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{{work}}
[[File:x3_trope_7723.jpg|frame|~~Windows/Macintosh [[4X]] [[Simulation Game|Space Simulator]]~~]]
{{quote|''TRADE. FIGHT. BUILD. THINK.''}}
 
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The series (the "''X-Universe''") contains:
* ''X: Beyond The Frontier'', (1999)
** ''X: Tension'', (2000, expansion for '''X''': BTF)
* ''X2: The Threat'', (2003)
* ''X3: Reunion'', (2005)
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* ''X: Rebirth'' (2012); reboot of the series (not yet released)
 
Long before the events of the games, Earth built the first jump gate and launched it towards Alpha Centauri. However, in a midflight test, the Earth jump gate locked onto a random gate not built by humans - they had discovered the ''X-Universe'' [[Portal Network|gate system]]. All the planets discovered were totally [[Absent Aliens|absent of intelligent life]] .<ref> due to the [[Precursors]] modifying the gate system to keep the Terrans isolated</ref>. Earth built a fleet of self-replicating and self-evolving [[Terraform|Terraformer]]er ships to make the worlds habitable for humanity. About a hundred years later, after the mission was complete, Earth sent out a command for the Terraformers to self-destruct. Not long after, the Terraformers show up in force, and begin terraforming ''everything'' in sight. Nathan R.Gunne, a Terran commander, lured the Terraformers past Earth's jump gate into the X-Universe, then destroyed the jump gate behind him to isolate the Terraformers (now dubbed the Xenon) and to save Earth. Gunne crash lands his frigate on Sonra-4, an earth-like world, and begins restarting civilization with his crew. They name themselves the "Argon" after R. Gunne. [[Future Imperfect|Earth has become a fairytale legend]]. The Argon begin exploring the X-Universe, and discover the peaceful [[Fish People|Boron]], the [[Scary Dogmatic Aliens|Paranid]], the [[Proud Warrior Race Guy|Split]], and the [[Proud Merchant Race|Teladi]]. They also rediscover the [[AIA.I. Is a Crapshoot|Xenon]]. The Terrans, completely isolated from the X-Universe, build a ship with the first Jump Drive, to try and reach Alpha Centauri. However, the Jump Drive locks onto the X-Universe and promptly breaks down, stranding the pilot (and protagonist) in the X-Universe and indebted to the Teladi, who helped repair his ship. The Earth pilot, Kyle Brennan, helped prevent the Xenon from blowing up a planet with their M0 Planet Killer in the first game, ''Beyond The Frontier''. A few decades later in ''The Threat'', the [[Horde of Alien Locusts|Kha'ak]] show up and their first act in the universe is to destroy everything in the sector President's End and nearly destroying the planet in Omicron Lyrae. After the Kha'ak planet killer is destroyed, a [[Precursor]] shows up and begins secretly aiding the Paranid in building a jump gate. The Paranid activate their jump gate in Heretic's End -- whichEnd—which links to Earth, right as the Kha'ak are jumping into the sector to try and destroy the Paranid jump gate. The entire Terran Fleet, completely forgotten by the rest of the universe, streams out of the jump gate and [[Curb Stomp Battle|curb stomps the Kha'ak]]. The Terrans establish tentative relations with the other races, but try to remain isolated -- henceisolated—hence the game being named ''Reunion''. ''Terran Conflict'' reunites the long lost {{spoiler|Aldrin}} colony with Earth, destroys the Kha'ak Hive Queen, and sees a [[Space Cold War|rise in tensions between the Argon and the Terrans]]. In ''Albion Prelude'', the cold war [[Roaring Rampage of Revenge|goes hot with the destruction]] of Earth's orbital defense station.
 
You can just play through the plot, content to stay in your puny little fighter and not straying much farther than your starting sector, or you can create a universe-spanning trading empire, all but controlling the economy and with enough military power to squash all who dare oppose you. You can also do things that you're not really meant to do, such as almost completely wiping out a race from the universe. It takes a hell of a lot of military resources, and it'll probably break the economy unless you supply it with that race's goods yourself, but nobody's actively ''stopping'' you from doing it. The only reason you can't destroy ''everything'' is because the game engine tries to keep the economy balanced and will slowly recreate destroyed stations if need be.
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Not to be confused with ''[[X (manga)|X 1999]]'', ''X'' the Nintendo tank game with the same name, or the punk band [[X (band)|X]].
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=== The X-Universe contains examples of the following tropes: ===
 
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{{tropelist}}
== Tropes 0-C ==
* [[2-D Space]]: Played straight in the first two games -- mostgames—most ships, planets, and stations are laid out on a two-d plane. Averted and repeatedly lampshaded in the third game.
** ''Terran Conflict'' actually falls right back into the trope a bit: while the core X-'verse sectors are certainly much more variable in their layouts compared to the earlier games, many Terran sectors are flat as a pancake with stations smack dab on the same horizontal plane. Likely due to the fact that Terran stations are ''massive'' compared to even the largest non-Terran station; you'd have trouble fitting a Terran Orbital Patrol base in a smaller Commonwealth sector.
*** In a possible case of [[Truth in Television|Truth In Video Games]], this kind of makes sense as almost all Terran sectors are in the Solar System, and the planets are mostly on the same elliptical plane anyway. By extension, Lagrangian 'points' (stable 'places' which are suitable for constructing stations) tend to trace elliptical orbits on the same plane.
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* [[Abnormal Ammo]]: The Terran [[Wave Motion Gun|Point Singularity Projector]] shoots what are essentially black holes at enemy ships.
* [[Abusing the Kardashev Scale For Fun and Profit]]: The Outsiders in the backstory and Encyclopedia are full blown Type IVs, and the Ancients are borderline Type IVs. [[Dyson Sphere]] and Matroshka Brain civilizations are mentioned, and they fit into the borderline Type IIs. However, all the races the player actually interacts with are at best high-end Type Is.
* [[Abusive Precursors]] / [[Benevolent Precursors]] : The Ancients ''do'' have theoretically good goals, like doing something about that whole "Heat Death Of The Universe" ''thing'', and they consider the [[Portal Network]] they built and maintain a gift to the younger races. On the other hand, they've got a nasty habit of thinking about the younger races as one collective group, making them [[Well-Intentioned Extremist|frighteningly]] willing to toy with other species. Since their most direct method of manipulation involves switching gate pairs in the [[Portal Network]], this means that they do things like start interplanetary wars seemingly [[For the Lulz]], [[You Can't Go Home Again|separate colony ships from their home planets]], simply lock fleets in deep space with nowhere to go, or [[Inferred Holocaust|turn off the entire system of interstellar travel]]. On the gripping hand, that bit about shutting down the entire [[Portal Network]] also came in response to the [[AIA.I. Is a Crapshoot|Xenon terraformers, who have a bad habit of terraforming people out of existance]], [[Oh Crap|having control of a large portion of the galaxy]].
* [[The Aesthetics of Technology]]: Terran ships, despite being the most advanced ships, [http://i.imgur.com/SyPVb.jpg don't look much more advanced than the modern Space Shuttle] - just a lot more clean and streamlined. The Paranid, the second most advanced race, use [http://i.imgur.com/VG130.jpg very high-tech looking ships] with lots of curves and shiny hulls. The Teladi, who buy or reverse engineer all their technology from the other races and use lower tech weaponry, have [http://i.imgur.com/Z17s7.jpg cobbled-together ships], though they are usually just as effective as the other race's ships. The Pirates on the other hand, use scavenged and spot-repaired ships, with their capital ships cobbled together from the hulks of old transporter ships, and it shows when you look at their stats - almost all the Pirate ships have terrible stats compared to the original race's ships. Boron ships ''look'' like they ought to be superior to everything else, but really only excel as transports.
