World of Warcraft/YMMV: Difference between revisions

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** Some players dislike Thrall simply he seems so infallible, almost to the point of being a [[Mary Sue]]. The [[Fan Nickname]] "Green Jesus" is often used sarcastically.
** Yrel, from ''Warlords'' is an NPC that starts out as a slave rescued from the Iron Horde who quickly becomes one of the players' most valued allies. Heroes who go [[From Nobody to Nightmare]] are common, but Yrel seems to do so a little too quickly for [[Willing Suspension of Disbelief]] to handle, and players find her annoying.
* [[Scrappy Level]]:
* [[Scrappy Level]]:* Vashj'ir, for its mob density causing mobs to have a completely three dimensional attack range as well as how many bugs it had and respawn rates up the wazoo.
** Gnomeregan.
** Gnomeregan. First off, you need a parachute to get from one area to the next, and the NPC you get it from is ''not'' all-that obvious unless you're there for the first time and doing the Dungeon Quest. Second, if you're a class that depends on pets - like Warlocks and Rangers - using them is a good way to aggro every mob in the place and overwhelm the entire party.
** The Oculus
** The Oculus; vehicle combat is something of a [[Scrappy Mechanic]] in this game, and the Oculus is ''a whole dungeon'' that depends on it. Not all too fun or enjoyable.
** Uldaman. It's actually something of a [[My Greatest Failure]] amongst the developers, since they wanted it to be a winged dungeon yet wound up with a rather tedious dungeon with a pretty unique boss mechanic. The main downfall of Uldaman was that the level range was ''too high''. Normally you're good if you're within a couple levels of theitheir dungeon mobs, but in Uldaman, you'd start off at the mid 30s, but later on would get to 40+ meaning low level players would [[Surprise Difficulty|get ambushed by mobs in their 40s]]. For awhile the recommended level range ended at ''51''. It has been nerfed a ''boatload'' of times and [[Rescued from the Scrappy Heap|became a much better dungeon since]]. Oh, and Enchanters had to run this because there was a trainer in there.
** Tol Barad is the most disliked battleground, because the attacker must capture all three bases to win and gain control of Baradin Hold and the Tol Barad dailies, whereas if the defender has one base under their control or not completely taken by end of the time limit, they keep Tol Barad for another two hours.
** Sithicus is this because for some reason, [[Obvious Beta| it was unfinished.]] It was this little corner in Kalimdor that, for some reason, wasn't covered in the guide, but there were actually a few quest chains in there. When you entered, you found this wall that you couldn't get past; literally half the map of Silithus was unfinished. It also became an [[Obvious Beta]] (along with Eastern Plaguelands) for an attempt at creating world PvP. It was later finished in patch 1.8, but was still plagued with mob-density problems. Eventually, Blizzard decided to nuke the entire zone - literally - as part of the storyline leading up to ''Battle For Azeroth'', giving it some purpose in-story, but very little for gameplay.
* [[Scrappy Mechanic]] : '''Daze''', a debuff that's present on everything in the game within minimal level range that dismounts and slows you if you're attacked from behind, it can make "Short jaunt through this area" into "Will you stop knocking me off my horse?!"
* [[Seinfeld Is Unfunny]]: Prior to Cataclysm, the old world and well, a lot of this game in general has had elements copied by others. Would you believe that this game had given enough content to justify an expansion pack, yet they chose to wait off until they had much more content for a single one?