World of Tanks: Difference between revisions

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Vehicles are spread across three categories: tanks, tank destroyers and self-propelled guns. Tanks are the mainstay of each force, with tank destroyers serving sniping and ambush purposes while Self Propelled Guns (SPG) provide artillery support. Tanks are further split into three more categories: light tanks with amazing speed, medium tanks balancing speed, firepower and armour, and heavy tanks focusing on heavy armour and massive firepower.
Vehicles are spread across three categories: tanks, tank destroyers and self-propelled guns. Tanks are the mainstay of each force, with tank destroyers serving sniping and ambush purposes while Self Propelled Guns (SPG) provide artillery support. Tanks are further split into three more categories: light tanks with amazing speed, medium tanks balancing speed, firepower and armour, and heavy tanks focusing on heavy armour and massive firepower.
{{tropelist}}
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=== This game provides examples of: ===
* [[Acceptable Breaks From Reality]] -- No infantry, aircraft or anti-tank guns? Fantastically outlandish equipment for certain tanks? Shermans and Panthers on the same team? Yeah, this game uses this trope quite a bit.
* [[Acceptable Breaks From Reality]] -- No infantry, aircraft or anti-tank guns? Fantastically outlandish equipment for certain tanks? Shermans and Panthers on the same team? Yeah, this game uses this trope quite a bit.
** As well as none of the variety of other vehicles used during WWII. One of the developers has stated that not even half-tracks will make it into the game, because they're not fully tracked.
** As well as none of the variety of other vehicles used during WWII. One of the developers has stated that not even half-tracks will make it into the game, because they're not fully tracked.
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** The standard Armor Piercing shells sometimes pass straight through the enemy tank doing little or no damage. The in-game tips suggest changing to High Explosive shells when this happens.
** The standard Armor Piercing shells sometimes pass straight through the enemy tank doing little or no damage. The in-game tips suggest changing to High Explosive shells when this happens.
** ''Extremely'' averted with low-tier French tanks, with regular reports of said tanks surviving up to ''80'' hits.
** ''Extremely'' averted with low-tier French tanks, with regular reports of said tanks surviving up to ''80'' hits.
* [[Attack Its Weak Point]] -- Damage caused to the tanks' modules is calculated separately from damage to their health. Stopping the enemy by shooting their tracks is possible even if your weapon can't pierce their armor, the same goes for most other modules. Nothing is as satisfying as [[Kill It With Fire|setting a enemy's engine on fire]], aside from [[One Hit Kill|destroying their ammo rack]].
* [[Attack Its Weak Point]] -- Damage caused to the tanks' modules is calculated separately from damage to their health. Stopping the enemy by shooting their tracks is possible even if your weapon can't pierce their armor, the same goes for most other modules. Nothing is as satisfying as [[Kill It With Fire|setting a enemy's engine on fire]], aside from [[One-Hit Kill|destroying their ammo rack]].
** Some tanks also have weakpoints that are easy to score critical hits on. Knowing where to aim for the modules and crew members can help even the odds against larger tanks.
** Some tanks also have weakpoints that are easy to score critical hits on. Knowing where to aim for the modules and crew members can help even the odds against larger tanks.
** The German tanks in general had glaring weakspots in their gun mantlets (allowing lower-tier tanks to penetrate and score damage). Before patch 0.6.4, the Tier 9 VK4502 Ausf. B heavy tank had a frontal weakspot that could cause the tank to catch on fire [http://www.youtube.com/watch?v=CDvxVDJ8oEE&feature=player_embedded from a starter tank's shot.] The gun mantlets were fixed in patch 0.6.5.
** The German tanks in general had glaring weakspots in their gun mantlets (allowing lower-tier tanks to penetrate and score damage). Before patch 0.6.4, the Tier 9 VK4502 Ausf. B heavy tank had a frontal weakspot that could cause the tank to catch on fire [http://www.youtube.com/watch?v=CDvxVDJ8oEE&feature=player_embedded from a starter tank's shot.] The gun mantlets were fixed in patch 0.6.5.
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* [[Cosmetic Award]] -- Several degrees of it:
* [[Cosmetic Award]] -- Several degrees of it:
** Periodical awards -- Kill X enemies, survive and win X matches, and so on.
** Periodical awards -- Kill X enemies, survive and win X matches, and so on.
** [[Kill Streak|Kill Streaks]] -- [[One Hit Kill]] 3 or more enemies in a row, hit enemies X times in a row, penetrate enemy armor X times in a row... These awards show the highest (or current) streak.
** [[Kill Streak|Kill Streaks]] -- [[One-Hit Kill]] 3 or more enemies in a row, hit enemies X times in a row, penetrate enemy armor X times in a row... These awards show the highest (or current) streak.
