Zerg Rush/Literature: Difference between revisions

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* ''[[The Lord of the Rings]]'' and some of JRR Tolkien's other works feature Zerg Rush tactics, typically by orc or goblin forces.
* ''[[The Lord of the Rings]]'' and some of JRR Tolkien's other works feature Zerg Rush tactics, typically by orc or goblin forces.
** The forces of evil can also be surprisingly clever tacticians, though, as several major defeats for the good guys show. They just almost always have the numerical advantage and decide to make use of it.
** The forces of evil can also be surprisingly clever tacticians, though, as several major defeats for the good guys show. They just almost always have the numerical advantage and decide to make use of it.
* In the ''[[Warhammer 40000]] [[Grey Knights (Literature)|Grey Knights]]'' novel, the Allking of Sophano Secundus had an army with horses and spears that just rushed at the Grey Knights, which Alaric actually thought would have killed them because of sheer numbers. They were able to get away though, suffering one casualty and another with an injury while the army of Sophano Secundus lost countless.
* In the ''[[Warhammer 40000]] [[Grey Knights]]'' novel, the Allking of Sophano Secundus had an army with horses and spears that just rushed at the Grey Knights, which Alaric actually thought would have killed them because of sheer numbers. They were able to get away though, suffering one casualty and another with an injury while the army of Sophano Secundus lost countless.
* Sheer numbers are the primary thing which made the People's Republic of Haven such a threat to the far more technologically advanced Star Kingdom of Manticore in the ''[[Honor Harrington (Literature)|Honor Harrington]]'' series. In fact, the Battle of Manticore in ''At All Costs'' is a classic Zerg Rush strategy, as it's an attempt to claim outright military victory before the Manticorans can get their latest [[Game Breaker]] deployed throughout their fleet.
* Sheer numbers are the primary thing which made the People's Republic of Haven such a threat to the far more technologically advanced Star Kingdom of Manticore in the ''[[Honor Harrington]]'' series. In fact, the Battle of Manticore in ''At All Costs'' is a classic Zerg Rush strategy, as it's an attempt to claim outright military victory before the Manticorans can get their latest [[Game Breaker]] deployed throughout their fleet.
** Though they aren't willing to admit it, the same is even more true of the Solarian League. Complacent in their superiority, they never upgraded their technology during the 20-plus-year [[Lensman Arms Race]] between Haven & Manticore and are largely content to throw men and ships at problems. As the Harrington trope page itself says, [[We Have Reserves|even their reserves have reserves.]]
** Though they aren't willing to admit it, the same is even more true of the Solarian League. Complacent in their superiority, they never upgraded their technology during the 20-plus-year [[Lensman Arms Race]] between Haven & Manticore and are largely content to throw men and ships at problems. As the Harrington trope page itself says, [[We Have Reserves|even their reserves have reserves.]]
** In ''On Basilisk Station'', {{spoiler|the drug-crazed Medusan natives try to do this. Given that they have nothing better than breech-loading rifles, they die en masse when the air support covering a bunch of [[Powered Armor]] [[Space Marines]] appears.}} Those natives have more luck {{spoiler|when they ambush a smaller scouting force, which is overrun even as the last surviving member is desperately unloading a Gatling gun with exploding bullets into them.}}
** In ''On Basilisk Station'', {{spoiler|the drug-crazed Medusan natives try to do this. Given that they have nothing better than breech-loading rifles, they die en masse when the air support covering a bunch of [[Powered Armor]] [[Space Marines]] appears.}} Those natives have more luck {{spoiler|when they ambush a smaller scouting force, which is overrun even as the last surviving member is desperately unloading a Gatling gun with exploding bullets into them.}}
* In Andy Hoare's [[White Scars]] novel ''Hunt for Voldorius'', Voldorius deploys thousands of cultists and conscripted militia against the Space Marines.
* In Andy Hoare's [[White Scars]] novel ''Hunt for Voldorius'', Voldorius deploys thousands of cultists and conscripted militia against the Space Marines.
* In [[Robert E Howard]]'s "[[The Slithering Shadow (Literature)|The Slithering Shadow]]", [[Conan the Barbarian]] is nearly overcome by incompetent soldiers who get in each other's way -- there are so many of them, and they do not lack courage.
* In [[Robert E. Howard]]'s "[[Xuthal of the Dusk|The Slithering Shadow]]", [[Conan the Barbarian]] is nearly overcome by incompetent soldiers who get in each other's way -- there are so many of them, and they do not lack courage.
