X-COM (Video Game): Difference between revisions

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Rescuing 3 sources and tagging 0 as dead. #IABot (v2.0beta9)
→‎General: The aliens aren't stupid for using it, as lighter weapons won't penetrate lategame armour. The bit about it being only slightly stronger and less accurate than the Blasta is just a lie.
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** Not necessarily true with human soldiers, depending on whether the player has the officers on the battlefield getting exercise along with the other soldiers or leaves their muscles to atrophy in the back of the Skyranger.
** Not necessarily true with human soldiers, depending on whether the player has the officers on the battlefield getting exercise along with the other soldiers or leaves their muscles to atrophy in the back of the Skyranger.
* [[Awesome but Impractical]]: Several weapons and base components, either due to how easily their replacements can be researched or by being [[Nerf]]ed by the game mechanics.
* [[Awesome but Impractical]]: Several weapons and base components, either due to how easily their replacements can be researched or by being [[Nerf]]ed by the game mechanics.
** The Sonic Cannon of ''TFTD'' is a big offender. It fires incredibly-powerful shots (130 damage, compared to the next-best Sonic-Blasta-Rifle's 95), with exceptional accuracy (115% in Aimed mode). However, it uses ''half'' of your time units to fire a snap shot, and ''70%'' to fire an aimed shot, giving a soldier very little manoeuvrability and a maximum of one shot per turn.
** The Sonic Cannon of ''TFTD'' is the biggest offender. It can firing snap shots or aimed shots and inflicts about 15% more damage than the Sonic Blasta-Rifle. However, firing a snap shot will take ''half'' of your time units, and an aimed shot requires ''75%'', meaning you have almost no ability to manuever. In addition, due to the weight it's ''less'' accurate the Blasta-Rifle, and has five fewer rounds per clip, and is so heavy you're limited in what else you can carry. The Blasta-Rifle is superior in every way ''except'' damage, but since you can fire two snap shots ''and'' move with the Rifle, the slight damage increase the Cannon offers is negligible. Fortunately, [[Artificial Stupidity|the computer will use the Cannon, and all it's attendant problems, exclusively about two-thirds of the way into the game.]]
** The Griffon Tank in Apocalypse: Huge, has a BFG. Awesome stats for something you can get at the start... but because of a coding decision, will be destroyed if the road under it gets damaged, no matter what its current health is.
** The Griffon Tank in Apocalypse: Huge, has a BFG. Awesome stats for something you can get at the start... but because of a coding decision, will be destroyed if the road under it gets damaged, no matter what its current health is.
** Rocket/Torpedo/Missile launchers. While precise and powerful, one aimed shot in two turns or one snapshot and reload each turn doesn't look so great when you have a weapon with explosive damage ''and'' decent rate of fire - and grenades.
** Rocket/Torpedo/Missile launchers. While precise and powerful, one aimed shot in two turns or one snapshot and reload each turn doesn't look so great when you have a weapon with explosive damage ''and'' decent rate of fire - and grenades.
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** One-robot Zerg Rush is probably the best way to play Enforcer, as it lets you get those research points.
** One-robot Zerg Rush is probably the best way to play Enforcer, as it lets you get those research points.
** You can take down the largest UFOs in ''Apocalypse'' using the smallest flyer available: Hoverbike, preferably with upgraded engines. They are practically impossible to hit. [[Star Wars|Worked for the Rebels.]] The city catches most missed shots, however.
** You can take down the largest UFOs in ''Apocalypse'' using the smallest flyer available: Hoverbike, preferably with upgraded engines. They are practically impossible to hit. [[Star Wars|Worked for the Rebels.]] The city catches most missed shots, however.



== UFO Defense/Enemy Unknown (1993) ==
== UFO Defense/Enemy Unknown (1993) ==