** Hero medals -- Given to players who performed extraordinarily during the match. Score 6 kills, do most of the capturing of an enemy HQ, spot 9 enemies or show excellent accuracy, and you'll get one.
** Hero medals -- Given to players who performed extraordinarily during the match. Score 6 kills, do most of the capturing of an enemy HQ, spot 9 enemies or show excellent accuracy, and you'll get one.
** Epic medals -- Very rare, only given to players who perform extremely well. [[The Determinator|Kill at least one enemy while having less than 20% health and 5 critically damaged modules and survive the match]], [[Last Stand|win against 5 or more enemies as the last man standing]], [[One Bullet Left|kill the last enemy with your last round]] and so on.
** Epic medals -- Very rare, only given to players who perform extremely well. [[The Determinator|Kill at least one enemy while having less than 20% health and 5 critically damaged modules and survive the match]], [[Last Stand|win against 5 or more enemies as the last man standing]], [[One Bullet Left|kill the last enemy with your last round]] and so on.
** Mastery badges -- The badge awarded for being among the top 50/20/5/1% best players on a certain tank. It's also probably the only award unaffected by premium features, and the ''Master'' rank is very hard to achieve.
** Mastery badges -- The badge awarded for being among the top 50/20/5/1% best players on a certain tank. It's also probably the only award unaffected by premium features, and the ''Master'' rank is very hard to achieve.
* [[Critical Hit]] -- Not quite a standard example, since it simply means that you've hit a [[Subsystem Damage|subsystem or crew member]], rather than increasing the amount of damage done. It's very possible to have a critical hit that does 0 HP damage, which also means the target you shot will not appear in the list of opponents you damaged, and you don't get XP or credits for it.
* [[Critical Hit]] -- Not quite a standard example, since it simply means that you've hit a [[Subsystem Damage|subsystem or crew member]], rather than increasing the amount of damage done. It's very possible to have a critical hit that does 0 HP damage, which also means the target you shot will not appear in the list of opponents you damaged, and you don't get XP or credits for it.
** But can be played straight if you hit the ammo rack, as this will do [[One Hit Kill]] or the engine and fuel tank can catch fire and do additional [[Damage Over Time]].
** But can be played straight if you hit the ammo rack, as this will do [[One-Hit Kill]] or the engine and fuel tank can catch fire and do additional [[Damage Over Time]].
* [[Crippling Overspecialization]] -- Most Tank Destroyers sacrifice their turrets for the ability to mount powerful and accurate guns, and increased camouflage.
* [[Crippling Overspecialization]] -- Most Tank Destroyers sacrifice their turrets for the ability to mount powerful and accurate guns, and increased camouflage.
** SPGs fire shells over long distances, at the cost of rate of fire and endurance. Ammunition for their cannons is also very expensive and they cannot carry many into battle.
** SPGs fire shells over long distances, at the cost of rate of fire and endurance. Ammunition for their cannons is also very expensive and they cannot carry many into battle.
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** It's entirely possible for your tank to withstand a high velocity 155mm round straight through the turret, only to die when a light tank runs into your fender.
** It's entirely possible for your tank to withstand a high velocity 155mm round straight through the turret, only to die when a light tank runs into your fender.
** The current plans for a hardcore mode avert it: the tank will be disabled by the destruction of its crew and/or modules without a health bar, only relying on [[Subsystem Damage]].
** The current plans for a hardcore mode avert it: the tank will be disabled by the destruction of its crew and/or modules without a health bar, only relying on [[Subsystem Damage]].
* [[Color Coded Armies]] -- Type IV; enemies get red icons above them, friendlies get green icons.
* [[Color-Coded Armies]] -- Type IV; enemies get red icons above them, friendlies get green icons.
** Also, the vehicles of each faction have unique color schemes: German tanks are gray, Soviet tanks are olive, American tanks are khaki, French tanks are navy blue/cyan. Some variation of colors allow easier recognition of vehicles. For example, the Soviet T-34 is given a brownish color to distinguish it from the later T-34-85 and the American M6 Heavy is painted tan in contrast to the [[Underground Monkey|very similar looking]] dark green T1 Heavy.
** Also, the vehicles of each faction have unique color schemes: German tanks are gray, Soviet tanks are olive, American tanks are khaki, French tanks are navy blue/cyan. Some variation of colors allow easier recognition of vehicles. For example, the Soviet T-34 is given a brownish color to distinguish it from the later T-34-85 and the American M6 Heavy is painted tan in contrast to the [[Underground Monkey|very similar looking]] dark green T1 Heavy.
* [[Death From Above]] -- You will quickly learn to hate enemy SPGs. Also the reason why they are usually the primary targets during an attack.
* [[Death From Above]] -- You will quickly learn to hate enemy SPGs. Also the reason why they are usually the primary targets during an attack.
