Yu-Gi-Oh! (Tabletop Game): Difference between revisions

m
starts cleanup, compacted the "Awesome but Impractical" entry
No edit summary
m (starts cleanup, compacted the "Awesome but Impractical" entry)
Line 28:
* [[Attack Reflector]]: Available in [http://yugipedia.com/wiki/Reflect_Bounder monster] or [http://yugipedia.com/wiki/Mirror_Force trap].
** There's also ''Attack Reflector Unit'', which trades in Cyber Dragon for Cyber Barrier Dragon.
* [[Awesome but Impractical]]: Has its own subpage [[Yu-Gi-Oh! (Tabletop Game)/Awesome but Impractical|here]].
** Pretty much any of the alternate-win strategies, except for the forbidden Last Turn.
** Any Fusion Monster made of at least one other Fusion Monster.
*** With [http://yugipedia.com/wiki/Dragon_Master_Knight Dragon Master Knight], you can replace Blue-Eyes Ultimate Dragon with a fusion substitute monster, making it MUCH easier to summon.
*** Practically any Fusion Monster ''period'', since they normally require that you waste at least three cards to bring out one (two for the materials, one for Polymerization), and the game is filled with removal effects that can get rid of them; since in Yu-Gi-Oh, card advantage is everything, playing one will usually lose you the game. Before the introduction of synchro monsters, few top decks had ''any'' extra decks, and those that did were either for show <ref>with unlimited size and not having to draw from it, there was no real reason to not put every fusion monster you owned in it, even if you couldn't play any of them, besides having to carry it around</ref> or brought their extra deck monsters out through some alternative method (such as Cyber-Stein, or Metamorphosis). In general, Synchro monsters (which don't require a special spell card to bring them out, and are much more practical as a result) were invented to avoid this problem. Post-Synchro fusion support has helped alleviate this, though nobody uses the original Polymerization, and ''even then'' most fusion summoning in competitive play is really just using Super Polymerization (discard a card to use your ''opponent'''s monsters as fusion material) as glorified removal since it bypasses immunity to destruction.
*** Along the same line, almost no Ritual monsters are playable, since they likewise require wasting several cards to bring out one, and likewise involve cards that are going to be deadweight in your hand if you don't have everything you need. The sole exception is only useful because it can be used in a one-turn kill combo, making the cards wasted on it irrelevant when it works.
*** There are, however, sets that allow one to pursue these tachniques without virtually killing themselves. Elemental HEROes and Gem-Knights for fusion, and Gishkis for rituals. All three sets have cards that generate the advantage one needs to offset the high cost of these summoning methods, and/or greatly reduce the cost.
** Similarly, [http://yugipedia.com/wiki/Blue-Eyes_Shining_Dragon Blue-Eyes Shining Dragon], which requires you to summon one Fusion Monster (which when summoned normally requires ''three'' normal monsters), then send ''that'' to the graveyard.
** Many other cards too like [http://yugipedia.com/wiki/Armityle Armityle the Chaos Phantom], [http://yugipedia.com/wiki/Yubel_-_The_Ultimate_Nightmare Yubel- the Ultimate Nightmare], and [http://yugipedia.com/wiki/Armed_Dragon_LV10 Armed Dragon LV10].
** Perhaps one of the earliest examples of [[Awesome but Impractical]] in the franchise is "Perfectly Ultimate Great Moth," which, at 3500 ATK, had more power than most starting cards as of the time of its release, but it is ''infamously'' difficult to summon and nobody uses it. Many video games based off of Yu-Gi-Oh give you a bonus if you ever manage to successfully summon it. In order to bring the moth out, you have to keep a pathetically weak monster (Petit Moth) equipped with a certain card that makes its defense only 2000 (Cocoon of Evolution) for six turns. Additionally, it was ruled that equipping the Cocoon of Evolution to it used up your normal summon for that turn, making it even harder and more annoying since you need to heavily invest in spell or trap cards that can prevent your opponent from attacking during all that time.
*** It's particularly notable that Perfectly Ultimate Great Moth was released to the OCG before either Petit Moth or Cocoon of Evolution were, thereby making it either our Most Triumphant Example, or our Ur Example, of this trope for a time - there's nothing as impractical as something you can't play. Blue-Eyes Shining Dragon went through a similar situation in TCG territories, many years later.
