Yggdra Unison: Difference between revisions
Content added Content deleted
m (cleanup categories) |
m (update links) |
||
Line 1: | Line 1: | ||
{{work}} |
{{work}} |
||
The year was 2007, and with many of their other projects winding down, [[Sting Entertainment]] needed something to do. The PSP version of ''[[Riviera |
The year was 2007, and with many of their other projects winding down, [[Sting Entertainment]] needed something to do. The PSP version of ''[[Riviera: The Promised Land|Riviera]]'' had been released, and the PSP version of ''[[Yggdra Union]]'' wasn't due out for some time yet. Someone or other had the brilliant idea of doing a different kind of promotion for ''[[Yggdra Union]]''--and thus the first incarnation of [[Yggdra Unison]] was born. |
||
Originally a real-time tactical MMO playable on the cellphone, ''[[Yggdra Unison]]: Beat Out Our Obstacle'' allowed players to take control of any army from ''[[Yggdra Union]]'' and engage in competitive battles with opponents all over Japan. Because it was made for the cellphone specifically, [[No Export for You|the game never left Japan]]. |
Originally a real-time tactical MMO playable on the cellphone, ''[[Yggdra Unison]]: Beat Out Our Obstacle'' allowed players to take control of any army from ''[[Yggdra Union]]'' and engage in competitive battles with opponents all over Japan. Because it was made for the cellphone specifically, [[No Export for You|the game never left Japan]]. |