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*** The new KV-1 can equip the T-28's 57mm "puncher" with small damage, but great rate of fire, penetration and accuracy, or an all-round 85mm cannon. The KV-2 (now with a lot more HP and faster reload) can be fit with a fast-reloading 122mm howitzer, the famous 152mm cannon, or the high-tier accurate and penetrating 107mm cannon. You still never know [[Confusion Fu|which KV you will encounter]].
*** The new KV-1 can equip the T-28's 57mm "puncher" with small damage, but great rate of fire, penetration and accuracy, or an all-round 85mm cannon. The KV-2 (now with a lot more HP and faster reload) can be fit with a fast-reloading 122mm howitzer, the famous 152mm cannon, or the high-tier accurate and penetrating 107mm cannon. You still never know [[Confusion Fu|which KV you will encounter]].
** The Luchs has a Leopard-style turret that allows the use of more powerful guns instead of [[More Dakka|rapid fire autocannons]]. The downside is that it's heavy enough to hinder the tank's agility somewhat.
** The Luchs has a Leopard-style turret that allows the use of more powerful guns instead of [[More Dakka|rapid fire autocannons]]. The downside is that it's heavy enough to hinder the tank's agility somewhat.
** The M4 Sherman has a 105mm howitzer upgrade that, at first glance, seems to be a poor tradeoff against the 76mm cannon that's also available. However, the 105, while slow loading, allows the Sherman to [[One Hit Kill|one-shot]] most light and some medium tanks, and will still deal effective damage against heavies.
** The M4 Sherman has a 105mm howitzer upgrade that, at first glance, seems to be a poor tradeoff against the 76mm cannon that's also available. However, the 105, while slow loading, allows the Sherman to [[One-Hit Kill|one-shot]] most light and some medium tanks, and will still deal effective damage against heavies.
** Installing Pz IV's Schmalturm and 7.5cm L/70 will mostly turn it from MT to AT.
** Installing Pz IV's Schmalturm and 7.5cm L/70 will mostly turn it from MT to AT.
** The infamous Hetzer can mount either a 7.5cm L/48 cannon which has moderate penetration and damage values but reloads quickly OR a 10.5cm howitzer with an extremely slow reload time and mediocre accuracy, which can [[One Hit Kill|one-shot]] most light tanks and cause quite a bit of damage to even heavy tanks.
** The infamous Hetzer can mount either a 7.5cm L/48 cannon which has moderate penetration and damage values but reloads quickly OR a 10.5cm howitzer with an extremely slow reload time and mediocre accuracy, which can [[One-Hit Kill|one-shot]] most light tanks and cause quite a bit of damage to even heavy tanks.
** Installing BL-10 gun on ISU-152 will turn it from decent AT to machine of death, that can penetrate nearly every tank in anywhere and have huge damage.
** Installing BL-10 gun on ISU-152 will turn it from decent AT to machine of death, that can penetrate nearly every tank in anywhere and have huge damage.
* [[Experience Points]]: They're used to research modules and to unlock the next tank. Crew members also have a separate experience stat, which increases their percentage of competence. Both are obtained through fighting battles.
* [[Experience Points]]: They're used to research modules and to unlock the next tank. Crew members also have a separate experience stat, which increases their percentage of competence. Both are obtained through fighting battles.
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* [[Gauls With Grenades]] -- Came in patch 0.7.1. Also, 3 of their tanks<ref> The Hotchkiss H38, Somua S35, and Char B1 bis.</ref> are available as premium tanks for the Germans.
* [[Gauls With Grenades]] -- Came in patch 0.7.1. Also, 3 of their tanks<ref> The Hotchkiss H38, Somua S35, and Char B1 bis.</ref> are available as premium tanks for the Germans.
** Generally, they are divided between pre-war tanks ([[Stone Wall|as much armor as possible, at the expense of almost everything else]]) and post-war tanks ([[Fragile Speedster|as much speed as possible, since]] [[Armor Is Useless]]).
** Generally, they are divided between pre-war tanks ([[Stone Wall|as much armor as possible, at the expense of almost everything else]]) and post-war tanks ([[Fragile Speedster|as much speed as possible, since]] [[Armor Is Useless]]).
** [[Cheese Eating Surrender Monkeys]] -- French tanks get a lot of flak from the fandom because they behave differently from others.
** [[Cheese-Eating Surrender Monkeys]] -- French tanks get a lot of flak from the fandom because they behave differently from others.
* [[Gentleman Snarker]] -- Whomever is the author of the loading screen tips.
* [[Gentleman Snarker]] -- Whomever is the author of the loading screen tips.
