XNetHack: Difference between revisions
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# [[Official Fan-Submitted Content|Experiment with new ideas from the community.]]
xNetHack draws inspiration from many other variants and patches: [[SpliceHack]], [[EvilHack]], [[NetHack Fourk]], [[GruntHack]], SliceHack, and various patches from the 3.4.3 era. As stated by [https://nethackwiki.com/wiki/XNetHack the game's wiki page], it is not intended to be a "kitchen-sink variant"—the main focus is on enhancing and deepening the existing systems in the game, only adding new objects, monsters, and roles where deemed appropriate.
xNetHack's source code [https://github.com/copperwater/xNetHack can be found here] on [[Github]] for those looking to compile. Only support for Linux exists currently, though at least one person has managed to build it on a Mac. The latest version (6.0) is available to play in-browser on the Hardfought public server ([https://www.hardfought.org/nethack/hterm-us/ US server], [https://www.hardfought.org/nethack/hterm-eu/ EU server] and [https://www.hardfought.org/nethack/hterm-eu/ AU server]), and you can also play via SSH to nethack@hardfought.org, nethack@eu.hardfought.org or nethack@au.hardfought.org. The Hardfought web terminal also supports the tiles version of xNetHack, and it is the recommended method if you want to play with tiles (select "xNetHack" tileset and "square" font). Full changelogs for each version can be found on the game's NetHack wiki article.
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* [[Anti-Frustration Features]]: One of the primary focuses of xNetHack is to introduce a lot of these - many, ''many'' improvements have been made from the vanilla game.
** Orcish Town is considered a [[Scrappy Level]] variant of Minetown in vanilla ''NetHack''. In xNetHack, it's still mostly hostile and challenging, but there are two major differences: Izchak is still alive and in his shop, and all the armor, weapons, spellbooks, and other shop loot normally found in Frontier Town is lying around on the ground for free, making it more worthwhile - or at least less likely that a player who gets Orctown will [[Rage Quit]].
** The artifact wishing formula is changed so that only the number of artifact wishes previously made affects your odds of receiving one from said wish. While this makes the odds harsher,
** The experience level threshold for [[the Quest]] is lowered from 14 to 10, with players expected to be able to appraise their own readiness; this is done to reduce the need for wraith hunting or hunting down/alchemizing [[Rare Candy|potions of gain level]].
** [[Instant Kill|Poison-induced instadeaths]] are no longer a problem for you (or other monsters), and instead deal extra damage.
** [[Scrappy Mechanic|The mysterious force]] is completely removed.
** The #terrain command will work regardless of any impairing [[Standard Status Effects]] you may be suffering.
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** Spellbooks can be reread at any time to refresh your knowledge of its given spell, with a prompt to make sure appearing if you have more than 2000 turns left of memory.
** Wielding something made of [[Depleted Phlebotinum Shells|a material that harms your character]] while wearing gloves will not damage them, as well as wearing body armor made of such material while wearing a shirt.
** Elven items are converted from wood to copper - this includes any [[Cold Iron|iron items]] in your role's starting inventory if playing as an elf. Additionally, some items' base materials have been changed to metal so that elves can wield them safely
** [[Boss in Mook Clothing|Minesflayers]]
** Similarly, [[Our Elves Are Better|elves]] now occupy the <code>Q</code> glpyh (which stands for [[The Lord of the Rings (Literature)|Quendi]]), making them safe to genocide for non-elven players;
** [[Hollywood Chameleons|Chameleons]] and other [[Voluntary Shapeshifter]]s that roll "random monster" for their next form when shapeshifting at random will no longer turn into [[Beef Gate|out-of-difficulty forms]]. Sandestins or [[doppelganger]]s that roll "nasty" or [[Mirror Mook|"player monster"]] can still do so regardless of difficulty (at which point you may have ''other'' problems if you encounter either of them).
** If starting a misconfigured game whose version doesn't match the version of the save you're trying to load, it asks if you want to delete the save rather than automatically deleting it.
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** Polymorphing a container with items inside will cause its contents to spill out onto the ground unchanged, rather than destroying them outright.
** [[Remixed Level|Sokoban level flipping]] from 3.7 is removed due to [[Scrappy Mechanic|being massively unpopular for several reasons]].
** For the [[Pet Interface
** Dropping a container on an altar identifies the beatitude of its
** Pets no longer attack [[Action Bomb|gas spores]] if you are adjacent to one, thus removing the risk that they kill you by accident.
** When #applying a crystal ball, entering an invalid character will simply prompt you again rather than wasting that charge.
** Applying an unlocking tool to a door will not give an "[Un]lock it?" prompt ''unless'' you have autounlocking active.
** Glyphs are recolored so that no two monsters share the same exact color glyph (e.g. the Wizard of Yendor and elven monarchs in the original ''NetHack'').
* [[Back Stab]]: Rogues retain this ability, and get their backstab bonus on a wider variety of other monsters afflicted with [[Standard Status Effects]] besides
* [[Baleful Polymorph]]:
** Subverted with shapeshifter corpses - pets will no longer automatically eat and polymorph them unless they're starving or other on the verge of untaming.
** [[Punny Name|Genetic engineers]] are monsters originally introduced in [[SLASH'EM]] that were added to 3.7 during development. They have a pair of attacks which may polymorph you if they hit - likely into something that can't wear most armor, unless you have magic resistance or polymorph control.