** Consider its [[Rule of Cool|really cool]] [http://img252.imageshack.us/img252/1663/gandora8.png looking] and effect in the [[Yu-Gi-Oh!|anime]], [http://yugipedia.com/wiki/Gandora_the_Dragon_of_Destruction Gandora the Dragon of Destruction] is considered this for four reasons. First of all, this card cannot be Special Summoned, which means that you will have to tribute two monsters on your field (or [http://yugipedia.com/wiki/Double_Coston this card], where you only need to tribute it). Secondly, you will have to pay ''half'' of your LP to nuke the field except this card. Although it removes the cards from play, most players prefer JD or [http://yugipedia.com/wiki/Demise,_King_of_Armageddon Demise] as they have a much lower cost when nuking the field. Thirdly, this card gains 300 ATK for each card destroyed this way. However, the ATK boost is not impressive unless there are lots of cards on the field beforehand. Forth and lastly, [[Four Is Death|this card is sent to the Graveyard during the End Phase of the turn it was Summoned.]]
** Pretty much any [[Physical God|Level 12]] card, the strongest cards ''in theory'', have some nice [[Game Breaker]] effects and absurd ATK, but the requirements to summon them are often just too troublesome to downright impossible in a competitive duel; some require at least ''five'' monsters or specific monsters that already are Special Summon themselves to be sacrificed, so expect to mount a deck solely for the purpose of summoning this ''only'' card if you ''really'' wish to summon it.
*** Five-Headed Dragon is a more easily playable Level 12 Monster, since to Fusion Summon it you can use any five monsters as long as they are Dragon-type. This is made easier thanks to a lot of Dragon support cards.
**** A powerful combo which also shows up in the anime involves using "Future Fusion" to discard five dragons to the graveyard, then using "Dragon's Mirror" to use the discarded dragons to summon a SECOND Five-Headed Dragon. So you gain a 5000 ATK monster, you will get another in two turns, and neither can be destroyed by battle unless the monster attacking them is of the LIGHT attribute.
*** Perhaps the easiest of these to actually use is Malefic Truth Dragon, which only needs to have a Malefic monster be destroyed by anyway possible and [[Cast from Hit Points|paying half your life points]]. However, this is balanced out due to the Malefic's natural effects only allowing one Malefic on the field at a time, needing a Field Spell (or Skill Drain) to stay active, and other monsters you control are not allowed to attack.
*** [http://yugipedia.com/wiki/Red_Nova_Dragon Level 12] [http://yugipedia.com/wiki/Tech_Genus_Halberd_Cannon Synchro Monsters] have effects to pressure your opponent and usually hard to get rid of. Especially [http://yugipedia.com/wiki/Shooting_Quasar_Dragon this].
** Even if it has the sixth highest ATK points of any monster in the game, [http://yugipedia.com/wiki/Machina_Force Machina Force] is one of the best examples of [[Awesome but Impractical]] due to its extremely difficult summoning conditions of having [http://yugipedia.com/wiki/Commander_Covington Commander Covington] on your field and sending [http://yugipedia.com/wiki/Machina_Defender three] [http://yugipedia.com/wiki/Machina_Soldier different] [http://yugipedia.com/wiki/Machina_Sniper monsters] you control to the graveyard. To make things [[It Got Worse|worse]], it cannot declare an attack unless you pay 1000 Life Points. Ironically, its amongst the most practical to use amongst the entry of this tropes (in fact, it has some Tournament records). See [[Boring but Practical]].
** The new Hieratic archetype makes it easy to summon Neo Galaxy-Eyes Photon Dragon, a 4500-ATK bruiser which negates all other effects on the field if it's summoned with Galaxy-Eyes Photon Dragon (also easy to bring out with Hieratics) and can detach ''all'' Xyz Material from your opponent's monsters, gaining 500 ATK ''and an extra attack'' for each Material detached using this effect. Unless your opponent brings out enough Xyz Monsters to make this second effect useful, however, it's more effective to use Hieratic Dragon of Atum, Red-Eyes Darkness Metal Dragon, and Gaia Dragoon to swarm the field for an OTK.
** Metalzoa. It requires you to summon Zoa (a monster over Level 5, which means you have to tribute at least 2 monsters to summon it) and then equip it with "Metalmorph." THEN you have to tribute "Zoa."
* [[Awesome McCoolname]]: [http://yugipedia.com/wiki/Super-Nimble_Mega_Hamster Super-Nimble Mega Hamster].
** [http://yugipedia.com/wiki/Red-Eyes_Darkness_Metal_Dragon Red-Eyes Darkness Metal Dragon]