{{quote| '''Game tip''': ''Never interrupt your enemy when he is making a mistake. It's not polite!'' (It's worth noting that this particular tip was submitted by a fan for a contest, and was originally said by [[Napoleon Bonaparte]].)}}
{{quote| '''Game tip''': ''Never interrupt your enemy when he is making a mistake. It's not polite!'' (It's worth noting that this particular tip was submitted by a fan for a contest, and was originally said by [[Napoleon Bonaparte]].)}}
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** American tanks in general seem to be an entire nation of Jacks. Their guns are less accurate (unless shooting while moving) but deal more damage than the Germans, and are more accurate but deal less damage than the Russians. They are also faster and more fragile than either of them, but not to the extent of the later-tier French tanks.
** American tanks in general seem to be an entire nation of Jacks. Their guns are less accurate (unless shooting while moving) but deal more damage than the Germans, and are more accurate but deal less damage than the Russians. They are also faster and more fragile than either of them, but not to the extent of the later-tier French tanks.
* [[Katanas of the Rising Sun]] -- Another faction announced by developers. Their tanks are said to be either more like [[Fragile Speedster|decently fast]] [[Glass Cannon|support tanks]] or [[Mighty Glacier|heavy moving turrets originally created to defend the Home Islands and to deter naval attacks]] (and hold [[BFG|ship-size shells]]), [[Mighty Glacier|with good all around armour]].
* [[Katanas of the Rising Sun]] -- Another faction announced by developers. Their tanks are said to be either more like [[Fragile Speedster|decently fast]] [[Glass Cannon|support tanks]] or [[Mighty Glacier|heavy moving turrets originally created to defend the Home Islands and to deter naval attacks]] (and hold [[BFG|ship-size shells]]), [[Mighty Glacier|with good all around armour]].
* [[Kill It With Fire]] -- No flamethrower tanks, but being set on fire ranks up there as one of ''the''' worst ways to die, as it slowly erodes your tank's health, damages random modules and more often than not [[One Hit Kill|cooks off your ammo]]. It can be done by [[Shoot the Fuel Tank|destroying the fuel tank]] or damaging the engine.
* [[Kill It With Fire]] -- No flamethrower tanks, but being set on fire ranks up there as one of ''the''' worst ways to die, as it slowly erodes your tank's health, damages random modules and more often than not [[One-Hit Kill|cooks off your ammo]]. It can be done by [[Shoot the Fuel Tank|destroying the fuel tank]] or damaging the engine.
** Even worse, fire damage is percentage-based, meaning that burning a Leichtraktor and a Maus to death takes the same amount of time.
** Even worse, fire damage is percentage-based, meaning that burning a Leichtraktor and a Maus to death takes the same amount of time.
*** The 0.6.4 patch rectified this, as the amount of damage the fire does decreases over time until it is put out and the fire extinguisher consumables put out the fire immediately, instead of just increasing the chance the fire is put out.
*** The 0.6.4 patch rectified this, as the amount of damage the fire does decreases over time until it is put out and the fire extinguisher consumables put out the fire immediately, instead of just increasing the chance the fire is put out.
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** The American M3 Stuart light tank is often a player's first introduction to a [[Lightning Bruiser]]; it's one of the fastest and most durable tanks in its tier, and is actually tougher to kill than its larger but same-tier cousin, the M2 Medium. It also packs a respectable punch, though not quite as much as a fully-upgraded M2 Medium.
** The American M3 Stuart light tank is often a player's first introduction to a [[Lightning Bruiser]]; it's one of the fastest and most durable tanks in its tier, and is actually tougher to kill than its larger but same-tier cousin, the M2 Medium. It also packs a respectable punch, though not quite as much as a fully-upgraded M2 Medium.
** The German E-75 heavy tank is surprisingly agile for its size, packs insane amounts of armor on the front and has a Tier 10 gun that hits quite hard and is rather accurate.
** The German E-75 heavy tank is surprisingly agile for its size, packs insane amounts of armor on the front and has a Tier 10 gun that hits quite hard and is rather accurate.
* [[The Load]]: People who queue for a match then go AFK simply to get XP and credits for being in the match. Stock tanks, which are almost universally terrible, are usually this as well, especially at higher tiers. [[Imperial Stormtrooper Marksmanship Academy|Chronically inaccurate artillery]] and [[Failed a Spot Check|scouts who don't]] can take it up to levels of [[The Millstone]]. Anyone deliberately trying to pull a [[One Man Army|One Tank Army]] usually isn't going to be much help either.
* [[The Load]]: People who queue for a match then go AFK simply to get XP and credits for being in the match. Stock tanks, which are almost universally terrible, are usually this as well, especially at higher tiers. [[Imperial Stormtrooper Marksmanship Academy|Chronically inaccurate artillery]] and [[Failed a Spot Check|scouts who don't]] can take it up to levels of [[The Millstone]]. Anyone deliberately trying to pull a [[One-Man Army|One Tank Army]] usually isn't going to be much help either.
* [[Made of Iron|Made of Bouncinium]] -- Tanks with sloped armor are more likely to deflect shots, and deflected AP shots do 0 damage, so some tanks seem tougher than their stats would have you believe.