* [[Bribing Your Way to Victory]]: [[Demon Lords and Archdevils|Demon lords and princes]] now may demand upwards of 25k zorkmids regardless of
* [[Damn You, Muscle Memory!]]: A ''lot'' of fundamental changes were made from the base game that's very likely to trip up players taking what was changed for granted.
** Several monster and monster class letters are changed up: in particular, mind flayers are <code>U</code> (aberrations), not <code>h</code> (humanoids), and [[Our Elves Are Better|elves]] now occupy the <code>Q</code> glpyh (which stands for [[The Lord of the Rings (Literature)|Quendi]]) instead of <code>@</code>, which is very important for those looking to read scrolls of genocide. Ghosts are also moved to the <code>W</code> glyph with wraiths.
** [[Unicorn]] horns no longer restore lost ability points, a change pulled from 3.7; this doubles as a buff to the potion and spell of restore ability that were formerly made redundant.<ref>
** Changes to the upper tiers of armor have been made: elven and dwarvish mithril coats have been replaced with "racial" ring mails. {{spoiler|Dragon-scaled armor now replaces dragon scale mail, which among other things means that a wish for dragon scale mail will give a player the corresponding scales instead—the player
** There is no spell of identify. The spell was considered a [[Game Breaker]] in vanilla NetHack, since a player could barricade themselves up with some food and slowly but surely identify every single item on hand with no need for scrolls - outside of [[Easy Amnesia|unfortunate bouts with amnesia]], which the spell was efficient at undoing the effects of
** Map flipping in the [[Sokoban]] [[Minigame Zone|branch]] was removed to avert this for those levels.
* [[Department of Redundancy Department]]: The dev isn't much fond of what they believe to be instances of this in vanilla ''NetHack'', and one of their express goals is to avert this.
* [[Depleted Phlebotinum Shells]]: The silver-hating code is altered to apply to any group of monster types for any specific material in the game, since xNetHack adapts the object materials patch
** [[Cold Iron]]: All elves, nymphs and lesser demons (with the exception of [[Non-Human Undead|their undead forms]]) hate all forms of iron. Player elves benefit from the [[Anti-Frustration Features]] described above.
** [[Silver Bullet]]: Silver itself operates the same as in vanilla, dealing d20 bonus damage to silver-haters and being [[Harmful to Touch]] for silver-hating player characters.
** Fungi and monsters that use disease or decay attacks (e.g. {{spoiler|Pestilence}}) hate copper [[Genius Bonus|due to it
* [[Distaff Counterpart]]: [[Monster Lord]] and [[King Mook]] names are changed to gender-neutral terms such as "leader", "tyrant" and "monarch"; monsters are given the appropriate title for their gender, which includes "queen" counterparts.
* [[Grave Humor]]: As with ''NetHack'', but further adds the ability to write your own epitaph - if your character's death leaves a bones file, it will be displayed on their headstone for whoever discovers it.
* [[Humanoid Abomination]]:
** Mindflayers, who are moved to the aberration class. This is also the case in the original game, though it's not especially emphasized.
** More strongly apparent with quantum mechanics and genetic engineers. Both were already described as humanoid in their original code (vanilla ''NetHack'' and SLASH'EM respectively), but [[What Measure Is a Humanoid?|are not counted as human]] for purposes of
* [[Misplaced Vegetation]]: Trees now appear randomly in the dungeon.
* [[Palette Swap]]/[[Underground Monkey]]: [[Played With]] - while no changes are made to existing examples from vanilla, [[Anti-Frustration Features|glyphs are recolored so that no two monsters share the same default glyph]]. Players can also configure the color of whichever monster species they wish by editing the configuration file, or using the in-game options (which reverts back to configured settings after a save and restore).
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* [[Unwinnable]]/[[Unwinnable by Insanity]]/[[Unwinnable by Mistake]]:
** Quest expulsion is no longer permanent, averting this from the vanilla game; you will be exiled instead, but the portal will remain open, and the quest leader will be angered if you return.
** You will also be able to enter the quest if your leader dies... but '''''if''''' they die somehow, even if not at your hands, then {{spoiler|you become [[Bad Luck Charm|terminally unlucky]], with your [[Luck Stat|Luck]] always timing out to -4 and bad luck never timing out at all,
* [[Useless Item]]:
** Fully averted with the potion of restore ability, due to unicorn horns being nerfed so that they no longer restore stats - this made the potion semi-redundant, though it could still restore lost levels, especially if blessed. As mentioned above, the already-useful scrolls of identify were also made more useful to compensate for
*
▲** Averted with the spell of restore ability; like the potion, unicorn horns being nerfed so that they no longer restore stats makes the spell far more viable. Monks (whose special spell is "restore ability") will be especially grateful.
* [[Weakened by the Light]]: [[Gremlins]] retain their weakness to light - hitting and damaging a peaceful gremlin with light now turns it hostile.
* [[Weapon of Choice]]: Several races now get a guaranteed minimum level for certain branches of their [[Skill Slot System|skill tree]] - orcs can always reach Skilled in scimitar, dwarves can always reach Skilled in pick-axe, gnomes can always reach Basic in club and crossbow, and elves can always reach Basic in enchantment spells.
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