Yu-Gi-Oh! Rush Duel: Difference between revisions

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[[File:YuGiOhRUSHDUEL.png|thumb|400px]]
[[File:YuGiOhRUSHDUEL.png|thumb|400px]]


'''''Yu-Gi-Oh! Rush Duel''''' is a trading card game derived from the well-known ''[[Yu-Gi-Oh! (Tabletop Game)|Yu-Gi-Oh!]]'' card game, first released in 2020 alongside the sixth spin-off to [[Yu-Gi-Oh! (anime)|''Yu-Gi-Oh! Duel Monsters'']], ''[[Yu-Gi-Oh! SEVENS]]''.
'''''Yu-Gi-Oh! Rush Duel''''' is a collectible card game derived from the well-known ''[[Yu-Gi-Oh! (Tabletop Game)|Yu-Gi-Oh!]]'' card game, first released in 2020 alongside the sixth spin-off to [[Yu-Gi-Oh! (anime)|''Yu-Gi-Oh! Duel Monsters'']], ''[[Yu-Gi-Oh! SEVENS]]''.


While most of its rules are exactly the same as the official card game's, some modifications were made to ensure a simpler, fast-paced gameplay that is more enticing to younger audience and older players who are looking for a lighter game that can be picked up and played easily. Due to the different design philosophies and card layout, ''Rush Duel'' cards and ''OCG'' cards are not interchangeable.
While most of its rules are exactly the same as the official card game's, some modifications were made to ensure a simpler, fast-paced gameplay that is more enticing to younger audience and older players who are looking for a lighter game that can be picked up and played easily. Due to the different design philosophies and card layout, ''Rush Duel'' cards and ''OCG'' cards are not interchangeable.
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*If a player couldn't draw a required amount of card(s) from their Deck, they lose.
*If a player couldn't draw a required amount of card(s) from their Deck, they lose.
*Standby Phase and Main Phase 2 are nonexistent.
*Standby Phase and Main Phase 2 are nonexistent.
*Each player can Normal Summon or Set as many monsters as they possibly can each turn. Level 5 or higher monsters still require their respective amount of Tributes.
*Each player can Normal Summon/Set as many monsters as they possibly can each turn. Level 5 or higher monsters still require their respective amount of Tributes.
*Certain mechanics such as Trigger Effects, Quick Effects, Hand Ignition Effects, Graveyard Ignition Effects and Banishing are absent to simplify the game. Additionally, all activated effects are limited to once per turn per that card's instance (exactly like the OCG's "Once per turn: ..." clause).
*Certain mechanics such as Trigger Effects, Quick Effects, hand-based Ignition Effects, GY-based Ignition Effects and Banishing are absent to simplify the game. Additionally, all activated effects are limited to once per turn per that card's instance (exactly like the OCG's "Once per turn: ..." clause).
*A completely brand new Type of monster, the [https://yugipedia.com/wiki/Cyborg Cyborg-Type], is added exclusively for Rush Duel.
*A completely brand new Type of monster, the [https://yugipedia.com/wiki/Cyborg Cyborg-Type], is added exclusively for Rush Duel.
*A completely brand new type of monster, the [https://yugipedia.com/wiki/Maximum_Monster Maximum Monster], is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 separate monsters, with each of them able to function as standalone monsters when needed; however, if a player managed to complete a set in their hand, they can Maximum Summon all 3 as a single powerful monster. In Maximum Mode, Maximum Monsters don't possess DEF (and thus can't become Defense Position) and uses the MAXIMUM ATK printed on its central monster instead of their normal ATK value.
*A completely brand new type of monster, the [https://yugipedia.com/wiki/Maximum_Monster Maximum Monster], is added exclusively for Rush Duel. Maximum Monsters come in sets of 3 separate monsters, each of them are able to function as standalone monsters when needed; however, if a player managed to complete a set in their hand, they can Maximum Summon all 3 as a single powerful monster, in which case it enters Maximum Mode. In Maximum Mode, Maximum Monsters don't possess DEF (and thus can't become Defense Position) and use the MAXIMUM ATK printed on the central monster instead of their normal ATK value.
*So far, the only returning Extra Deck Special Summon mechanic is Fusion Summon, and it was handled differently from its OCG counterpart. To differentiate it from OCG's "Yuugou", the mechanic is called "Fusion" with [[Gratuitous English]], complete with their main Fusion Summoning Spell [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion] instead of [https://yugipedia.com/wiki/Polymerization Polymerization].
*So far, the only returning Extra Deck Special Summon mechanic is Fusion, and it was handled differently from its OCG counterpart. To differentiate it from OCG's "Yuugou", the mechanic is called "Fusion" with [[Gratuitous English]], with their main Fusion Summoning Spell being [https://yugipedia.com/wiki/Fusion_(Rush_Duel) Fusion] instead of [https://yugipedia.com/wiki/Polymerization Polymerization].
*A subset of cards called Legend Cards are added to the game. These are powerful and iconic cards from the ''OCG'' that are imported to Rush Duel environment. Due to their sheer power, only 1 Legend Card, full stop, is allowed on each Deck (exactly like [[Yu-Gi-Oh! DUEL LINKS|DUEL LINKS]]' "Limited 1" rule).
*A subset of cards called Legend Cards are added to the game. These are powerful and iconic cards from the ''OCG'' that are imported to Rush Duel environment. Due to their sheer power, only 1 Legend Card, full stop, is allowed on each Deck (exactly like [[Yu-Gi-Oh! DUEL LINKS|DUEL LINKS]]' "Limited 1" rule).