* [[Made of Iron|Made of Bouncinium]] -- Tanks with sloped armor are more likely to deflect shots, and deflected AP shots do 0 damage, so some tanks seem tougher than their stats would have you believe.
** There is a considerable [[Hatedom]] for the T-54 as well as its Chinese knockoff, the Type 59, because of their ridiculously well-sloped frontal armor, which takes this trope [[Up to Eleven]] and makes their survivability more akin to that of a heavy tank a tier higher. Most tanks switch off to HE ammunition to chip away at their health rather than hope that their AP rounds will do anything but deflect off armor that is half as thick as their gun's penetration range, If only its turret is exposed, its 200mm thick sloped armor makes it completely invulnerable to conventional tactics.
** There is a considerable [[Hatedom]] for the T-54 as well as its Chinese knockoff, the Type 59, because of their ridiculously well-sloped frontal armor, which takes this trope [[Up to Eleven]] and makes their survivability more akin to that of a heavy tank a tier higher. Most tanks switch off to HE ammunition to chip away at their health rather than hope that their AP rounds will do anything but deflect off armor that is half as thick as their gun's penetration range, If only its turret is exposed, its 200mm thick sloped armor makes it completely invulnerable to conventional tactics.
** The E-75, a Tier 9 German heavy tank, is a nasty surprise for anyone going up against one frontally. Normally, the machine gun mount, the driver's viewport and the lower glacis plate are easily penetrated by most guns. The E-75 lacks all of those weakspots and sports a flat, featureless front. The various viewports and the commander's cupola are hard to hit, the armor is very thick and well-sloped, and even the lower glacis plate and the upgraded turret's frontal armor rivals the US heavy tanks at 252mm-thick armor. A properly-angled E-75 can reliably bounce shots even from Tier 10 guns.
** The E-75, a Tier 9 German heavy tank, is a nasty surprise for anyone going up against one frontally. Normally, the machine gun mount, the driver's viewport and the lower glacis plate are easily penetrated by most guns. The E-75 lacks all of those weakspots and sports a flat, featureless front. The various viewports and the commander's cupola are hard to hit, the armor is very thick and well-sloped, and even the lower glacis plate and the upgraded turret's frontal armor rivals the US heavy tanks at 252mm-thick armor. A properly-angled E-75 can reliably bounce shots even from Tier 10 guns.
** The Tier 4 French '[[Non Indicative Name|light]]' tank, the AMX 40, has well-sloped 70-80mm thick armor, which is thicker than its equivalent tier ''heavy tank''. Now factor in that most early guns in the game can only penetrate around 50-60mm thick armor. Some people have already started to refer to the AMX 40 as the Tier 4 Maus.
** The Tier 4 French '[[Non-Indicative Name|light]]' tank, the AMX 40, has well-sloped 70-80mm thick armor, which is thicker than its equivalent tier ''heavy tank''. Now factor in that most early guns in the game can only penetrate around 50-60mm thick armor. Some people have already started to refer to the AMX 40 as the Tier 4 Maus.
*** A little explanation to understand just how well-armored it is: this tank easily gets the "Steel Wall" award for absorbing ''thrice its total health'' in damage and ''surviving''. It often happens [[Beyond the Impossible|without any actual damage to its hitpoints]].
*** A little explanation to understand just how well-armored it is: this tank easily gets the "Steel Wall" award for absorbing ''thrice its total health'' in damage and ''surviving''. It often happens [[Beyond the Impossible|without any actual damage to its hitpoints]].
** The Infamous Tier 9 American Tank destroyer, The T95 is somewhat [[Justified Trope|Justified]] For the most part due to it's 305mm of armor, However this still does not explain it's unnatural tendency to make '''''ARTILLERY SHELLS''''' go "DING!"
** The Infamous Tier 9 American Tank destroyer, The T95 is somewhat [[Justified Trope|Justified]] For the most part due to it's 305mm of armor, However this still does not explain it's unnatural tendency to make '''''ARTILLERY SHELLS''''' go "DING!"
** The Tier 7 and up American heavy tanks are like this on their turret; not due so much to the turret shape but because the turret armor is incredibly tough, with some of the thickest armor in the game. AP rounds do nearly nothing, even from tier 10 tanks. The downside for this is the hull armor is laughably thin. Put one of these tanks hull down though, and they can and will [[No Sell]] much of the enemy team.
** The Tier 7 and up American heavy tanks are like this on their turret; not due so much to the turret shape but because the turret armor is incredibly tough, with some of the thickest armor in the game. AP rounds do nearly nothing, even from tier 10 tanks. The downside for this is the hull armor is laughably thin. Put one of these tanks hull down though, and they can and will [[No Sell]] much of the enemy team.
