You All Meet in a Cell: Difference between revisions

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* ''[[Arx Fatalis]]'' starts the player off in a cell in a goblin fortress with no knowledge of who you are or why you're there.
* In ''[[Baldur's Gate]] 2'', finding out why you were imprisoned and experimented upon by the [[Big Bad]] is actually a major part of the plot.
* Most ''[[The Elder Scrolls]]'' games start off with this. As the protagonist is always an [[AFGNCAAPFeatureless Protagonist]] (or rather Choose Your Own Age, Face, Gender, etc) whose actions and personality are entirely up to you and with the Elder Scroll games being so open-ended, your character's origins have to be open-ended, too. Your character might be a thieving murdering bastard who got caught, or they might be a paragon of righteousness who was wrongfully imprisoned, or they might not even know themselves.
** In ''The Elder Scrolls: [[The Elder Scrolls: Arena|Arena]]'', your character is in prison because you had incurred the displeasure of the [[Big Bad]].
** ''In The Elder Scrolls II: [[The Elder Scrolls II: Daggerfall|Daggerfall]]'', your character suffered a shipwreck and found him/herself washed up in a cave that connected to a dungeon. Not technically a prisoner, but it amounts to the same thing.
** In ''The Elder Scrolls III: [[The Elder Scrolls III: Morrowind|Morrowind]]'' you start as a prisoner aboard an imperial ship, you are about to be released. The first spoken words in the game are the daedra Azura speaking to you in a dream, saying: "They have taken you from the Imperial City's prison".
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[[Category:Prison Tropes]]
[[Category:Beginning Tropes]]
[[Category:You All Meet in a Cell{{PAGENAME}}]]