Zelda II: The Adventure of Link/WMG: Difference between revisions

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== The Map is rotated 180 degrees. ==
== The Map is rotated 180 degrees. ==
* The kid in Ruto gets some [[Lampshade Hanging|grief]] in [[The Adventures of Duane and Brand O|Duane and BrandO's song]] about the game, considering west (The direction he tells you Parapa Palace is) takes you off the edge of the game map... or does it? Remember, in the first and third Zelda games, Death Mountain is in the north part of the map. Where is it in this game? The bottom of the map. If it isn't a bad translation, it could be one part [[Interface Screw]], one part [[Mind Screw]] that the map in Zelda 2 is actually turned around.
* The kid in Ruto gets some [[Lampshade Hanging|grief]] in [[The Adventures of Duane and BrandO|Duane and BrandO's song]] about the game, considering west (The direction he tells you Parapa Palace is) takes you off the edge of the game map... or does it? Remember, in the first and third Zelda games, Death Mountain is in the north part of the map. Where is it in this game? The bottom of the map. If it isn't a bad translation, it could be one part [[Interface Screw]], one part [[Mind Screw]] that the map in Zelda 2 is actually turned around.
** The reason Death Mountain is in the south is the ''whole'' Zelda 1 map is in the southern corner of the map. The rest of the game just takes place north of Death Mountain.
** The reason Death Mountain is in the south is the ''whole'' Zelda 1 map is in the southern corner of the map. The rest of the game just takes place north of Death Mountain.
** Jossed, the FAKE TOMB Error of Ruto mentioned is actually directly south of the KINGS TOMB. Which means...
** Jossed, the FAKE TOMB Error of Ruto mentioned is actually directly south of the KINGS TOMB. Which means...