* [[Made of Explodium]]: The T-44, T-54 and Type 59 are infamous for their ammo rack, located throughout the tank, especially right behind front armour, which can lead to a [[One Hit Kill]] when shot.
* [[Made of Explodium]]: The T-44, T-54 and Type 59 are infamous for their ammo rack, located throughout the tank, especially right behind front armour, which can lead to a [[One-Hit Kill]] when shot.
* [[Magic Tool]] -- Your repair kit can instantly repair any damaged module. [[Instant Bandages|Medkits]] work the same way.
* [[Magic Tool]] -- Your repair kit can instantly repair any damaged module. [[Instant Bandages|Medkits]] work the same way.
* [[Magikarp Power]] -- Amazingly, ''every'' vehicle except the Tier 10s and premium tanks work like this. [[Earn Your Fun|You need to earn and buy a lot of upgrades]] to make them killing machines.
* [[Magikarp Power]] -- Amazingly, ''every'' vehicle except the Tier 10s and premium tanks work like this. [[Earn Your Fun|You need to earn and buy a lot of upgrades]] to make them killing machines.
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* [[One Bullet Left]] -- You get an [[Cosmetic Award|Epic medal]] called "Fadin's Medal" for killing the last enemy with your last round.
* [[One Bullet Left]] -- You get an [[Cosmetic Award|Epic medal]] called "Fadin's Medal" for killing the last enemy with your last round.
** When your gun takes half a minute to reload and costs as much as a low tier tank to shoot - you should assume that this will be your last shot and you should as much damage as possible.
** When your gun takes half a minute to reload and costs as much as a low tier tank to shoot - you should assume that this will be your last shot and you should as much damage as possible.
* [[One Hit Kill]] -- Ammo rack detonations, which cause you to die instantly, regardless of how much health you had beforehand.
* [[One-Hit Kill]] -- Ammo rack detonations, which cause you to die instantly, regardless of how much health you had beforehand.
** Several Russian tanks and the Type 59 are quite prone to this, as they normally store their ammo in easy to hit places. Purchasing the ''Wet Ammo Rack'' equipment is almost considered a necessity.
** Several Russian tanks and the Type 59 are quite prone to this, as they normally store their ammo in easy to hit places. Purchasing the ''Wet Ammo Rack'' equipment is almost considered a necessity.
** Howitzers can cause this when they fully penetrate armor - when they don't penetrate, they do only a percentage of their full damage, but when they do penetrate, '''God help you'''. For example, the infamous 152mm "derp" gun on the KV-2 does ''over 900 damage'', and at its tier, the tank with the most health (the T6) only has 870 HP. Needless to say, you really don't want to get hit by it.
** Howitzers can cause this when they fully penetrate armor - when they don't penetrate, they do only a percentage of their full damage, but when they do penetrate, '''God help you'''. For example, the infamous 152mm "derp" gun on the KV-2 does ''over 900 damage'', and at its tier, the tank with the most health (the T6) only has 870 HP. Needless to say, you really don't want to get hit by it.
* [[One Hit Polykill]] -- Possible with HE rounds, though very unlikely, as it requires your targets to be right next to each other.
* [[One-Hit Polykill]] -- Possible with HE rounds, though very unlikely, as it requires your targets to be right next to each other.
** Somewhat more possible with SPGs, as their HE rounds can splash a wide area. Some of the top-tier SPGs using premium ammo have a 13+ meter blast radius and can deal enough damage to kill Tier 8 and 9 vehicles, especially if they're already wounded.
** Somewhat more possible with SPGs, as their HE rounds can splash a wide area. Some of the top-tier SPGs using premium ammo have a 13+ meter blast radius and can deal enough damage to kill Tier 8 and 9 vehicles, especially if they're already wounded.
* [[One Steve Limit]] -- The Russian T-34 (Tier 5 medium) and American T34 (Tier 8 heavy) are two vastly different tanks that happen to have almost the same name. Similarly, the American T28 (2 different Tier 8 TDs) and the Russian T-28 (Tier 4 medium) or the American M4 (Tier 5 medium) and the French M4 (Tier 7 heavy).
* [[One Steve Limit]] -- The Russian T-34 (Tier 5 medium) and American T34 (Tier 8 heavy) are two vastly different tanks that happen to have almost the same name. Similarly, the American T28 (2 different Tier 8 TDs) and the Russian T-28 (Tier 4 medium) or the American M4 (Tier 5 medium) and the French M4 (Tier 7 heavy).
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** Germany [[Up to Eleven|outdoes]] America with their designations. Of the six available heavies, three are Tigers. There are also pairs of VK3001 medium tanks and PzKpfw 38 light tanks.
** Germany [[Up to Eleven|outdoes]] America with their designations. Of the six available heavies, three are Tigers. There are also pairs of VK3001 medium tanks and PzKpfw 38 light tanks.
