Yu-Gi-Oh! Forbidden Memories/YMMV: Difference between revisions

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* [[Early Bird Boss]]: This game has a couple of them.
* [[Early Bird Boss]]: This game has a couple of them.
** Weevil Underwood is the second opponent the player faces in Kaiba's tournament, as well as the third mandatory opponent. While the player could coast through the early game and [[Warmup Boss|Rex Raptor]] with their starter deck, Weevil is a step up from Rex, and unless the player has a solid grasp on fusions and did some grinding to improve their deck, they are likely to get stomped by him. Once the player learns how to play and to adequately grind, Weevil will fall easily, though having provided a [[Nintendo Hard|taste on what is to come]].
** Weevil Underwood is the second opponent the player faces in Kaiba's tournament, as well as the third mandatory opponent. While the player could coast through the early game and [[Warmup Boss|Rex Raptor]] with their starter deck, Weevil is a step up from Rex, and unless the player has a solid grasp on fusions and did some grinding to improve their deck, they are likely to get stomped by him. Once the player learns how to play and to adequately grind, Weevil will fall easily, though having provided a [[Nintendo Hard|taste on what is to come]].
** Pegasus is the seventh opponent in Kaiba's tournament, who is dueled in the quarterfinals. He is a significant step up from prior opponents, with powerful magic/trap cards, good equips, monsters with 2000+ attack, and the capability to create many powerful fusions. He is also the only opponent not in the endgame to be able to see your facedown cards. He is likely to be the first roadblock in a player's progress, and if it hasn't been done already, will drive it in to the player that grinding is an absolute necessity in this game, as well as knowing exactly what you're doing when playing. Arguably [[That One Boss|that one boss]], though the opponents to come provide similar difficulty.
** Pegasus is the seventh opponent in Kaiba's tournament, who is dueled in the quarterfinals. He is a significant step up from prior opponents, with powerful magic/trap cards, good equips, monsters with 2000+ attack, and the capability to create many powerful fusions. He is also the only opponent not in the endgame to be able to see your facedown cards. He is likely to be the first roadblock in a player's progress, and if it hasn't been done already, will drive it in to the player that grinding is an absolute necessity in this game, as well as knowing exactly what you're doing when playing. Arguably [[That One Boss]], though the opponents to come provide similar difficulty.
* [[Ensemble Darkhorse]]: The Meadow Mage. He's just a mook you only see on one screen in the game, yet he's the character that's remembered and talked about the most. With his [[Money Spider|amazing card drops]], including giving most people their first [[Infinity+1 Sword|Meteor Black Dragon]], people have fond memories of extensively dueling him and gaining the cards that allowed them to finally beat the game.
* [[Ensemble Darkhorse]]: The Meadow Mage. He's just a mook you only see on one screen in the game, yet he's the character that's remembered and talked about the most. With his [[Money Spider|amazing card drops]], including giving most people their first [[Infinity+1 Sword|Meteor Black Dragon]], people have fond memories of extensively dueling him and gaining the cards that allowed them to finally beat the game.
* [[Guide Dang It]]: The game has several examples of this:
* [[Guide Dang It]]: The game has several examples of this:
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* [[Nintendo Hard]]: Since this game was made a few years before the actual card game was released (Was Released in US shortly after Duel Monsters was Localized and following the card game as well), the game is extremely unbalanced. Additionally, the deck strength of your opponents scale rapidly once you progress past the early game, the opponents will have access to many powerful cards you'll never legitimately be able to use, and you will need to grind a lot, often to just defeat the next opponent in the story, and especially to be able to survive the endgame.
* [[Nintendo Hard]]: Since this game was made a few years before the actual card game was released (Was Released in US shortly after Duel Monsters was Localized and following the card game as well), the game is extremely unbalanced. Additionally, the deck strength of your opponents scale rapidly once you progress past the early game, the opponents will have access to many powerful cards you'll never legitimately be able to use, and you will need to grind a lot, often to just defeat the next opponent in the story, and especially to be able to survive the endgame.
* [[That One Boss]]: High Mage Kepura is the most difficult of the high mages you'll face, and is as difficult as what you'll face in the endgame, using Gate Guardian powered up by the meadow you duel him on. With an attack over 4000, it'll take just two direct attacks from it to be defeated. Even the Meteor Black Dragon alone won't gain you victory here. {{spoiler|Seto 3}} is also this, being the most difficult opponent in the game, having Blue Eyes Ultimate Dragon and nearly every other extremely powerful monster, as well as the most powerful magic, trap, and equip cards.
* [[That One Boss]]: High Mage Kepura is the most difficult of the high mages you'll face, and is as difficult as what you'll face in the endgame, using Gate Guardian powered up by the meadow you duel him on. With an attack over 4000, it'll take just two direct attacks from it to be defeated. Even the Meteor Black Dragon alone won't gain you victory here. {{spoiler|Seto 3}} is also this, being the most difficult opponent in the game, having Blue Eyes Ultimate Dragon and nearly every other extremely powerful monster, as well as the most powerful magic, trap, and equip cards.
* [[Unwinnable By Insanity]]: When trading with another player, you're not required to put up the same amount of cards the other player is trading (nor have to put up any card at all). As such, it's possible to trade all your cards in your chest, and while the game does not allow you to trade cards that are in your deck, the game does not disallow you from exiting the build deck screen with less than 40 cards in your deck. So if you were to trade without 40 cards in your deck, and traded enough cards away, you would not have enough cards left to fill out a 40 card deck. And since you can't have 40 cards in your deck, the game will not allow you to duel anyone, thus preventing you from being able to play farther and preventing you from being able to get more cards to fill a 40 card deck again. The only ways out of this are to have enough starchips from beforehand to buy enough cards to fill out a 40 card deck (which considering the inane prices, is very unlikely), or get more cards from a player in a trade. Of course, the player would have to be intentionally invoking this, as there's no reason to exit the build deck screen with an incomplete deck, nor a beneficial reason for trading away all your cards to another player without getting anything in return.
* [[Unwinnable by Insanity]]: When trading with another player, you're not required to put up the same amount of cards the other player is trading (nor have to put up any card at all). As such, it's possible to trade all your cards in your chest, and while the game does not allow you to trade cards that are in your deck, the game does not disallow you from exiting the build deck screen with less than 40 cards in your deck. So if you were to trade without 40 cards in your deck, and traded enough cards away, you would not have enough cards left to fill out a 40 card deck. And since you can't have 40 cards in your deck, the game will not allow you to duel anyone, thus preventing you from being able to play farther and preventing you from being able to get more cards to fill a 40 card deck again. The only ways out of this are to have enough starchips from beforehand to buy enough cards to fill out a 40 card deck (which considering the inane prices, is very unlikely), or get more cards from a player in a trade. Of course, the player would have to be intentionally invoking this, as there's no reason to exit the build deck screen with an incomplete deck, nor a beneficial reason for trading away all your cards to another player without getting anything in return.


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