** In "The Shadow Kingdom", [[Kull]] and Brule face a horde of Snakemen.
** In "The Shadow Kingdom", [[Kull]] and Brule face a horde of Snakemen.
{{quote| ''"Valka! What a killing!" said Brule, shaking the blood from his eyes. "Kull, had these been warriors who knew how to use the steel, we had died here.<br />
{{quote| ''"Valka! What a killing!" said Brule, shaking the blood from his eyes. "Kull, had these been warriors who knew how to use the steel, we had died here.<br />
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* Variation in the [[New Jedi Order]]. The [[Scary Dogmatic Aliens|Yuuzhan Vong]] will commonly ''open'' battle with a [[Zerg Rush]] composed of their slave-soldiers (mostly [[Reptiles Are Abhorrent|Chazrach]]) in order to test the enemy's strength and weed out the weakest. ''Then'' they go in themselves to fight the real battle against the remaining, more worthy, enemies (it's an honor thing) and though the Vong are big on brute force, they can be incredibly clever tacticians when they legitimately want to. They end up stopping [[Zerg Rush|Zerg Rushes]] altogether in the last few books as [[We Have Reserves|they don't have]] [[Subverted Trope|the numbers to do it anymore]].
* Variation in the [[New Jedi Order]]. The [[Scary Dogmatic Aliens|Yuuzhan Vong]] will commonly ''open'' battle with a [[Zerg Rush]] composed of their slave-soldiers (mostly [[Reptiles Are Abhorrent|Chazrach]]) in order to test the enemy's strength and weed out the weakest. ''Then'' they go in themselves to fight the real battle against the remaining, more worthy, enemies (it's an honor thing) and though the Vong are big on brute force, they can be incredibly clever tacticians when they legitimately want to. They end up stopping [[Zerg Rush|Zerg Rushes]] altogether in the last few books as [[We Have Reserves|they don't have]] [[Subverted Trope|the numbers to do it anymore]].
* This is the primary use of [[Our Orcs Are Different|Trollocs]] in ''[[The Wheel of Time]]''. Though larger and stronger than humans, they're too stupid and undisciplined to be very good tacticians (though having human or [[Humanoid Abomination|Myrddraal]] officers in charge helps some). There are a ''lot'' of them, however, so they're generally sent out in massive waves to do as much damage as they can through sheer strength, bloodthirstiness, and weight of numbers. Averted with individual Fists (groups of a hundred Trollocs with one or two Myrddraal) as the smaller size allows the Myrddraal a greater degree of direct control, and they're actually quite clever.
* This is the primary use of [[Our Orcs Are Different|Trollocs]] in ''[[The Wheel of Time]]''. Though larger and stronger than humans, they're too stupid and undisciplined to be very good tacticians (though having human or [[Humanoid Abomination|Myrddraal]] officers in charge helps some). There are a ''lot'' of them, however, so they're generally sent out in massive waves to do as much damage as they can through sheer strength, bloodthirstiness, and weight of numbers. Averted with individual Fists (groups of a hundred Trollocs with one or two Myrddraal) as the smaller size allows the Myrddraal a greater degree of direct control, and they're actually quite clever.
* [[Journey to The West]] - Sun Wukong can generate a near-infinite number of miniature clones of himself. Given that Wukong himself is a [[Munchkin]] of the highest order, a Zerg Rush of tiny Wukongs can subdue all but the most powerful opponents. (The owner of a [[Blow You Away|magical fan]], for example, dealt with the problem via hurricane-force winds.)
* [[Journey to the West]] - Sun Wukong can generate a near-infinite number of miniature clones of himself. Given that Wukong himself is a [[Munchkin]] of the highest order, a Zerg Rush of tiny Wukongs can subdue all but the most powerful opponents. (The owner of a [[Blow You Away|magical fan]], for example, dealt with the problem via hurricane-force winds.)
* In the ''[[Rangers Apprentice]]'' books, this is the strategy the Temujai use; send waves and waves of soldiers at their enemies to crush them, while employing a few skilled archers specially designed to take out opposing leaders. Massive casualties mean nothing to them, because [[We Have Reserves|they have reserves]].
* In the ''[[Ranger's Apprentice]]'' books, this is the strategy the Temujai use; send waves and waves of soldiers at their enemies to crush them, while employing a few skilled archers specially designed to take out opposing leaders. Massive casualties mean nothing to them, because [[We Have Reserves|they have reserves]].


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