X (video game): Difference between revisions

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(Rescuing 3 sources and tagging 0 as dead.) #IABot (v2.0.8)
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* [[Crazy Prepared]]: Among the functions of the popular MARS script is automatically switching guns in and out of a ship's gun batteries based on what the battery is targeting. You have to have the spare guns in your cargo bay, meaning you might end up carrying two or three entire loadouts (anti-fighter, anti-capital, and maybe anti-corvette).
* [[Crew of One]]: One man scout ships? Sure. Corvettes the size of a large yacht? No problem! Battleships that are 5 kilometers long? Piece of cake; I don't need a crew! The player never needs a crew on any of his ships (save for Sector and Universe traders, which still has just one pilot), though this is averted for the AI - if you open a comm channel with an AI corvette, frigate, destroyer, or carrier, you'll get a list of names, such as the Captain and navigation officer.
** [http://forum.egosoft.com/viewtopic.php?t=299025 There's some discussion about this in the forums.] The fandom's consensus is that the ships ''do'' have crews; they're just invisible [[Player MooksMook]]s.
* [[Crippling Overspecialization]]: Boron missile frigates drop ''all'' point defenses for [[Macross Missile Massacre|more missile launchers]]. This essentially means they have no way to protect themselves from incoming missiles - save for spamming their ''own'' missiles at enemy missiles and hoping they hit.
** This was changed in ''Albion Prelude'', where ''all'' ships can mount Mosquito missiles, which coupled with a Bonus Pack script provide a workable missile shield. Missile frigates take this one step further and automatically provide this ability in vanilla Albion Prelude - except that they use all their launch tubes simultaneously, creating a Macross Missile Defense.
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* [[Planet Terra]]: In ''X3'', humans from the Sol System are referred to as "Terrans", but the planet is still called Earth.
* [[Player Headquarters]]: The... [[Exactly What It Says on the Tin|Player Headquarters]], first introduced in ''Reunion''. You gain the Headquarters by doing a sub-plot in each game. The HQ lets you reverse engineer ships (to gain their blueprints), scrap ships (for resources), build ships (from learned blueprints and resources), repair ships (using some resources), and adjust the hue and saturation values for non-Boron ships - allowing you to make pink Split ships, or make the flames on your Pirate Nova bright blue. The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[Bigger on the Inside|infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.
* [[Player MooksMook]]s: Any player-owned ship other than the one physically piloted by the player. You can give them named pilots by activating certain scripts (whereupon a name is generated based on the owner of the sector the ship is in), but you never interact with them at any deeper level than the command console.
* [[Portal Network]]: The only way to get around the universe is by using jumpgates or a jumpdrive (which teleports you to a jumpgate of your choice).
* [[Point Defenseless]]: Partially averted. Most ships (even some fighters) have at least one turret theoretically capable of shooting down incoming missiles. Some get through, some don't, depending on the loadout of the ship in question.