* [[AIA.I. Is a Crapshoot]]: The modern-day Xenon are descended from the Terraformers, originally built by the Terrans to terraform worlds. After a badly-written ''software update'' they begin to 'terraform' people, cities, and stations. Eventually they {{spoiler|gained true sentience}}. This is why you bug-check your changes before you implement them, people.
* [[Aliens Speaking English]]: All species speak a version of Japanese. [[Translation Convention]] makes them all speak in English (or whichever language your game is set to).
* [[The Alliance]]: The Commonwealth, which includes the 5 main races: The Argon, Boron, Teladi, Paranid, and Split. It functions more like a United Nations, though.
* [[Alliance Meter]]: Each race has its own independent status. Argon and Boron are allied, and Split and Paranid are allied, but each side has neutral status to the Teladi and one of the races from each side. Argon hate the Paranid, and Split hate the Boron. Killing hated ships in sectors will give you a reputation bonus, while killing neutral or allied ships will give you a reputation hit to both the victim and the sector owner. Terrans are neutral to everyone in ''Terran Conflict'', but are at war with the Argon in ''Albion Prelude''. It ''is'' possible to ally to every side (besides the Xenon and Kha'ak), including the [[Space Pirates]] and Yaki, but you can't do combat missions if you wish to remain neutral or allied - race combat missions will usually feature Pirates or Yaki, and Pirate and Yaki combat missions feature race ships (like protecting a Pirate station from a Boron corvette).
* [[All Planets Are Earthlike]]: Averted. A good number of planets in-game look Earth-ish (most likely due to the Terraformers, well, ''terraforming'' them) but plenty look and are described as fairly different -- thedifferent—the Boron homeworld being an aquatic planet with an ammonia-based atmosphere, for example.
** Actually, when the network was first explored by the Terrans, it was noted that there were an unusual amount of worlds that were similar to Earth. They only had small differences (geological differences, etc.), which is why Terraformers were required.
* [[All There in the Manual]]: The ''X-Encyclopedia'', a 200 page [[Exactly What It Says on the Tin|encyclopedia]] on the background of the X-universe, its future (past the games' timeline), and how technology works. It loves to talk about stuff that isn't mentioned in the games at all, like the "Hatikvah Free League", a separate human government, or a species of sentient whales on a hidden Boron planet.
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* [[Artificial Brilliance]]: Rapid-response navy ships in ''Albion Prelude'' will jump around the universe to respond to threats to their installations and ships. They'll also jump away from combat if they start taking too much damage.
* [[Artificial Stupidity]]:
** Fatal collisions among NPC ships are commonplace. Fast NPC fighters tend to splat on the station they are attacking after a few minutes of fire. Unwanted self-destruction by launching a missile slower than their ship is also relatively common. Gets elevated to the power of itself if you activate time compression; the AI routines have trouble running 10x faster, and glitch out -- generallyout—generally in more dramatic ways the faster the ship is. Expect to see fighters zig-zagging all over the place and capital ships ramming stations.
*** The player ship's autopilot appears to use the same lousy programming, leading many members of the community to jokingly dub it the "auto-pillock".
*** [http://apricotmappingservice.com/autopillok.html Some believe the auto-pillock consists of a gerbil (or lemming) in a box, with a rough sketch of the sector map and a joystick.]
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*** The latter behavior is corrected in ''Albion Prelude'' to a rather frightening degree. As long as they can maintain their stores of ammunition, AI missile bombers and frigates will not hesitate to pour long-range ordnance into a sector until everything in it has been purged of life.
** Your trading ships and Universe Traders will [[Too Dumb to Live|blissfully fly through Xenon and Pirate sectors]] without any regard for their life. Universe Traders will ''sometimes'' jump away when they come under attack, but ''not'' when the enemy is coming towards them - the pilots don't seem to ever notice 3 kilometer long destroyers bearing down on them.
** The targeting computer auto-aims for the center of every ship, and is smart enough to lead its targets. But the [httphttps://web.archive.org/web/20200813152824/https://eng.x3tc.runet/screenshot/ship.php?NTg4MDg1NDc Terran M1 Tokyo] (and its base design, the [httphttps://web.archive.org/web/20200813152846/https://eng.x3tc.runet/screenshot/ship.php?ODk4MzExMTU TL Mobile Mining Base-Ship]) have a long, narrow primary hull with an offset saucer section about a third of the way from the stern; the geographical center of the ship is in empty space forward of the saucer. This means that if you're attacking from above or below, auto-aimed shots will quite often miss cleanly.
* [[Artistic License Economics]]: Taken [[Up to Eleven]]. Not only would the economy not work in [[Real Life]], ''it doesn't work [[In-Universe]] either''. The most infamous example is the Terrans, whose economy is perpetually stagnated, with goods sitting in factories unsold. Doesn't help that the Terran stations and sectors are ''massive'' and have a docking corridor that's the size of a Commonwealth station; anything that gets in the way will cause a docking trading ship to avert and restart its docking path. The game's GOD engine (regulates the economy, and what is spawned/removed) also likes to destroy Terran stations because they don't receive their necessary resources, which happens a lot since there will be 3-4 sectors between a technology factory and the ore or food that it needs to run. Terrans fail civil planning forever.
** This is an opportunity in disguise. The Terrans are merely waiting for someone (i.e. you) to revitalize their economy by placing in their sectors factories that produce what their stations lack; doing this properly can bring stupid amounts of money to entrepreneur-type players.
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** Similarly with the spacesuit's repair beam: entering a ship and leaving it instantly recharges the repair beam's energy, cutting down scratch damage fixes by a large factor.
* [[Asteroid Miners]]: Ships can be outfitted with Ore Collectors. Blow up an asteroid with a big missile or a Mobile Drilling System, cut up the chunks into smaller pieces with your weapons, then pick it up. Players can sometimes see AI ships mining asteroids, but it's fairly rare.
* [[Asteroid Thicket]]: There can be upwards of 40 asteroids (each of which 1-2km1–2&nbsp;km in diameter) in a 60 kilometer radius. Most sectors have only a couple asteroids fairly spaced out, but sectors like Savage Spur have several dozen asteroids in a tiny area between the gates; the sector is a death trap for capital ships, more so if SETA is running on 10x.
* [[Attack! Attack! Attack!]]: Xenon and Kha'ak ships will ''never'' retreat from battle, and will blithely throw scout ships to try and kill your destroyers. Pirate and Commonwealth ships will occasionally try and retreat, but by the time they realize "oh god we're all going to die", there is usually only one scout ship left alive.
* [[Attack Drone]]: Freighters ''love'' to drop these by the dozens to swarm attacking ships.
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* [[Bigger on the Inside]]: Cargo bays, due to quantum compression. Ships not much larger than a modern F-16 jet can fit several dozen people in their cargo bays - which would be about the size of a refrigerator.
* [[Black and Gray Morality]]: ''Albion Prelude''. After the Terrans begin moving fleets around because of rumors of the Argon developing AGI ships, Saya Kho blows up Earth's Torus Aeternal, killing potentially ''millions'' of people on the Torus alone, with even more from wreckage [[Colony Drop|falling back down onto Earth]]. The Terrans then go on a [[Roaring Rampage of Revenge]] against the Argon Federation, who deploy [[Too Dumb to Live|artificially intelligent ships reverse engineered from the Xenon]]. Some of the Paranid, who normally despise other races, were horrified by this and sided with the Terrans. The year after the Argon butcher millions of Terrans, the [[Nice Job Breaking It, Hero|entire gate system shuts down.]].