* [[Parabolic Power Curve]] -- The credit gain per fight reaches its peak at levels 6-7 (8 for some tanks), and later tanks are usually not profitable.
* [[Parabolic Power Curve]] -- The credit gain per fight reaches its peak at levels 6-7 (8 for some tanks), and later tanks are usually not profitable.
* [[Pint Sized Powerhouse]] -- The Tier 5 light tanks. They may look petty and harmless at first glance, but the game balances them as Tier 6.5 for a reason. The T-50-2 is the ultimate [[Lightning Bruiser]], the M24 Chaffee is [[Weak but Skilled|able to damage even Tier 9 tanks with skilled driving]] and the VK2801 can be equipped with a [[BFG|10.5cm cannon]].
* [[Pint-Sized Powerhouse]] -- The Tier 5 light tanks. They may look petty and harmless at first glance, but the game balances them as Tier 6.5 for a reason. The T-50-2 is the ultimate [[Lightning Bruiser]], the M24 Chaffee is [[Weak but Skilled|able to damage even Tier 9 tanks with skilled driving]] and the VK2801 can be equipped with a [[BFG|10.5cm cannon]].
** The French Tier 7 light tank, the AMX 13/90, weighs only about 13 tons (hence the name), is almost as fast and maneuverable as the T-50-2 and thanks to its revolver auto-loader, is capable of unleashing ''1400'' points of damage in less than 12 seconds, which is enough to kill a Tier 7 ''heavy''.
** The French Tier 7 light tank, the AMX 13/90, weighs only about 13 tons (hence the name), is almost as fast and maneuverable as the T-50-2 and thanks to its revolver auto-loader, is capable of unleashing ''1400'' points of damage in less than 12 seconds, which is enough to kill a Tier 7 ''heavy''.
* [[Play Every Day]] -- The first winning match of the day in each tank gives doubled experience. Some special events increase this, tripling or even ''quintupling'' the experience gained.
* [[Play Every Day]] -- The first winning match of the day in each tank gives doubled experience. Some special events increase this, tripling or even ''quintupling'' the experience gained.
* [[PVP Balanced]] -- Maps based on real-life locations are modified to make both sides equal.
* [[PVP Balanced]] -- Maps based on real-life locations are modified to make both sides equal.
** This also applies to vehicles. The terrifying [[Game Breaker]] of the Recruit battles (Tiers 1 and 2), the AT-1, is a tank killer often delivering [[One Hit Kill|One Hit Kills]] to most enemies, and is also very well-armored and agile for its tier; its only major downside being the reload time for its gun. In real life, its 76mm cannon variant was [[More Dakka|semi-automatic]].
** This also applies to vehicles. The terrifying [[Game Breaker]] of the Recruit battles (Tiers 1 and 2), the AT-1, is a tank killer often delivering [[One-Hit Kill|One Hit Kills]] to most enemies, and is also very well-armored and agile for its tier; its only major downside being the reload time for its gun. In real life, its 76mm cannon variant was [[More Dakka|semi-automatic]].
** Averted by the T-54. The developers' answer to the demands to [[Nerf]] its speed and/or armor? "Its statistics shows that the tank is balanced well". This is because many players who get it don't really know how to use it effectively.
** Averted by the T-54. The developers' answer to the demands to [[Nerf]] its speed and/or armor? "Its statistics shows that the tank is balanced well". This is because many players who get it don't really know how to use it effectively.
*** Especially taxing, since the in-game T-54 marries the armor of the early variants and the agility of later variants. That later agility was historically achieved by reducing the armor.
*** Especially taxing, since the in-game T-54 marries the armor of the early variants and the agility of later variants. That later agility was historically achieved by reducing the armor.
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** "Suicide scouting" is probably the most common form of scouting - light tanks, usually due to getting thrown into matches where they can't realistically hope to cause any damage, charge headlong into the enemy spawn area as soon as the match starts.
** "Suicide scouting" is probably the most common form of scouting - light tanks, usually due to getting thrown into matches where they can't realistically hope to cause any damage, charge headlong into the enemy spawn area as soon as the match starts.
** SPGs in a bad spot will often go into 'tank destroyer' or 'shotgun' mode and attempt to execute one of these before they die. Attacking a shotgunning artillery from the front can be [[Too Dumb to Live|equally suicidal]].
** SPGs in a bad spot will often go into 'tank destroyer' or 'shotgun' mode and attempt to execute one of these before they die. Attacking a shotgunning artillery from the front can be [[Too Dumb to Live|equally suicidal]].
* [[Tactical Rock Paper Scissors]]
* [[Tactical Rock-Paper-Scissors]]
** Light tanks scout and harass the enemy artillery and light tanks. [[Fragile Speedster|They can't even dent most other tanks, and are easily destroyed should they be hit]].
** Light tanks scout and harass the enemy artillery and light tanks. [[Fragile Speedster|They can't even dent most other tanks, and are easily destroyed should they be hit]].
