Yu-Gi-Oh! Rush Duel: Difference between revisions
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**The Level 4 Normal Monsters related to [https://yugipedia.com/wiki/Imaginary_Actor Imaginary Actor] all have pretty good stats for their Level. And when fused with Actor, they become even stronger. |
**The Level 4 Normal Monsters related to [https://yugipedia.com/wiki/Imaginary_Actor Imaginary Actor] all have pretty good stats for their Level. And when fused with Actor, they become even stronger. |
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*[[Beast of Battle]]: Beast monsters. Examples include [https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts_(Rush_Duel) Gazelle the King of Mythical Beasts], [https://yugipedia.com/wiki/Whirlwind_Phantom_Beast_Pazuzu Whirlwind Phantom Beast Pazuzu] and [https://yugipedia.com/wiki/Seis_the_Mighty_King_of_Bestial_Wings Seis the Mighty King of Bestial Wings]. |
*[[Beast of Battle]]: Beast monsters. Examples include [https://yugipedia.com/wiki/Gazelle_the_King_of_Mythical_Beasts_(Rush_Duel) Gazelle the King of Mythical Beasts], [https://yugipedia.com/wiki/Whirlwind_Phantom_Beast_Pazuzu Whirlwind Phantom Beast Pazuzu] and [https://yugipedia.com/wiki/Seis_the_Mighty_King_of_Bestial_Wings Seis the Mighty King of Bestial Wings]. |
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*[[Black Magician Girl]]: |
*[[Black Magician Girl]]: |
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**Good ol' [https://yugipedia.com/wiki/Dark_Magician_Girl_(Rush_Duel) Dark Magician Girl] makes a return, with her effect buffed due to [https://yugipedia.com/wiki/Dark_Magician_(Rush_Duel) Dark Magician] being a Legend card, and thus harder to gain access to. |
**Good ol' [https://yugipedia.com/wiki/Dark_Magician_Girl_(Rush_Duel) Dark Magician Girl] makes a return, with her effect buffed due to [https://yugipedia.com/wiki/Dark_Magician_(Rush_Duel) Dark Magician] being a Legend card, and thus harder to gain access to. |
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**[https://yugipedia.com/wiki/Sevens_Road_Witch Sevens Road Witch], who accompanies Sevens Road Magician as counterparts to the above. |
**[https://yugipedia.com/wiki/Sevens_Road_Witch Sevens Road Witch], who accompanies Sevens Road Magician as counterparts to the above. |
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*[[Blow You Away]]: WIND monsters. Examples include [https://yugipedia.com/wiki/Sylphydra Sylphydra], [https://yugipedia.com/wiki/Windcaster_Torna Windcaster Torna], [https://yugipedia.com/wiki/Arzareth_the_Sweeping_Wind Arzareth the Sweeping Wind] and [https://yugipedia.com/wiki/Air_Formula_Eagle Air Formula Eagle]. |
*[[Blow You Away]]: WIND monsters. Examples include [https://yugipedia.com/wiki/Sylphydra Sylphydra], [https://yugipedia.com/wiki/Windcaster_Torna Windcaster Torna], [https://yugipedia.com/wiki/Arzareth_the_Sweeping_Wind Arzareth the Sweeping Wind] and [https://yugipedia.com/wiki/Air_Formula_Eagle Air Formula Eagle]. |
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*[[Casting a Shadow]]: DARK monsters. Examples include [https://yugipedia.com/wiki/Dark_Sorcerer Dark Sorcerer], [https://yugipedia.com/wiki/Silent_Assassin Silent Assassin], [https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] and [https://yugipedia.com/wiki/Phantom_Dove_Night_Vision Phantom Dove Knight Vision]. |
*[[Casting a Shadow]]: DARK monsters. Examples include [https://yugipedia.com/wiki/Dark_Sorcerer Dark Sorcerer], [https://yugipedia.com/wiki/Silent_Assassin Silent Assassin], [https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] and [https://yugipedia.com/wiki/Phantom_Dove_Night_Vision Phantom Dove Knight Vision]. |
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*[[Color-Coded for Your Convenience]]: |
*[[Color-Coded for Your Convenience]]: |
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**Each of the "Element Sorcerers" are color-coded based on the Attribute they specialize in. |
**Each of the "Element Sorcerers" are color-coded based on the Attribute they specialize in. |
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**Traps in general are designed to be less flexible and more reactive. So far, all Traps in Rush Duel have some kind of requirements and/or cost, with Traps that "always live" being absent. |
**Traps in general are designed to be less flexible and more reactive. So far, all Traps in Rush Duel have some kind of requirements and/or cost, with Traps that "always live" being absent. |
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**The primary Fusion Summoning card for Rush Duel, [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion], requires all materials to be face-up on the field. This usually won't be a problem, unless your Monster Zone is full with non-materials or a Fusion Monster asks for a Level 5 or higher monster. |
**The primary Fusion Summoning card for Rush Duel, [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion], requires all materials to be face-up on the field. This usually won't be a problem, unless your Monster Zone is full with non-materials or a Fusion Monster asks for a Level 5 or higher monster. |
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**Played with the [https://yugipedia.com/wiki/Dark_Magician_Girl_(Rush_Duel) Dark Magician Girl]. On one hand, "Dark Magician" being Legend and "Magician of Black Chaos" being unmentioned in her text (which would imply him being Adapted Out) mean that she would find it harder to get her ATK boost going. On the other hand, the ATK boost itself is buffed to give her 500 ATK instead of 300 (making her effect more similar to her original manga counterpart) which combined with Rush Duel's lower power ceiling, would make a more potent beatstick even with just 1 "Dark Magician" in the GY. |
**Played with the [https://yugipedia.com/wiki/Dark_Magician_Girl_(Rush_Duel) Dark Magician Girl]. On one hand, "Dark Magician" being Legend and "Magician of Black Chaos" being unmentioned in her text (which would imply him being [[Adapted Out]]) mean that she would find it harder to get her ATK boost going. On the other hand, the ATK boost itself is buffed to give her 500 ATK instead of 300 (making her effect more similar to her original manga counterpart) which combined with Rush Duel's lower power ceiling, would make her a more potent 1-Tribute beatstick even with just 1 "Dark Magician" in the GY. |
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*[[Nigh Invulnerability]]: |
*[[Nigh Invulnerability]]: |
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**Certain cards like [https://yugipedia.com/wiki/Ancient_Barrier Ancient Barrier] grant your monsters immunity to destruction from your opponent's Traps. |
**Certain cards like [https://yugipedia.com/wiki/Ancient_Barrier Ancient Barrier] grant your monsters immunity to destruction from your opponent's Traps. |
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