* [[Black Box]]: The jumpgates play with this trope. While operation is terribly easy -- pusheasy—push a spaceship in one gate, and it'll pop out the other gate in the pair a few seconds later, no matter how far away -- noaway—no one in the Commonwealth understands anything but the lies-to-children version of how they work. While there are a few scientists capable of repairing damaged gates, no one even thinks about trying replication or reconfiguration, and the irregular outages or changes in the system caused by meddling precursors is treated like mystery or even legend where it's not just a natural risk of the gates. The species that actually made the system in the first place not only consider it [[The World Is Not Ready|outside of the range of understanding of the normal races]], they think it's impossible for a species to understand without getting [[Abusing the Kardashev Scale For Fun and Profit|a few points higher on the Kardashev scale]]. Then the [[Humans Are Special|Terran humans get involved]], and not only get the theory down and create a new gate on their own, but also create a Jumpdrive that's a ''separate'' Black Box to everyone else in the setting.
* [[Blind Jump]]: The Unfocused Jumpdrive will randomly generate a sector, and warp the player to it; complete with radio hash and distant visible galaxies off in the distance. It's great for escaping your doom, but you better hope you brought energy cells for the return trip, [[Unwinnable|otherwise you'll be stranded forever]].
** And that is why the random sector always has a crate of cells in it. It may be on the opposite side of a Kha'ak swarm, [[Oh Crap|or in a cloud of Xenon fighters,]] though.
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** [[Attack Drone|Drone]] [[Spam Attack|Spam]] in X3. Beat the enemy by overloading your computer's processor.
* [[Boss in Mook Clothing]]: Pirates armed with Plasma Burst Generators, and Xenon fighters armed with Pulsed Beam Emitters. Then there is the dreaded Phased Shockwave Generator in X3:R, which is a Plasma Burst Generator with a 90 degree sphere of doom ahead of the firing ship. Thankfully nerfed to capital ship-only in X3:TC.
** M8 Bombers in ''Albion Prelude''. In ''Terran Conflict'', they were largely free kills because they spawned with hardly any missiles. Between the games, they [[Took a Level Inin Badass]], and are now capable of killing at least some ships before running out.
* [[But What About the Astronauts?]]: The Argon backstory consists of this.
* [[Casual Interstellar Travel]]: Space is pretty damn crowded with (damn annoying) civilian ships.
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** A variation is used as an actual combat technique by some players, wherein the player builds a [[Space Station]] ''directly on top of an enemy ship.'' The tactic has earned the moniker "station-bombing."
** The destruction of the Torus Aeternal caused millions (if not billions) of tons of deorbiting debris to rain down on Earth.
* [[Commonplace Rare]]: Microchips in ''Terran Conflict''. They're everywhere -- weaponseverywhere—weapons, ships, components of all kinds. And yet, good luck finding some in the universe -- thereuniverse—there's so much demand, and the production process involves such a convoluted chain of supply, that most chip factories are permanently empty -- theempty—the few chips they produce are instantly snatched up by NPC traders. And if you do manage to be faster than the traders, expect to pay ludicrous prices for them.
** Oh, and {{spoiler|you need 75,000 of them for the Hub plot.}}
** Some critical weapons are also exceptionally rare. Incendiary Bomb Launchers (the "primary" frigate weapon) and Plasma Burst Generator have only a couple factories in the universe, and they are all Pirate or Yaki owned -- meaningowned—meaning you need to befriend the Pirates and the Yaki in order to buy them. Since Pirates shoot ''anything'' that enters their sectors, the stations are also typically nearly empty of resources, meaning that you'll probably need to stock them up yourself, then wait for the wares to be produced, then buy them. When ''Albion Prelude'' came out, preexisting Flak Artillery Array production stations were completely non-existent, meaning the only way to get Flak arrays was to buy and build your own (very expensive) Flak forge, then stock it up, or farm enemy capital ships and hope they drop standard flak weapons.
* [[The Computer Is a Cheating Bastard]]: A lot of the time it goes the other way (see [[Artificial Stupidity]] above), but...
** Boarding operations against Xenon capital ships automatically fail if you have less than (eighteen?) marines remaining when they reach the computer core.
** See the second entry under [[Death of a Thousand Cuts]], below.
** If you stray very far from the allowed approach vector in Earth sector in ''Terran Conflict'', you'll be warned your ship will be destroyed. Continue, and you'll be the subject of a scripted insta-gib, regardless of how much shielding you have. You can't try to destroy the Torus defenses, either: they're invincible.
* [[The Computer Is a Lying Bastard]]: With one exception, every time ''X3: Terran Conflict'' tells you you need to board a ship with marines during a plot mission, it's lying. The first boarding target will be given to you for free if you wait a while, the second one will get boarded by [[NPC|NPCs]]s if you wait a while and the third time you can just eject in your spacesuit and claim the target like an abandoned ship. This is significant, as training marines to the point where they could actually capture anything is a very expensive and time-consuming process, far beyond the scope of anything in the campaign missions.
** The one exception is {{spoiler|the Orca you have to capture during the HQ plot}}. That one actually ''does'' require you to board it.
* [[Cool Gate]]: Ordinary jumpgates look pretty nifty. Then compare them to the Terran-designed Neptune gate in TC.
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** [http://i.imgur.com/wHsBw.jpg Springblossom] M6, the single most overpowered corvette in the game, which has ridiculously insane stats for a M6. It's effectively a cockpit with some wings and a giant engine strapped onto the back.
** X3R has the [http://i.imgur.com/lrXiu.jpg Hyperion] M7, a one-of-a-kind, class-creating (M7s didn't exist before it) ship that is given to you after you complete a fairly hard mission. Described as a space yacht, it's in reality a very capable crossover between the M6 corvette and large M2 destroyers. As it's very fast and quite well armed, it's capable of swatting standard frigates out of space with little trouble, and can kill destroyers in a one-on-one fight by evading most of their fire. It also looks ''wicked''.
*** The Hyperion returns in X3:TC, and while it had been downgraded to an M6 corvette it is easily the best M6 in the game and is a fan favorite playership. It flies like an M3+ heavy fighter, practically turning on a dime, has top of the line firepower and shields for an M6, has an absolutely gigantic cargo bay (3333 m^3) and is the only M6 in the game that can dock fighter craft. And if you pick a specific game-start you can even get an overtuned Hyperion that flies far faster than you can normally tune a Hyperion to fly; reports of getting overtuned Hyperions with top speeds over 300 &nbsp;m/s are quite common.
** The [http://www.youtube.com/watch?v=UAQ7x8K6Yjg&t=1m5s Boron Megalodon]. Originally in the Xtended Terran Conflict mod, but now part of ''Albion Prelude''
* [[Corrupt Corporate Executive]]: ''Prelude'''s adding Stock Markets allows the player to easily become this -- obliteratingthis—obliterating rival corporate ships in order to reduce the value of their company, to get stocks for cut-rate prices.
* [[Crazy Prepared]]: Among the functions of the popular MARS script is automatically switching guns in and out of a ship's gun batteries based on what the battery is targeting. You have to have the spare guns in your cargo bay, meaning you might end up carrying two or three entire loadouts (anti-fighter, anti-capital, and maybe anti-corvette).
* [[Crew of One]]: One man scout ships? Sure. Corvettes the size of a large yacht? No problem! Battleships that are 5 kilometers long? Piece of cake; I don't need a crew! The player never needs a crew on any of his ships (save for Sector and Universe traders, which still has just one pilot), though this is averted for the AI - if you open a comm channel with an AI corvette, frigate, destroyer, or carrier, you'll get a list of names, such as the Captain and navigation officer.
** [http://forum.egosoft.com/viewtopic.php?t=299025 There's some discussion about this in the forums.] The fandom's consensus is that the ships ''do'' have crews; they're just invisible [[Player MooksMook]]s.