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**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**[https://yugipedia.com/wiki/Hammer_Crush Hammer Crush] can be used in all Decks without any additional restrictions, and only requires the generic "discard 1" cost.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
**Classic anti-Trap monster [https://yugipedia.com/wiki/Jinzo_(Rush_Duel) Jinzo] returns as a Legend card.
**[https://yugipedia.com/wiki/Dragonic_Slayer Dragonic Slayer] can destroy an opponent's Spell/Trap if you control another Level 7 Dragon monster.
**[https://yugipedia.com/wiki/Dragonic_Slayer Dragonic Slayer] can destroy an opponent's Spell/Trap if you control another Level 7 or higher Dragon monster.
*[[Armor-Piercing Attack]]: Piercing damage functions exactly the same as it does in the OCG, and Rush Duel even has multiple generic Pierce-enabling Spells designed to suit different needs.
*[[Armor-Piercing Attack]]: Piercing damage functions exactly the same as it does in the OCG, and Rush Duel even has multiple generic Pierce-enabling Spells designed to suit different needs.
**[https://yugipedia.com/wiki/Piercing! Piercing!] is the standard "what you see is what you get" card, which enables a monster you control to inflict piercing damage for the turn.
**[https://yugipedia.com/wiki/Piercing! Piercing!] is the standard "what you see is what you get" card, which enables a monster you control to inflict piercing damage for the turn.
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**Classic Insect beater [https://yugipedia.com/wiki/Flying_Kamakiri_2_(Rush_Duel) Flying Kamakiri #2] enters the Rush Duel environment with a buzz, and its artwork still showcases how big it is.
**Classic Insect beater [https://yugipedia.com/wiki/Flying_Kamakiri_2_(Rush_Duel) Flying Kamakiri #2] enters the Rush Duel environment with a buzz, and its artwork still showcases how big it is.
**[https://yugipedia.com/wiki/Metal_Armored_Ant Metal Armored Ant] is ''freakishly huge''. Thankfully unlike [https://yugipedia.com/wiki/Metal_Armored_Bug its OCG counterpart], it seems less aggressive and prefer to stay on the defensive... as long as you behave in its forest home.
**[https://yugipedia.com/wiki/Metal_Armored_Ant Metal Armored Ant] is ''freakishly huge''. Thankfully unlike [https://yugipedia.com/wiki/Metal_Armored_Bug its OCG counterpart], it seems less aggressive and prefer to stay on the defensive... as long as you behave in its forest home.
*[[Casting a Shadow]]: DARK monsters. Examples include [https://yugipedia.com/wiki/Dark_Sorcerer Dark Sorcerer], [https://yugipedia.com/wiki/Silent_Assassin Silent Assassin], [https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] and [https://yugipedia.com/wiki/Phantom_Dove_Knight_Vision Phantom Dove Knight Vision].
*[[Casting a Shadow]]: DARK monsters. Examples include [https://yugipedia.com/wiki/Dark_Sorcerer Dark Sorcerer], [https://yugipedia.com/wiki/Silent_Assassin Silent Assassin], [https://yugipedia.com/wiki/Sevens_Road_Magician Sevens Road Magician] and [https://yugipedia.com/wiki/Phantom_Dove_Night_Vision Phantom Dove Knight Vision].
*[[Color-Coded for Your Convenience]]:
*[[Color-Coded for Your Convenience]]:
**Each of the "Element Sorcerers" are color-coded based on the Attribute they specialize in.
**Each of the "Element Sorcerers" are color-coded based on the Attribute they specialize in.
**Each member of the [https://yugipedia.com/wiki/Sevens_Road Sevens Road] series are given individual colors.
**Each member of the [https://yugipedia.com/wiki/Sevens_Road Sevens Road] series are given individual colors.
**The Accel duo [https://yugipedia/com/wiki/Accel_Wonder_Supra Wonder Supra] and [https://yugipedia.com/wiki/Accel_Wonder_Flare Wonder Flare] look almost identical, with their main difference being their individual color schemes.
**The Accel duo [https://yugipedia.com/wiki/Accel_Wonder_Supra Wonder Supra] and [https://yugipedia.com/wiki/Accel_Wonder_Flare Wonder Flare] look almost identical, with their main difference being their individual color schemes.
*[[Combining Mecha]]: [[Humongous Mecha|Super Magitek Deity Magnum Over Road]] actually comprises of 3 smaller mechs that combine into 1 when Maximum Summoned.
*[[Combining Mecha]]: [[Humongous Mecha|Super Magitek Deity Magnum Over Road]] actually comprises of 3 smaller mechs that combine into 1 when Maximum Summoned.
*[[Cute Witch]]:
*[[Cute Witch]]: