Z (video game): Difference between revisions

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''Z'' (pronounced Zed) is a 1996 [[Real Time Strategy|real time strategy]] game set in a [[A Long Time Ago in A Galaxy Far Far Away|galaxy far far away]] where a perpetual war is taking place between two different Interplanetary Empires of [[Ridiculously Human Robots|sentient biped Robots]]; [[Colour-Coded for Your Convenience|the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires]]. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.
''Z'' (pronounced Zed) is a 1996 [[Real Time Strategy|real time strategy]] game set in a [[A Long Time Ago in A Galaxy Far Far Away|galaxy far far away]] where a perpetual war is taking place between two different Interplanetary Empires of [[Ridiculously-Human Robots|sentient biped Robots]]; [[Colour-Coded for Your Convenience|the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires]]. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.


In 2001 a sequel was made; ''Z: Steel Soldiers'' which followed the story of Zod (now a lowly Captain) being in charge of one side of a neutral zone on a distant planet. Currently the two forces are under a ceasefire and the possibility for a more permanent peace is also certain. Zod however enters the neutral zone after his men having shot down an aircraft, on it he finds a new secret weapon and uncovers a massive plot of the blues to wipe out major strategic red bases all at once during the peace talks.
In 2001 a sequel was made; ''Z: Steel Soldiers'' which followed the story of Zod (now a lowly Captain) being in charge of one side of a neutral zone on a distant planet. Currently the two forces are under a ceasefire and the possibility for a more permanent peace is also certain. Zod however enters the neutral zone after his men having shot down an aircraft, on it he finds a new secret weapon and uncovers a massive plot of the blues to wipe out major strategic red bases all at once during the peace talks.
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* [[Stuff Blowing Up]]: this is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
* [[Stuff Blowing Up]]: this is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
* [[This Loser Is You]]: Losing in first game results in your troops, one by one, telling you how much you suck and how bad you must be to lose.
* [[This Loser Is You]]: Losing in first game results in your troops, one by one, telling you how much you suck and how bad you must be to lose.
* [[Ridiculously Human Robots]]: They walk, they talk, they get drunk on rocket fuel. Oh and they also use computers with keyboards and drive around in tanks.
* [[Ridiculously-Human Robots]]: They walk, they talk, they get drunk on rocket fuel. Oh and they also use computers with keyboards and drive around in tanks.
* [[Variable Mix]]: Music is more intense during combat and even more so when combat happens close to headquarters.
* [[Variable Mix]]: Music is more intense during combat and even more so when combat happens close to headquarters.
* [[You Require More Vespene Gas]]: Averted. Factories do not need supplies, only time (however it decreased if you got more territories).
* [[You Require More Vespene Gas]]: Averted. Factories do not need supplies, only time (however it decreased if you got more territories).