* [[Crippling Overspecialization]]: Boron missile frigates drop ''all'' point defenses for [[Macross Missile Massacre|more missile launchers]]. This essentially means they have no way to protect themselves from incoming missiles - save for spamming their ''own'' missiles at enemy missiles and hoping they hit.
** This was changed in ''Albion Prelude'', where ''all'' ships can mount Mosquito missiles, which coupled with a Bonus Pack script provide a workable missile shield. Missile frigates take this one step further and automatically provide this ability in vanilla Albion Prelude - except that they use all their launch tubes simultaneously, creating a Macross Missile Defense.
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* [[An Entrepreneur Is You]]: One of the main points of the game is building your own economic empire, with dozens of trading ships and hundreds of orbital factories.
* [[Epigraph]]: Every gamestart of every game has a quote from a famous scientist, author or politician somewhat related to the game.
* [[Escort Mission]]: From HELL. The amount of opponents that spawn during missions varies with your combat ratings but the escortees remain painfully slow and barely shielded cargo freighters which go down to any interceptor and fighter in a matter of seconds. The attackers seem to appear indefinitely in fixed time intervals, so it's easy to end up having to fight a swarm of 10-15 fighters every 20 kilometers -- ifkilometers—if you're lucky, as the AI certainly seems to take its time to pass through gates and dock to stations. To add insult to injury, [[Failure Is the Only Option|sometimes the freighters break formation and fly in separate directions.]] Once you have a high combat rank, the AI will start spawning in ''battleships'' at regular intervals to try and kill the freighters.
** After the first couple of such missions, most players learn not to accept them unless there is no other choice, {{spoiler|as with the hiring missions for some of the corporations and one of the plots.}}
*** {{spoiler|A solution to the must-do [[Escort Mission|Escort Missions]]s lies in an exploit: since the game only begins spawning enemies for the mission once the player enters the freighters' sector, ''simply never be in the same sector as the freighters.''}}
* [[Even Evil Has Standards]]: In ''Albion Prelude'', the normally xenophobic and totalitarian Paranid are so disgusted by {{spoiler|the fall of the Torus}} that they ally with the Terrans.
* [[Everything's Better with Spinning]]: One forum member discovered that corkscrewing, or flying in a spiral by putting his joystick to the stops on all three axes, was a pretty effective evasive maneuver in a fighter. He was even able to survive a mob of Kha'ak fighters in a Split Mamba Vanguard.
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** Paranid ships are balanced, but reduce cargo space for firepower.
** Pirate ships have poor stats (worse in every regard to the race ships they're based on), but their ships typically offer a huge variety in compatible weapons and often can use fairly large weapons.
** Split ships are [[Fragile Speedster|Fragile Speedsters]]s, fast with increased firepower at the expense of shielding. Note that their frigates do not follow this pattern and are arguably the most dependable well-rounded performers in their class.
** [[Yakuza|Yaki]] ships generally imitate Paranid ships in handling and looks, but some (notably the Tenjin) follow the Split example.
** Teladi ships are [[Mighty Glacier|Mighty Glaciers]]s, slow but durable with respectable firepower. They have increased cargo space for greater [[Memetic Mutation|profitsss]].
** Terran and ATF ships trade some firepower (limited weapon selection and somewhat lower damage output) for [[Lightning Bruiser|speed and shielding]]. But they definitely aren't slouches on any leg of the armor triangle, which causes some to regard them as [[Game Breaker|Game Breakers]]s.
** Finally, [[AIA.I. Is a Crapshoot|Xenon]] and [[Horde of Alien Locusts|Kha'ak]] ships are The Horde, being hive-minded races. They're subpar in most respects, but Xenon ships can be replicated quickly and cheaply with the [[Player Headquarters]], making them popular among late-game players. Kha'ak ships aren't much used, since they require unique weapons that need to be farmed.
* [[Fan Nickname]]: The "auto-pillock" is [[Artificial Stupidity]] in ship guidance. "Betty" is the ship's computer voice.
* [[Fantastic Drug]]: Spaceweed is a Teladi plant that is smoked or ingested and amounts to marijuana <small>[[Recycled in Space|IN SPACE!]]</small> Space fuel, on the other hand, is a street name or euphemism for Argon whiskey. Both are illegal in the Commonwealth,<ref>spaceweed is legal in Teladi space, however</ref>, and both are highly prized by players for use as trade goods to pacify the [[Space Pirate]] population.
* [[Featureless Protagonist]]: ''Terran Conflict'' only ever addresses the player as "pilot" or "captain". You have the option to rename your pilot, but it never has any effect on gameplay.
* [[The Federation]]: Argon Federation and Boron Kingdom.
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** [[Cool but Inefficient|It tries to, anyway.]] The flechettes rarely actually hit anything. Ditto the Cluster Flak Array, which is the FBL writ large.
* [[Fluffy the Terrible]]: The OTAS Venti sounds like something you'd get at Starbucks. In actuality, it's an extremely deadly M3 fighter.
* [[Flying Saucer]]: Players can sometimes see the stereotypical flying saucer UFO (labeled "Unknown Object") zipping quickly between sectors, as an [[Easter Egg]]. The flying saucer is very useful for exploring the universe -- orderuniverse—order one of your scout ships to follow it as the saucer makes its rounds through the gate system, and they'll quickly uncover most of the universe.
* [[Forced Tutorial]]: Sort of. You're required to complete the tutorial to get one of the achievements in ''Terran Conflict'' and ''Albion Prelude''.
* [[Fragile Speedster]]: Scout craft, which while anywhere from two to several times faster than any other ship will explode with so much as a sneer from heavier fighters. Split ships as a whole also fit the type, as they concentrate on speed and firepower rather than heavy shielding. Boron ships also have weakened shields and higher speed, but not as extreme as the Split ships.
** The two fastest ships in the game, Starburst and Arrow, aren't even ''meant'' to fight -- theyfight—they are completely unarmed. They have shields, but they might as well not -- goodnot—good luck hitting something this tiny going at 1000+kph.
** Some Split ships, by fluff, weren't even designed with shields in mind. The design team clean forgot about it and later had to be retrofitted. Starburst and Arrow, rather than being fighters, are supposed to be used for racing.
** "Raider" ship variants. Shield capacity has been reduced in exchange for more powerful engines and better weapon energy generators.
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* [[Game Mod]]: ''And how!'' With the in-game script editor and external modding tools, players can do pretty much anything from simple tweaks and added functionality to new ships and full-blown conversions. Arguably most famous of these is X3's ''Xtended'' mod, which impressed Egosoft so much that several elements (and the modders that developed them) were integrated into ''Terran Conflict'', and Xtended is being remade for ''Terran Conflict''.
** It's worth mentioning that there are at least two mods that attempt to solve one of the game's worst problems: the '''extreme''' slowness of the ships, which is a source of all kinds of bad things. The result is completely different gameplay mechanics: waiting plays a much smaller part, fighting is ''much'' more dynamic and challenging and everything requires significantly less [[Willing Suspension of Disbelief]] to digest.
* [[Gatling Good]]: The [httphttps://web.archive.org/web/20200813152850/https://eng.x3tc.runet/screenshot/ship.php?Njk1MTU0NTE OTAS M3 Venti]. Don't let the fact that it sounds like a coffee fool you: it has dual wing-mounted gatling lasers. [[Everything's Better with Spinning|And they even rotate when you fire.]]
* [[Glass Cannon]]: arguably, some M5 scout ships. Most M5s do not count as they have fairly pitiful guns that restrict them to fighting at most M4 medium fighters if they hope to survive, but a few of them can mount fairly powerful medium missiles, and a [[Macross Missile Massacre|rapid-fire barrage]] of those can be troublesome even for heavy fighters. On the other hand, they blow up if their pilot sneezes too hard...
