XNetHack: Difference between revisions

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* [[Ability Required to Proceed]]:
** The experience level threshold for the Quest is lowered from 14 to 10, making the quest easier to access without as much reliance on leveling.
* [[Anti-Frustration Features]]: ManyOne of the primary focuses of xNetHack is to introduce a lot of these - many, ''many'' improvements have been made from the vanilla game.
** Orcish Town is considered a [[Scrappy Level]] variant of Minetown in the vanilla game - in xNetHack, it's still mostly hostile and challenging, but Izchak is still alive and in his shop, while all the armor, weapons, spellbooks, and other shop loot normally found in Frontier Town is lying around on the ground for free, making it more worthwhile (or at least less likely a player who gets Orctown will [[Rage Quit]]).
** The artifact wishing formula is changed so that only the number of artifact wishes previously made affects your odds of receiving one from said wish. While this makes the odds harsher as only your first artifact wish is guaranteed, this also prevents artifacts generated by other means ([[Meta Multiplayer|bones]], [[Divine Assistance|sacrifice gifts]], #naming, and random generation) from fouling your chances.
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** Poison [[Instant Kill|instadeaths]] are no longer a problem for you (or other monsters).
** [[Scrappy Mechanic|The mysterious force]] is completely removed.
** The #terrain command workswill work regardless of any impairing [[Standard Status Effects]] you may be suffering.
** Martial arts always adds its skill bonuses to damage, instead of the vanilla 25% chance of not applying to a given hit.
** Spellbooks can be reread at any time to refresh your knowledge of its given spell, with a prompt to make sure appearing if you have more than 2000 turns left of memory.
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** Loadstones, which more or less exist as "gotcha" items, are removed completely.
** Hitting Escape or an arrow key at the wish prompt, or failing to enter a valid wish 5 times, will not result in you receiving a random item; this is primarily for those who want to preserve [[Self-Imposed Challenge|wishless conduct]].
** Polymorphing a container with items inside will cause its contents to spill out onto the ground unchanged, rather than destroying them outright.
** [[Remixed Level|Sokoban level]] flipping from 3.7 is removed due to [[Scrappy Mechanic|being massively unpopular for several reasons]].
** [[Pet Interface|Using the #loot command in the direction of an adjacent pet lets you exchange items with it without having to drop them on the floor first.]]
** Dropping a container on an altar identifies the beatitude of its non-nested contents as well.
** Pets no longer attack [[Action Bomb|gas spores]] if you are adjacent to one, thus removing the risk that they kill you by accident.
** When #applying a crystal ball, entering an invalid character will simply prompt you again rather than wasting that charge.
** Applying an unlocking tool to a door will not give an "[Un]lock it?" prompt ''unless'' you have autounlocking active.
* [[Bribing Your Way to Victory]]: [[Demon Lords and Archdevils|Demon lords and princes]] now may demand upwards of 25k zorkmids regardless of what you're carrying, though you may be able to successfully shortchange them based on your Charisma.
* [[Damn You, Muscle Memory!]]: A ''lot'' of fundamental changes were made from the base game that's very likely to trip up players taking what was changed for granted.
** Several monster and monster class letters are changed up: in particular, mind flayers are <code>U</code> (aberrations), not <code>h</code> (humanoids), and [[Our Elves Are Better|elves]] now occupy the <code>Q</code> glpyh (which stands for [[The Lord of the Rings (Literature)|Quendi]]) instead of <code>@</code>, which is very important for those looking to read scrolls of genocide.
** Several monster and monster class letters are changed up:
*** Mind flayers are <code>U</code> (aberrations), not <code>h</code> (humanoids), which is important for those looking to read scrolls of genocide.
** [[Unicorn]] horns no longer restore lost ability points, which doubles as a buff to the potion and spell of restore ability that were formerly made redundant. xNetHack was the first to implement this balance change, which was popular enough to [[Throw It In|make it into other variants and even the in-development version of vanilla!]]
** Dragon-scaled armor replaces dragon scale mail, which among other things means that a wish for dragon scale mail will give a player the corresponding scales instead&mdash;it also means that reading a scroll of enchant armor while only wearing those scales now [[Voluntary Shapeshifting|turns you into a dragon]].
** There is no spell of identify - the spell was considered a [[Game Breaker]] in vanilla NetHack, since a player could barricade themselves up with some food and slowly but surely identify every single item on hand with no need for scrolls (outside of [[Easy Amnesia|unfortunate bouts with amnesia]]). However, scrolls of identify are much more reliable in return, and the number of identifications they give depends entirely on their beatitude.
** Map flipping in the [[Sokoban]] [[Minigame Zone|branch]] was removed to avert this for those levels.
* [[Department of Redundancy Department]]: The dev isn't much fond of what they believe to be instances of this in vanilla ''NetHack'', and one of their express goals is to avert this.
* [[Depleted Phlebotinum Shells]]: The silver-hating code is altered to apply to any group of monster types for any specific material in the game, since xNetHack adapts the object materials patch from [[GruntHack]].
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** Fungi and monsters that use disease or decay attacks, as well as Pestilence, hate copper. This uses the defaults described above.
* [[Humanoid Abomination]]: Mindflayers, who are moved to the aberration class. The same is true of quantum mechanics and genetic engineers, who are explicitly described as humanoid by the vanilla code but do not count as human [[What Measure Is a Humanoid?|for purposes of]] [[I'm a Humanitarian|cannibalism]] (though they ''are'' poisonous to eat).
* [[Pet Interface]]:
** Using the #loot command towards an adjacent pet allows you to exchange items; selecting gear they have equipped makes them unequip it so you can then take it from them (usually to replace with something better).
* [[Spiders Are Scary]]: And they now spin webs while moving!
* [[Unwinnable]]/[[Unwinnable by Insanity]]/[[Unwinnable by Mistake]]:
** Quest expulsion is no longer permanent, averting this from the vanilla game; you will be exiled instead, but the portal will remain open, and the quest leader will be angered if you return.
** You will also be able to enter the quest if quest leader dies... but '''''if''''' they die somehow, even if not at your hands, then you become [[Bad Luck Charm|terminally unlucky]]<ref>Luck always times out to -4, good luck always times out and bad luck never times out.</ref> and are robbed of the alignment bonus from killing the quest nemesis.
* [[Useless Item]]:
** Averted with the potion of restore ability, due to unicorn horns being nerfed so that they no longer restore stats (which made the potion semi-redundant). As mentioned above, the already-useful scrolls of identify were made more useful to compensate for not being made redundant by its removed spell counterpart, also averting this.
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** Averted with the spell of restore ability; like the potion, unicorn horns being nerfed so that they no longer restore stats makes both it and the spell far more viable.
* [[Weakened by the Light]]: [[Gremlins]] retain their weakness to light, and hitting a peaceful gremlin with light will now turn it hostile.
* [[Yet Another Stupid Death]]: Many sources of such are removed [[Anti-Frustration Features|for the player's benefit]] - you'll still have to contend with others, though.
 
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