** Medium tanks take whatever role on the battlefield that is called for, mostly flanking attacks in packs and supporting heavies. [[Jack of All Stats|However, they are not as good as the specialized vehicles at those roles]].
** Medium tanks take whatever role on the battlefield that is called for, mostly flanking attacks in packs and supporting heavies. [[Jack of All Stats|However, they are not as good as the specialized vehicles at those roles]].
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** Every tank has hitboxes for radios, engines, gas tanks, ammo racks, crew members, etc. The locations are different for each tank, and are all based on their real life locations.
** Every tank has hitboxes for radios, engines, gas tanks, ammo racks, crew members, etc. The locations are different for each tank, and are all based on their real life locations.
** Tank drive systems are faithfully reproduced; some can only turn by running their tracks at different speeds forward, some can run their tracks in opposite directions and turn in place, some have to stop one track. This can have major effects in how they handle at speed.
** Tank drive systems are faithfully reproduced; some can only turn by running their tracks at different speeds forward, some can run their tracks in opposite directions and turn in place, some have to stop one track. This can have major effects in how they handle at speed.
* [[The Grim Reaper]] -- The [[Cosmetic Award|Title of Honor]] for [[One Hit Kill|One Hit Killing]] at least 3 tanks in a row is called '''"Reaper"'''. In the Russian version, it's called '''"[[Sinister Scythe|Reaper's Scythe]]"'''.
* [[The Grim Reaper]] -- The [[Cosmetic Award|Title of Honor]] for [[One-Hit Kill|One Hit Killing]] at least 3 tanks in a row is called '''"Reaper"'''. In the Russian version, it's called '''"[[Sinister Scythe|Reaper's Scythe]]"'''.
* [[There Is No Kill Like Overkill]] -- HE rounds will deal tons of extra damage if they penetrate the armor, critically hitting multiple modules and wounding the crew. This often leaves smaller vehicles in the "Tank destroyed" state with maxed repair costs. Leads to [[Lethal Joke Character|Lethal Joke Tank]] above, when a weapon's damage output exceeds the health of most enemies.
* [[There Is No Kill Like Overkill]] -- HE rounds will deal tons of extra damage if they penetrate the armor, critically hitting multiple modules and wounding the crew. This often leaves smaller vehicles in the "Tank destroyed" state with maxed repair costs. Leads to [[Lethal Joke Character|Lethal Joke Tank]] above, when a weapon's damage output exceeds the health of most enemies.
** Often complain to the artillery that finish tanks with pair of hitpoints, instead of damaging healthy enemies.
** Often complain to the artillery that finish tanks with pair of hitpoints, instead of damaging healthy enemies.
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** Pretty much EVERY stock tank (especially the Tier 1s) except premiums and Tier 10s. When you drive the new tank around, you'll probably feel it's a downgrade from your last one, [[Magikarp Power|but when you get around to upgrading it]]...
** Pretty much EVERY stock tank (especially the Tier 1s) except premiums and Tier 10s. When you drive the new tank around, you'll probably feel it's a downgrade from your last one, [[Magikarp Power|but when you get around to upgrading it]]...
** General thought about low-level french tanks.
** General thought about low-level french tanks.
* [[Why Did It Have to Be Snakes|Why Did It Have To Be Gun Depression/Elevation]]: Expect to confront the limits of your vehicle's ability to raise or lower its gun a ''lot'', particularly on the more hilly maps like El Halluf, or pretty much any time you want to come up over a ridge and can't fire at anyone before they get free shot at your vulnerable lower front glacis. This is especially bad with the high tier French heavies, whose oscillating turrets give them truly pathetic gun elevation, a paltry 8 degrees.
* [[Why Did It Have to Be Snakes?|Why Did It Have To Be Gun Depression/Elevation]]: Expect to confront the limits of your vehicle's ability to raise or lower its gun a ''lot'', particularly on the more hilly maps like El Halluf, or pretty much any time you want to come up over a ridge and can't fire at anyone before they get free shot at your vulnerable lower front glacis. This is especially bad with the high tier French heavies, whose oscillating turrets give them truly pathetic gun elevation, a paltry 8 degrees.
* [[World War Two]] -- Most of the vehicles in-game participated or were designed during it.
* [[World War Two]] -- Most of the vehicles in-game participated or were designed during it.
** A historical game mode (which limits teams to certain time periods and factions) has been announced by the developers, though nothing more has been said of it for a year.
** A historical game mode (which limits teams to certain time periods and factions) has been announced by the developers, though nothing more has been said of it for a year.
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[[Category:Massively Multiplayer Online Role Playing Game]]
[[Category:Massively Multiplayer Online Role Playing Game]]
[[Category:World Of Tanks]]
[[Category:World Of Tanks]]
[[Category:Trope]]