** The M7M missile frigates and M8 bombers introduced in ''Terran Conflict'' also fall into this category. Missile barrages from these ships can destroy virtually anything, but non-player-owned M7Ms and M8s are relatively easy to kill (at least from another warship's standpoint) because the AI by default does not use their [[Macross Missile Massacre|greatest advantage]] effectively. Also, [[Point Defenseless|they are very sparse in point-defense, and in some cases have none at all]].
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** Subverted by ''Albion Prelude''. The Argon open the war with the 30th-century equivalent of [[War On Terror|9/11]], and the Paranid join up with the Terrans.
* [[Gratuitous Japanese]]: The Argon and Terrans, as Japanese apparently became the primary language of Earth before the series' start according to fluff. The {{spoiler|Aldrin colony}} representatives you meet in the plot sometimes speak phrases in Japanese.
* [[Great Offscreen War]]: The backstory includes the [[Robot War|Terraformer War]] in the 2140s AD (some of which is shown in the ''Terran Conflict'' opening cinematic), during which [[AIA.I. Is a Crapshoot|insane terraforming robots]] wiped out all of Earth's extrasolar colonies and nearly destroyed Earth, too. A Terran warfleet managed to lure them through a jumpgate, which was then destroyed behind them; this fleet became the Argon race. About 200 years later, we had the [http://x3wiki.com/index.php/Xenon_Conflict First Xenon Conflict], where the terraformers reappeared, followed by the [http://x3wiki.com/index.php/Boron_Campaign Boron Campaign], a more conventional interstellar war between the various superpowers.
* [[Grey and Gray Morality]]: ''Albion Prelude'''s war. The [[Designated Villain|Terrans]] are paranoid jerkasses that give a big middle finger to the other races, while the [[Designated Hero|Argon]] use weapons of mass destruction and effectively commit genocide every time they destroy a Terran station.
* [[Guide Dang It]]: The manual and "flight school" tutorials are nearly useless for anything but the most basic gameplay.
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* [[High-Speed Missile Dodge]]: Happens regularly, since fighters are often faster and more maneuverable than the missiles chasing them.
** In fact, one of the most effective dogfight tactics is to use missiles as a ''distraction'': you shoot a missile at the target and force him to evade or shoot it down, then make the kill with guns.
* [[Hit Scan]]: Beam weapons, originally a Khaak exclusive but since used by other races as well, are supposed to be this. It's only after you look at the technical data that it turns out to be a subversion: the game engine treats beam weapons as ''very'' fast projectile ones. This is normally transparent to the player because the projectiles are invisible, but occasionally -- typicallyoccasionally—typically while fighting very fast ships -- itships—it can happen that the beam graphic crosses your target but the projectile isn't there yet, resulting in an irritatingly damage-free enemy.
* [[Horde of Alien Locusts]]: Xenon Terraformers and the Kha'ak hive.
* [[Holier Than Thou]]: The Paranid, whose society is ''dominated'' by religion, and who invoke the trope in many of their communications with the player.
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* [[Humans Advance Swiftly]]: The Terrans have by far the most advanced technology, the capacity to build jump gates on their own (something only the Precursors could do), yet they've been doing the whole space-flight thing for less time than some of the other races.
* [[Humans Are Average]]: The Argon ship design philosophy can be reasonably described as "jack of all trades, master of none". If you buy an Argon ship, you get a solid, well-rounded performer. The other Commonwealth races tend to focus on one leg of the speed-defense-offense design triangle.
* [[Humans Are Bastardsthe Real Monsters]]: The Terrans. They're radically isolationist, dislike or outright hate almost all the other races (including their lost colony, the Argon Federation), and they will invade other race's sectors without a worry as they can simply curb stomp the defending navy's ships using their superior technology. The [[Designated Hero|Argon Federation]] is shown to be even ''worse'' than the Terrans in ''Albion Prelude'''s war. An Argon suicide bomber blows up the Torus Aeternal, killing millions instantly, then [[Colony Drop|millions more as the debris rains down on Earth]]. The Terrans retaliate, then the Argon deploy reverse engineered Von Neumann ships (Xenon) against the Solar System. Every Terran station houses ''at least'' tens of thousands of people, so the Argon are committing atrocities with ''every station'' they blow up.
** Emphatically averted in the case of the forum members. The Egosoft board is arguably the most noob-friendly forum on the whole Internet. Which is good, considering the games' near-vertical learning curve.
* [[Humans Are Special]]: The Terrans were the first and only race (excluding the ancients) to make their own jumpgates {{spoiler|without help}}, have the most powerful ships, the most high-tech weapons, and the largest fleet. Which is quite something when you realize that they weren't even a part of the game universe for much of its history, and just basically barged in and started pwning everyone when the Xenon chased them there.
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** Also potentially subverted: there is a ten-second delay while the jumpdrive charges, not including the time it takes you to pick a destination. That's ten-plus seconds for the enemy to kill you anyway. And then there's the potential for [[Tele Frag]] as you exit a gate at the end of the jump.
** The Unfocused Jumpdrive plays it straight ''and'' subverts it simultaneously. On the one hand, the UFJD is faster to bug out ([[Blind Jump|no need to pick a destination]]). On the other hand, when you "return to the known universe", you'll be right back in the same position you left from, and any enemies will still be in the sector. Though it does give you an opportunity to recharge your shields.
* [[Inferred Holocaust]]: After the events of ''[[X (video game)|X3: Albion Prelude]]''. The [[Precursors]] shut down the entire [[Portal Network]] to contain the [[AIA.I. Is a Crapshoot|incredibly aggressive Xenon terraformer AI]]. Doing so on a small scale in the past has actually been a good solution to bad problems, but this means not only will the [[Five Races|younger species]] be incapable of traveling or communicating with each other or their own colony planets, they won't even know where the other sectors ''actually are'' to ''try'' and contact each other for years. Many sectors have nothing but manned manufacturing plants, most of which aren't self-sustaining, and even many planetary sectors rely heavily on trade.
** The shutdown is a mixed blessing. On the one hand, you have the above. On the other hand, it also had the byproduct of stopping the Argon/Terran war in its tracks, which at this rate was going to end in one of the two sides being completely wiped out. Speaking of which, the faction that comes off best would be the Terrans. A, over two thirds of their sectors are in the Solar System, and they've got non-jumpgate technology for intrasystem travel. B, they ''do'' know where their other main sector is in space, and can reach it using jumpdrives. As for the other factions, [[Planetville|planets are not villages]]. Aldrin survived 800 years with no contact with the outside world whatsoever, and it's just an airless rock. The [[One Product Planet|One Product Sectors]] are screwed, but the ones with inhabited planets should be all right.
* [[Infinite Stock for Sale]]: Averted. All stations have a limit to how much of a given ware they can stock. For instance, a station may be able to stock tens of thousands of units of energy cells, but only sixteen particle accelerator cannons.
** Averted to an [[Egregious]] extent with Terran weapons in ''Terran Conflict'': stations can only stock ''two'' of each gun. This is thankfully fixed in ''Albion Prelude''.
* [[Infinite Supplies]]: All ships have infinite fuel for their engines and weapons, and infinite food. The only things that run out are Energy Cells (from using the Jump Drive) and ammunition for bullet based weapons. The description for the Teladi Geochen in ''Albion Prelude'' however, mentions that it has a spacious cargo bay for food supplies on long voyages.
