You Shouldn't Know This Already: Difference between revisions

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Compare [[You Have Researched Breathing]], [[Sequence Breaking]], [[Guide Dang It]].
Compare [[You Have Researched Breathing]], [[Sequence Breaking]], [[Guide Dang It]].
{{examples}}
{{examples}}
* ''Zelda'':
* ''Zelda'':
** The sword techniques in ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'', ''[[The Legend of Zelda: The Minish Cap|The Legend of Zelda the Minish Cap]]'' and ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]''. Can lead to [[Damn You, Muscle Memory!]] if going from a nearly-finished game to a new one.
** The sword techniques in ''[[Zelda II: The Adventure of Link|Zelda II the Adventure of Link]]'', ''[[The Legend of Zelda: The Minish Cap|The Legend of Zelda the Minish Cap]]'' and ''[[The Legend of Zelda: Twilight Princess|The Legend of Zelda Twilight Princess]]''. Can lead to [[Damn You, Muscle Memory!]] if going from a nearly-finished game to a new one.
** If you play a song before you've officially learned it in ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'', ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'', or ''[[The Legend of Zelda: Spirit Tracks|The Legend of Zelda Spirit Tracks]]'' it won't have any effect.
** If you play a song before you've officially learned it in ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'', ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'', or ''[[The Legend of Zelda: Spirit Tracks|The Legend of Zelda Spirit Tracks]]'' it won't have any effect.
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* In ''[[The white chamber]]'', if you use the color code before you can actually learn it, you unlock an [[Easter Egg]].
* In ''[[The white chamber]]'', if you use the color code before you can actually learn it, you unlock an [[Easter Egg]].
* ''[[Kingdom Hearts]]'':
* ''[[Kingdom Hearts]]'':
** In ''[[Kingdom Hearts: 358 Days Over 2|Kingdom Hearts 358 Days Over 2]]'', some Synthesis items won't appear in the Shop menu until you have obtained their recipes or one or more of their ingredient items. After an item becomes listed, you can see what else you need and how many of it to get.
** In ''[[Kingdom Hearts: 358/2 Days|Kingdom Hearts 358 Days Over 2]]'', some Synthesis items won't appear in the Shop menu until you have obtained their recipes or one or more of their ingredient items. After an item becomes listed, you can see what else you need and how many of it to get.
** Averted in ''[[Kingdom Hearts: Birth By Sleep]]''. You can meld any command you have the base components for, but unless you have the recipes, which are found throughout the game, you wont have any idea what it is you're melding. Even once you've made a command once, it won't show you the results of it's melding until you have the recipe. This can be amazing when accidentally create a giga command fairly early, and amazingly frustrating when you end up creating three of the same crappy command in a row even though you used very different inputs.
** Averted in ''[[Kingdom Hearts: Birth By Sleep]]''. You can meld any command you have the base components for, but unless you have the recipes, which are found throughout the game, you wont have any idea what it is you're melding. Even once you've made a command once, it won't show you the results of it's melding until you have the recipe. This can be amazing when accidentally create a giga command fairly early, and amazingly frustrating when you end up creating three of the same crappy command in a row even though you used very different inputs.
* The [[Magic Music]] in ''[[Loom (video game)|Loom]]'' works this way; if you try a draft before you've learned it, nothing happens. Since the game randomly generates the magic songs for each new game, this isn't noticeable unless either you're doing strange things with saved games, or you're trying every combination of notes to see what happens.
* The [[Magic Music]] in ''[[Loom (video game)|Loom]]'' works this way; if you try a draft before you've learned it, nothing happens. Since the game randomly generates the magic songs for each new game, this isn't noticeable unless either you're doing strange things with saved games, or you're trying every combination of notes to see what happens.
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* Numerous passwords and keycodes in the original ''[[Deus Ex]]'' are hardcoded, so use of a guide can net some very unfair bounties. One notable exception is the entrance to the Luminous Path compound. The code to the main door only works once it is given; before it is given the code won't work. Additionally, using tricks to get into the compound in a different way (usually by going over the wall) will affect another keypad deeper within the compound: not only will its code (normally the same as the main door code) not work, but somehow the 4-digit keypad becomes a 6-digit keypad.
* Numerous passwords and keycodes in the original ''[[Deus Ex]]'' are hardcoded, so use of a guide can net some very unfair bounties. One notable exception is the entrance to the Luminous Path compound. The code to the main door only works once it is given; before it is given the code won't work. Additionally, using tricks to get into the compound in a different way (usually by going over the wall) will affect another keypad deeper within the compound: not only will its code (normally the same as the main door code) not work, but somehow the 4-digit keypad becomes a 6-digit keypad.
* In ''[[Heir Apparent]]'', Janine has to be careful when requesting help and other things from people from previous tries that she is not supposed to have met yet. Needless to say, it gets quite frustrating, especially when she doesn't have very good [[It Got Worse|staying-alive-abilites]].
* In ''[[Heir Apparent]]'', Janine has to be careful when requesting help and other things from people from previous tries that she is not supposed to have met yet. Needless to say, it gets quite frustrating, especially when she doesn't have very good [[It Got Worse|staying-alive-abilites]].
* Astral Heats in ''[[Blaz Blue Calamity Trigger]]'' - if you haven't cleared Arcade mode with the appropriate character except for Rachel, Ragna, and Nu-13, the input for them will do nothing, even if the other conditions required for use are in play.
* Astral Heats in ''[[Blaz Blue: Calamity Trigger]]'' - if you haven't cleared Arcade mode with the appropriate character except for Rachel, Ragna, and Nu-13, the input for them will do nothing, even if the other conditions required for use are in play.
* ''[[Dungeon Siege]] II'' has its Chants that you can use at Incantation Shrines, that is if you have found the appropriate scroll first. Even if you know the words to use. Partially averted in the [[New Game+]] modes, wherein you can use chants you learned the first time through, but you still can't use chants you never found in earlier playthroughs until you do find them.
* ''[[Dungeon Siege]] II'' has its Chants that you can use at Incantation Shrines, that is if you have found the appropriate scroll first. Even if you know the words to use. Partially averted in the [[New Game+]] modes, wherein you can use chants you learned the first time through, but you still can't use chants you never found in earlier playthroughs until you do find them.
** Averted in the Expansion with the artifact recipes. If you know the required reagents and have the appropriate item to enchant, you can make the artifacts without knowing the recipes first.
** Averted in the Expansion with the artifact recipes. If you know the required reagents and have the appropriate item to enchant, you can make the artifacts without knowing the recipes first.