Yu-Gi-Oh! Rush Duel: Difference between revisions

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**On their own, Maximum Monster pieces are basically Normal Monsters, since their effects require them to be in Maximum Mode. However, once Maximum Summoned, they enter Maximum Mode, and as one big monster, gain all 3 of their effects at once.
**On their own, Maximum Monster pieces are basically Normal Monsters, since their effects require them to be in Maximum Mode. However, once Maximum Summoned, they enter Maximum Mode, and as one big monster, gain all 3 of their effects at once.
**[https://yugipedia.com/wiki/Dayu_Ahez_the_Mirror_King_of_Chairs Dayu Ahez the Mirror King of Chairs] has a natural 0 ATK, but her effect lets you shuffle any amount of monsters with 0 ATK from your Graveyard into the Deck to increase her ATK by 300 for each, until the end of the turn. Since there's no limit to how many monsters you can shuffle to buff her up, the amount of ATK gain can get into absurd heights with the proper setup.
**[https://yugipedia.com/wiki/Dayu_Ahez_the_Mirror_King_of_Chairs Dayu Ahez the Mirror King of Chairs] has a natural 0 ATK, but her effect lets you shuffle any amount of monsters with 0 ATK from your Graveyard into the Deck to increase her ATK by 300 for each, until the end of the turn. Since there's no limit to how many monsters you can shuffle to buff her up, the amount of ATK gain can get into absurd heights with the proper setup.
*[[Armor-Piercing Attack]]: Piercing damage functions exactly the same as it does in the OCG, and Rush Duel even has multiple generic Pierce-enabling Spells designed to suit multiple decks.
**[https://yugipedia.com/wiki/Piercing! Piercing!] is the standard "what you see is what you get" card, which enables a monster you control to inflict piercing damage for the turn.
**[https://yugipedia.com/wiki/Greater_Piercing!! Greater Piercing!!] requires you to discard 1 card to activate, but it allows 2 monster you control with the same Level to both inflict piercing damage for the turn.
**[https://yugipedia.com/wiki/10sion_MAX!!! 10sion MAX!!!] requires you to specifically discard 1 monster to activate, but enables a monster you control to inflict piercing battle damage for the turn, while also giving it a 400 ATK boost. Additionally, if you choose a Level 10 monster for this, you'd get to burn your opponent for 1000 damage.
*[[Anti-Frustration Features]]:
*[[Anti-Frustration Features]]:
**The card layout placed the ATK/DEF values in better spotlight, which got rid of the problem in the OCG where the values might get pinched by the player's thumbs in hand.
**The card layout placed the ATK/DEF values in better spotlight, which got rid of the problem in the OCG where the values might get pinched by the player's thumbs in hand.
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**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
*[[Armor-Piercing Attack]]: Piercing damage functions exactly the same as it does in the OCG, and Rush Duel even has multiple generic Pierce-enabling Spells designed to suit different needs.
**[https://yugipedia.com/wiki/Piercing! Piercing!] is the standard "what you see is what you get" card, which enables a monster you control to inflict piercing damage for the turn.
**[https://yugipedia.com/wiki/Greater_Piercing!! Greater Piercing!!] requires you to discard 1 card to activate, but it allows 2 monster you control with the same Level to both inflict piercing damage for the turn.
**[https://yugipedia.com/wiki/10sion_MAX!!! 10sion MAX!!!] requires you to specifically discard 1 monster to activate, but enables a monster you control to inflict piercing battle damage for the turn, while also giving it a 400 ATK boost. Additionally, if you choose a Level 10 monster for this, you'd get to burn your opponent for 1000 damage.
*[[Back from the Dead]]:
*[[Back from the Dead]]:
**Classic monster recovery cards [https://yugipedia.com/wiki/Monster_Reincarnation_(Rush_Duel) Monster Reincarnation] and [https://yugipedia.com/wiki/Monster_Reborn_(Rush_Duel) Monster Reborn] return as Legend cards.
**Classic monster recovery cards [https://yugipedia.com/wiki/Monster_Reincarnation_(Rush_Duel) Monster Reincarnation] and [https://yugipedia.com/wiki/Monster_Reborn_(Rush_Duel) Monster Reborn] return as Legend cards.