* [[Infinity+1 Sword]]: The Springblossom corvette. It requires the completion of the Terran Conflict main plot, good Terran rank, ~20million credits for the corvette (more expensive than some of the station-transporting TL ships), and then hunting down the factories that produce the weapons for the ship (in a sector some 800 kilometers wide, with a huge asteroid blocking traffic through the center), then (usually) supplying the factories with the goods necessary to produce it because the sector has a pitiful amount of traders for its size. Once you've done all that, you've got what is effectively the best frigate, or best ship in the entire game. Crazy top speed (it outruns some scout ships!), crazy firepower, and a huge cargo bay equivalent to some transporter ships. The only time you'll ever need to use anything else is for some luxury taxi missions -- itmissions—it has enough cargo space to carry enough ammo to kill destroyer class ships if you can wedge it into their blind spot.
* [[Informed Equipment]]: When you fit a gun to a slot on a ship, a cannon appears in a corresponding spot on the ship's model. It looks exactly the same no matter what gun you put there. Other equipment doesn't even do that much.
* [[Instant Awesome, Just Add Dragons]]: The ''XTM'' mod for ''Reunion'' and the ''Xtended Terran Conflict'' mod for ''Terran Conflict'' adds the Shivan Dragon, which is a dragon that breathes in space, shoots lasers from its mouth, and attacks everything in sight.
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* [[Killed Off for Real]]: If you play Dead-Is-Dead mode, the ''player'' gets [[Killed Off for Real]] if he dies. (The game deletes your save.)
** Jesan Nadina, an Argon mercenary in ''Terran Conflict'' who recruits the [[Player Character]] for Operation Final Fury. He is then KIA offstage two missions into said plot.
* [[Kill It with Fire]]: The Plasma Burst Generator, a rare pirate-only weapon that can be fit on nearly every M3 and M6 in the game. Does AOE Damage, meaning that it will hit every area of space in a cone in front of it -- andit—and almost always, the target ship will be big enough to count as being in several "spaces" at once, meaning they're going to take [[Game Breaker|obscene]] amounts of damage -- especiallydamage—especially if they're one of the bigger (carrier, battleship) size ships. The only weapon to get a unique achievement -- "Turn up the Heat."
** The Pirates also have the rare Incendiary Bomb Launcher, a frigate / capital ship weapon. It functions like the other capital ship weapons, except the projectiles are on fire (in space).
* [[Kill Sat]]: Lasertowers. In ''Terran Conflict'' they're next to useless against anything bigger than fighters, especially in Out-Of-Sector combat, but they got a massive buff in ''Albion Prelude'' making them very effective defenses against larger ships.
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== Tropes L-O ==
* [[Lampshade Hanging]]: ''Albion Prelude'' lampshades the ''Terran Conflicts'' HUB plot and its insane requirements -- therequirements—the scientists you transport to the HUB note that Mahi Ma filled the cargo hold with thousands upon thousands of microchips -- frommicrochips—from the {{spoiler|75000 microchip requirement}} in ''TC'''s plot. Afterwards, several crates of microchips are left floating around the HUB.
* [[Laser Sight]]: Some ship mounted weapons have tiny laser sights mounted on them - however, unlike most videogame laser sights, they do ''not'' project a laser onto the target, and they fade out within a meter of the gun.
* [[Lethal Lava Land]]: Quite a lot of planets with their crust blasted off, leaving behind molten red hellholes.
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* [[No Endor Holocaust]]: Averted in ''Albion Prelude''. The game mentions that debris from the Torus killed millions.
* [[No Plot, No Problem]]: Though there is an over-arching narrative to the games, a lot of the replay value comes from the sandbox mode where you pick your starting circumstances and are dropped into the universe to run amok.
* [[No Such Thing as Alien Pop Culture]]: ''In Terran Conflict'': A blink-and-you'll-miss-it aversion. Randomly-picked flavor text for some [[Fetch Quest|Fetch Quests]]s and bits of junk carried by certain NPC ships point to alien sports and advertising, among other things. ''Reunion'' had the Bulletin Board System, you'd get bits of news and culture in it (along with missions).
* [[Nose Art]]: ''X2: The Threat'' allows you to import an image file from your computer that would be applied as nose art to all your ships and stations. It could be a pin-up, a coat of arms, whatever. ([[Game Spot]]'s reviewer used a character from ''[[The Simpsons]]''.)
* [[Nuclear Weapons Taboo]]: Partial: while nuclear ''weapons'' are fine, "large scale" nuclear ''reactors'' aren't, and stations and ships are forced to purchase energy cells produced at ''solar power plants'' in order to manufacture goods or use jumpdrives. "Large scale" apparently doesn't include battleship reactors with outputs capable of razing planet surfaces, strangely.
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* [[Obvious Beta]]: The games tend to ship with a plethora of bugs, from annoying to game breaking. ''Reunion'' suffered from this in its plot (which was often impossible to complete), and ''Terran Conflict'' was a massive system hog for several months after release.
* [[Old School Dogfighting]]: Played down to the letter. A character in the later parts of the game who flies into a Xenon sector to duke it out can bring in a few battleships and carriers, as well as combat drones, resulting in hundreds of ships battling, and dozens of dogfights going on at once.
** Crazy furballs happen when the player is flying a slow ship and going against a faster one. For some reason, attacking ships seem to only fly at their maximum speed; as weapons are forward-firing, they tend do come at you guns blazing, then overshoot, turn back and repeat as long as necessary -- godnecessary—god forbid they'd slow down and try to get on your tail. Flying a faster ship, or going against slower ones, makes dogfighting a lot more interesting.
** Played with ''a la'' ''[[Babylon 5]]'' in recent games. On certain fighters you can see brief puffs of propellant from maneuvering jets when you hit the rudder or whatever.
* [[Omnicidal Maniac]]: The Xenon.
* [[One -Federation Limit]]: Argon Federation. Boron Kingdom. Split Dynasty. Paranid Empire. Teladi Space Company. And that's just the Commonwealth.
** The Terrans have no named government, but their space operations are controlled by the United Space Command, and any operations dealing with [[A Is]] are run by the AGI Task Force
* [[One-Hit-Point Wonder]]: Any ship in ''X: Beyond the Frontier'' and ''X: Tension'', once stripped of its shields, will be blown away by its pilot sneezing.
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"It was a plague so dangerous, a threat so grave, that it spread throughout the infinity of space and eternity of time almost effortlessly to infest the stars. It spread its pestilence to civilizations unknown, devastated the galaxy as if it was just an ordinary body made of flesh and bone falling prey to a mindless virus.
"And in a sense it was really a virus, a virus created by humankind. One made with the best of intentions, but a virus nevertheless.
"[[Grey Goo|Von Neumann probes]], self-replicating machines, Terraformers, Xenon, even the Enemy of God. But at its core, it was really only one thing.<br />
"[[AIA.I. Is a Crapshoot|Artificial general intelligence]], or AGI. Mechanical minds capable of making themselves even more intelligent, and then again, and again. Recursively forever. The greatest threat to biological life that ever existed throughout the whole universe. The Terraformers were cast out of the solar system by sheer luck, just barely, with billions upon billions dead in their wake. The Earth Jumpgate was dismantled, legislation was put in place never to allow AGI to be created again, ever.<br />
"Humankind never forgot the lesson of AGI, never ventured to try out this concept once more, not in a thousand years, but then it was discovered that species from outside the solar system thought differently. The plague of AGI was being released on the universe once more. Again perhaps with the best of intentions and again however, with the deadliest of results. The government of Earth had to intervene, even if it meant [[Space Cold War|cold war]], even if it meant a cold war between brothers, and intervene Earth did.<br />
"This escalating conflict would be given a name by historians. [[Title Drop|Terran Conflict]]." }}
* [[Orange-Blue Contrast]]: The cover for ''X3: Reunion''.
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== Tropes P-S ==
* [[Pacifist Run]]: Possible in all the games, if you skip the plot. Some players go for an all-out "Cannot kill any enemy, at all", others go with "My other ships can kill enemies", or "I will only kill enemies required by the plot lines". The goal for these is to keep your combat rank at "Harmless" -- getting—getting one kill will bring the combat rank up, and it takes a long time for it to go back down to Harmless.
