Wreaking Havok: Difference between revisions

Content added Content deleted
m (Mass update links)
m (update links)
Line 115: Line 115:


* ''[[Dark Messiah of Might and Magic|Dark Messiah]]'' has a bunch of physics traps triggered by cutting rope or kicking loose boards. You can also use a Telekinesis spell -- basically a magic-fueled Gravity Gun -- to fling boxes and barrels around (The limit break for the spell makes ''people'' a valid target).
* ''[[Dark Messiah of Might and Magic|Dark Messiah]]'' has a bunch of physics traps triggered by cutting rope or kicking loose boards. You can also use a Telekinesis spell -- basically a magic-fueled Gravity Gun -- to fling boxes and barrels around (The limit break for the spell makes ''people'' a valid target).
* ''[[The Elder Scrolls IV Oblivion]]'' slips into [[Wreaking Havok]] territory early in the game. Part of the [[He Knows About Timed Hits|tutorial]], if you pick up the bow, asks you to shoot a target with an arrow. Had the target been anything but a hanging bucket, the incident probably would have passed unnoticed; since it ''is'' a hanging bucket, which jostles around amusingly on the end of its rope and hangs differently from the weight of the arrow stuck in it, it's obvious that Bethesda was using the opportunity to show off the physics engine. To Bethesda's credit, the game only prompts you to do this if you pick up the bow in the room, which is entirely optional.
* ''[[The Elder Scrolls IV: Oblivion]]'' slips into [[Wreaking Havok]] territory early in the game. Part of the [[He Knows About Timed Hits|tutorial]], if you pick up the bow, asks you to shoot a target with an arrow. Had the target been anything but a hanging bucket, the incident probably would have passed unnoticed; since it ''is'' a hanging bucket, which jostles around amusingly on the end of its rope and hangs differently from the weight of the arrow stuck in it, it's obvious that Bethesda was using the opportunity to show off the physics engine. To Bethesda's credit, the game only prompts you to do this if you pick up the bow in the room, which is entirely optional.
** At other points in the game, the physics engine mostly leads to you knocking everything off the tables when you so much as walk slowly by them.
** At other points in the game, the physics engine mostly leads to you knocking everything off the tables when you so much as walk slowly by them.
*** And God help you if you decide to decide to engage in a little [[An Interior Designer Is You|home decorating]]. Trying to place a book on a shelf could result in everything else on that shelf ending up halfway across the room. It gets even worse if you have the [[Game Mod]] that makes most objects in the game use physics. If you dare to pick up a book from a bookshelf, expect it to collapse down on you within the next five seconds.
*** And God help you if you decide to decide to engage in a little [[An Interior Designer Is You|home decorating]]. Trying to place a book on a shelf could result in everything else on that shelf ending up halfway across the room. It gets even worse if you have the [[Game Mod]] that makes most objects in the game use physics. If you dare to pick up a book from a bookshelf, expect it to collapse down on you within the next five seconds.
** A big part of the fun of the first dragon shout you receive in ''[[The Elder Scrolls V Skyrim|Skyrim]]'', Unrelenting Force, is to let it loose in a place filled with objects (such as a dinner table) and see where everything ends up after being blown across the room.
** A big part of the fun of the first dragon shout you receive in ''[[The Elder Scrolls V: Skyrim|Skyrim]]'', Unrelenting Force, is to let it loose in a place filled with objects (such as a dinner table) and see where everything ends up after being blown across the room.
*** Skyrim also manages to reach such a level of detail that it ends up making its physics engine look bad. Most of this is due to the fact that said physics engine appears to have no support for friction, which is pretty important when fighting things on uneven terrain. For instance, killing something on a hill will result in the body unceremoniously sliding down the hill, as opposed to rolling down it.
*** Skyrim also manages to reach such a level of detail that it ends up making its physics engine look bad. Most of this is due to the fact that said physics engine appears to have no support for friction, which is pretty important when fighting things on uneven terrain. For instance, killing something on a hill will result in the body unceremoniously sliding down the hill, as opposed to rolling down it.
* ''[[Fallout 3]]'': A bit of this appears. One of the [[Item Crafting|items you can build]] is the "Rock-It Launcher," a high-powered leaf-blower that shoots your [[Kleptomaniac Hero|accumulated inventory clutter]] as ammo. The ability to decapitate raiders with high-speed teddy bears is both hilarious and fun.
* ''[[Fallout 3]]'': A bit of this appears. One of the [[Item Crafting|items you can build]] is the "Rock-It Launcher," a high-powered leaf-blower that shoots your [[Kleptomaniac Hero|accumulated inventory clutter]] as ammo. The ability to decapitate raiders with high-speed teddy bears is both hilarious and fun.
Line 129: Line 129:
** ''[[Mass Effect]]'' dips its toes into Wreaking Havok territory from time to time, which is only to be expected when the [[Magic by Any Other Name|universe's equivalent of magic]] is all about manipulating gravity. High-level biotics can turn entire rooms into swirling maelstroms of corpses and furniture. Living people can also be tossed about quite easily, although this one can be less entertaining and more annoying when someone inevitably gets stuck in a wall.
** ''[[Mass Effect]]'' dips its toes into Wreaking Havok territory from time to time, which is only to be expected when the [[Magic by Any Other Name|universe's equivalent of magic]] is all about manipulating gravity. High-level biotics can turn entire rooms into swirling maelstroms of corpses and furniture. Living people can also be tossed about quite easily, although this one can be less entertaining and more annoying when someone inevitably gets stuck in a wall.
** Oddly downplayed in ''[[Mass Effect 2]]'', when Biotics don't have anywhere near that much ability affect the environment. They did, however, have a scene in the opening level where you're in a destroyed space ship without gravity, complete with pieces of wreckage that go flying away at the slightest touch.
** Oddly downplayed in ''[[Mass Effect 2]]'', when Biotics don't have anywhere near that much ability affect the environment. They did, however, have a scene in the opening level where you're in a destroyed space ship without gravity, complete with pieces of wreckage that go flying away at the slightest touch.
* ''[[Demons Souls]]'' utilizes the Havok physics engine, and puts it to good use by liberally populating levels with tables, chairs, shelves, boxes, barrels, and other breakable objects begging to be smashed to pieces. Users of the game's numerous [[BFS]]'s and other large weapons can leave an impressive trail of destruction in their wake without even trying.
* ''[[Demon's Souls]]'' utilizes the Havok physics engine, and puts it to good use by liberally populating levels with tables, chairs, shelves, boxes, barrels, and other breakable objects begging to be smashed to pieces. Users of the game's numerous [[BFS]]'s and other large weapons can leave an impressive trail of destruction in their wake without even trying.


== Third-Person Shooter ==
== Third-Person Shooter ==