* [[Painfully-Slow Projectile]]: Capital ship weapons. Special mention goes out to the Terrans' Point Singularity Projector, which is incredibly easy to avoid in almost any ship.
* [[Pass Through the Rings]]: the very first game, X-BtF, has you do that in the opening intro, to test your ship's systems. Also, several missions in X3R and X3TC have you racing against other <s>targets</s> ships; you do not technically fly through rings, but you do have to pass through arbitrarily placed checkpoints.
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** Yaki: [[Yakuza]] <small>[[Recycled in Space|IN SPACE!]]</small>
*** [[Bilingual Bonus]]: The faction name actually means "many yakuza" in Japanese.
** Xenon: [[AIA.I. Is a Crapshoot|Insane robots]]
** Kha'ak: Trying to kill anything that isn't Kha'ak?<ref>Nobody's ever managed to talk to them. Or if they did, they didn't live to tell about it. All we know is that they seem to be a hive mind and that they have an affinity for nividium.</ref>
* [[Planet Terra]]: In ''X3'', humans from the Sol System are referred to as "Terrans", but the planet is still called Earth.
* [[Player Headquarters]]: The... [[Exactly What It Says on the Tin|Player Headquarters]], first introduced in ''Reunion''. You gain the Headquarters by doing a sub-plot in each game. The HQ lets you reverse engineer ships (to gain their blueprints), scrap ships (for resources), build ships (from learned blueprints and resources), repair ships (using some resources), and adjust the hue and saturation values for non-Boron ships - allowing you to make pink Split ships, or make the flames on your Pirate Nova bright blue. The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[Bigger on the Inside|infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.
* [[Player MooksMook]]s: Any player-owned ship other than the one physically piloted by the player. You can give them named pilots by activating certain scripts (whereupon a name is generated based on the owner of the sector the ship is in), but you never interact with them at any deeper level than the command console.
* [[Portal Network]]: The only way to get around the universe is by using jumpgates or a jumpdrive (which teleports you to a jumpgate of your choice).
* [[Point Defenseless]]: Partially averted. Most ships (even some fighters) have at least one turret theoretically capable of shooting down incoming missiles. Some get through, some don't, depending on the loadout of the ship in question.
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* [[Police Are Useless]]: They and the Border Control ships seem to exist mainly to attack the player after friendly fire incidents, or when the player keeps a ship he's supposed to return as part of a mission.
* [[Private Military Contractors]]: The Split Strong Arms. All the corporations maintain warships, but the Strong Arms are the only ones for whom they're not just for protecting their own supply chains.
* [[Privateer]]: The governments of the Commonwealth offer "police licenses", which act like letters of marque. You're paid a preset bounty for destroying [[Space Pirate|space pirates]], [[AIA.I. Is a Crapshoot|Xenon]], and [[Horde of Alien Locusts|Kha'ak]], and destroying neutrals or allies costs you the license.
* [[Product Placement]]: Nividium; aside from being extremely valuable, it's also a considerable plot point for X2 and X3.
** This gets brought up a lot, and Egosoft has always said no. Cynics just say they're trying not to alienate ATI fans.
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* [[Regenerating Shield Static Health]]: Shields are held in the cargo bay and will regenerate constantly. Hull is non-regenerating, and once the hull reaches zero hitpoints, the ship will be destroyed.
* [[Reporting Names]]: A [[Justified Trope|justification]] for Earth-derived [[Arms and Armor Theme Naming]] of nonhuman-built ships. The Boron M1 Shark is unpronounceable in the original Boron, but the word used for it translates to "cartilaginous fish with lots of sharp teeth". Likewise, the Paranid M4 Pericles was probably named for a Paranid whose career paralleled that of the Athenian Pericles.
* [[Restart At Level One]]: The [[Player Character|Player Characters]]s of ''X2: The Threat'' and ''X3: Reunion'' are the same guy (Julian Brennan).
* [[Ridiculously-Fast Construction]]: '''HYPER''' averted. If you decided to build a ship instead of buying it, you have to wait as your headquarters puts it together. Capital ships like the Argon Colossus can take ''twenty hours'' in ''real time'' to build.
** Played straight for building stations. They basically pop fully-formed out of your TL's cargo hold. Which enables the [[Colony Drop|station-bombing]] combat trick.
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* [[Sapient Ship]]: Terraformer CPU ships.
* [[Save Game Limits]]: Until you buy Salvage Insurance, you can only save when docked at stations. Salvage Insurance lets you save anywhere, but each time you save, you use up one Salvage Insurance. The player is also limited to ten save slots (and 3 autosave slots, which are made when you dock at stations).
* [[Save Scumming]]: Almost a requirement when attempting to board enemy capital ships. Especially Xenon ships, where [[The Computer Is a Cheating Bastard]] -- to—to the point where there is an achievement for capturing a Xenon frigate, something that people spend ''hours'' training their marines for.
* [[Scavenger World]]: A released ''X:Rebirth'' [http://www.egosoft.com/games/x_rebirth/screenshots/x_rebirth_screen_027.jpg screenshot] shows a Split Python from ''Reunion'' gutted out for supplies, with power lines leading from the ship to a nearby installation - the collapse of the gate networks may have set off a dark age for small colony worlds.
* [[Scenery Porn]]: Massive planets, huge stations, sleek spaceships... let's face it: the latest installments are ''Crysis'' [[Recycled in Space|IN SPACE]]. Taken [[Up to Eleven]] in ''X: Rebirth''.
* [[Schizophrenic Difficulty]]: The "Difficulty" shown on mission menus is based on your combat rank, and often seems completely random. At higher level combat ranks, an [[Escort Mission]] with a difficulty of "Easy" might end up spawning dozens of enemy frigates to kill a single freighter. Said freighter will outrun your own capital ships, forcing you into corvettes or fast frigates instead of a proper destroyer needed to deal with the swarms of enemies.
** Yet another reason why players avoid [[Escort Mission|escort missions]] like the plague.
** In-Sector versus Out-Of-Sector combat. To save on processing power, OOS reduces combat to ships taking turns firing a single, point-blank<ref>650 meters or thereabouts</ref> volley from all guns at once at a single target. All other variables (area-of-effect, weapons recharge, and so on) are taken out of the equation. This skews combat in favor of [[Wave Motion Gun|Wave Motion Guns]]s to the point where recommended loadouts are often drastically different for IS and OOS.
*** OOS is also skewed in favor of weight of numbers, to the point where [http://x3wiki.com/index.php/Simulation_modeling a mob of M5 Jaguars can kill an M2 Python with about 20% casualties], something that [[Artificial Stupidity]] makes impossible IS.
** Even scripted plot missions follow no clear difficulty slope. A combat mission with a supporting NPC squad against a pack of heavy fighters and a frigate can be easily followed by a "patrol" mission on your lonesome against several heavy carriers. And then it's back to killing fighter squads again.
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* [[Screw the Rules, I Have Connections]]: High reputation with a race lets you get away with an absurd amount of murders. You can capture their flagship, murder the crew, then sell the fighter pilots into slavery, and you'll often take only a minor reputation hit unless you started slaughtering everything ''else'' in the sector.
* [[Screw the Rules, I Have Money]]: Some user-made scripts allow you to bribe enemy ships to make them neutral
* [[Self-Imposed Challenge]]: Experienced players often set these for themselves. They range from "I'm only allowed to use one faction's ships" to [[Pacifist Run|Pacifist Runs]]s to going to war with a faction to wipe them out.
** Nuklear-Slug wrote a thread about the exploits of Squiddy McSquid, a Boron playthrough whose [[Self-Imposed Challenge]] was to fly his starting ship deep into Terran space, then set the self-destruct and eject. He then floated his way to a shipyard to buy himself a new ship and started from there.
** [[Tropers/Star Sword|StarSword]] made it a goal to build an impenetrable blockade against all Xenon sectors, a strategy that involved devoting a considerable percentage of his [[Memetic Mutation|profitsss]] to the construction and equipment of Osaka destroyers.
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* [[Shaggy Dog Story]]: Arguably the Terran Conflict. As the Argon start The Big Push into Sol, the Ancients shut down the whole gate network, leaving everyone in the known universe trapped where they are.
* [[Shiny-Looking Spaceships]]: The Paranid ships are basically flying mirrors, and the Terran ships are blindingly white, more so if you have Glow/Bloom enabled in the options.
* [[Short Titles]]: A single character! As such, the series is usually called the ''[[X-Universe]]'', or the name of the latest numbered version (X3).
* [[Shout-Out]]:
** The ''Xtended Terran Conflict'' mod has tons of shout-outs in sector descriptions:
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** The [http://www.egosoft.com/x/xnews/gfx/22_concept_boron.jpg Boron]. They're aquatic, squid-like aliens whose home planet has an atmosphere of ammonia.
** The [http://www.egosoft.com/x/xnews/gfx/22_concept_paranid_01.jpg Paranid]. They have three eyes, have a crazy religion based on three-dimensionality, have multiple genders, and have four arms.
* [[Stupid Sacrifice]]: Your wingman at the end of ''X2: The Threat'', who rams the Kha'ak doomsday weapon to destroy it. All well and good, except that his kamikaze run doesn't seem quite as noble when you've got three capital ships, laden with multiple [[Wave Motion Gun|Wave Motion Guns]]s and entire squadrons of fighters, sitting in firing range.
** Or, y'know, if it wasn't actually possible to remotely control any ship you own even while extra-vehicular. Sure, by all means send your ship to its destruction, but there's nothing in the rules that states you have to be ''in'' the damn thing, y'know.
** Saya Kho's destruction of the Torus - the colossal ring station around the entirety of Earth - in Albion Prelude intro may arguably fall into this category from a political standpoint. The Argon and Terrans are locked into a cold war with localized conflicts. The Torus was a hybrid military and civilian installation, providing defence for Earth, but it did not threaten Argon interests directly. Blowing it up constitutes something between Hiroshima bombing and 9/11 in space, as it had a staggeringly high casualty rate among both military and civilian personnel, not to mention those killed by debris falling to Earth. Naturally, this incident became the spark for a full scale war. Saya Kho is previously portrayed in the series as a reasonable person and is said to show remorse for the deed (she could evacuate the Torus in time but chose not to), but no justification is provided for her deed.
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* [[Time Dilation]]: Every ship can mount a "Singularity Engine Time Accelerator" which can speed up the flow of time up to 10x, depending on the game settings. Activating the device at high settings is heavy on the CPU and tends to cause [[Artificial Stupidity]].
** In in-game lore, malfunctioning SETA drives can supposedly crank up the effect to several ''thousand'' times normal speed: back in the days of X2 and X3 when stations had bulletin boards that featured news articles, one story covered a pilot who lost a ''year's'' worth of time when his SETA device went haywire and took several hours for him to shut down.
* [[Took a Level Inin Badass]]: Each race's military in ''Albion Prelude''. In previous games, they'd sort of ignore the player unless he got very close to them. In ''Albion'', they'll jump around the universe to respond to threats to their space. If you jump into a Split system and start blasting civilian ships and the stations, they'll send ships to kill you. The more damage you cause, the more likely they'll send something big to kill you, like a destroyer, or in the Terrans' case, the ATF Valhalla or USC Kyoto.
* [[Too Dumb to Live]]: Ships generally take the shortest route to their destination. Even if said route lies directly through a Xenon sector and they don't have a jumpdrive to hop over it with.
* [[Tractor Beam]]: In ''X3: Reunion'' and later games, tractor beams are a player-usable weapon, used mainly for towing ships and moving stations around. In a symptom of those games' [[Artistic License Economics|broken economy]], the factories that create them sometimes disappear before the player can buy one, forcing one to build a factory for an item the player only ever needs one of.
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* [[Twenty Bear Asses]]: One category of missions for the corporations randomly picks up to three types of missiles for you to deliver to them. About half the possible missiles are only available as random drops from destroyed ships.
* [[Unexpected Gameplay Change]]: The starship race course in ''X3: Reunion's'' plot, which in early versions was extremely buggy and difficult.
* [[Unobtainium]]: Nividium is a valuable mineral mined from certain asteroids (rumored to be fragments of the Kha'ak homeworld). What the [[NPC|NPCs]]s use it for is unclear.
** Teladianium is a ceramic used mainly in structural components.
* [[Used Future]]: Many of the Teladi and Pirate capital ships ships as well as some Pirate stations are crude and worn-down in appearance, and some look like random bits and bobs and ship hulls were duct-taped together. (In the case of most pirate ships and stations, they actually ''are''.) Argon fighters use this to a lesser extent, as most of them have rust spots ([[Artistic License Chemistry|in space]]) and scorch marks from welding, despite being bought brand-new from a shipyard...
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== Tropes X-Z ==
* [[X Meets Y]]: Gameplay is typically described as "''[[Freelancer]]'' <ref> You actually pilot your ship, emphasis on side missions, silly physics</ref> meets ''[[EVE Online]]'' <ref> being able to pilot any ship in the game, emphasis on the economy, [[Scenery Porn]]</ref> meets ''[[Elite]]''<ref>[[Wide Open Sandbox]] trading and combat.</ref>" -- though—though the ''X-Universe'' series predates both ''[[Freelancer]]'' and ''[[EVE Online]]''.
* [[Xtreme Kool Letterz]]: The 'X' stands for "Xperimental Shuttle," which was the name of your ship in the first game.
** Many human names are recognizably modified from present-day names. One example from ''Terran Conflict'' is Jesan Nadina, whose first name appears derived from "Jason".
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** In ''X3: Reunion'', three games and several dozen years later, the Solar System is reconnected to the X-Universe's [[Portal Network]] at the end of the main plot. By this time, Kyle Brennan has a grown son in the X-Universe, is a war hero, and is the head of a multibillion-[[We Will Spend Credits in the Future|credit]] company (TerraCorp). At best, he'd likely be a [[Stranger in a Familiar Land]].
*** At worst, He Still Can't Go Home Again, because Earth's government consists of xenophobic paranoids, and almost immediately enters a [[Space Cold War]] with the rest of the X-Universe. And then in ''Albion Prelude'', his associate Saya Kho blows up the Torus Aeternal, putting another nail in the coffin.
** The ''Xtended Terran Conflict'' mod takes place in an entirely new gate system -- thesystem—the only preexisting sector is Aldrin. The Terrans allow races to send their ships into the gate system, but they refuse to let them go ''back'' to the original gate network. As such, every ship in the new gate system can't go home again.
* [[You Require More Vespene Gas]]: Wares can be broadly defined into Energy, Minerals, Bio, Food, Tech, Military (weapons, shields). There is also Secondary factories. Each race has their own unique Bio, Food, and Secondary wares, which are used by their own stations. Some Tech and Military factories are race-exclusive.
** Energy is made by Solar Power Plants, which have no ware requirements to build Energy Cells (Except for player power plants, which need Crystals). All stations require energy cells.
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[[Category:Video Game Long Runners]]
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[[Category:Video Games of the 2000s]]
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[[Category:Science Fiction Video Games]]
[[Category:The Nineties]]
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[[Category:The New Tens]]
[[Category:Wide Open Sandbox]]
[[Category:XThe Nineties]]
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