Zerg Rush/Video Games: Difference between revisions

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* Named for the Zerg in ''[[StarCraft]]'', whose main tactic is pretty much this in a nutshell -- overwhelming numbers of cheap, disposable troops. ([[Memetic Mutation]] follows usage of this term with "Kekeke", the Korean equivalent of "hahaha.") Though as mentioned above, the meaning of the name in [[StarCraft]] multiplayer is rather different than the above description. In single player, the trope holds true for the Zerg.
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** Also present in the game are the Chinese race, whose main bonus is instant villagers. Depending on Age, villagers can be upgraded to simple military units. This makes for a semi-effective ''anti'' Zerg Rush tactic, as a Chinese player with adequate resources can spam their city with villagers up to their population cap. Which can mean several ''hundred'' instant soldiers.
** There is also the upgrade "Artificial Intelligence": All units are created instantaneosly, regardless of power or cost in resources. (Assuming you can pay, otherwise it doesn't work at all)
* The Mordor faction in the ''[[The Lord of the Rings]]: Battle For Middle Earth'' [[RTS]] is a prime example. Their basic unit is weak but free and comes in large groups. An even more extreme example is the Orc Labourer from the Isengard faction, an unarmoured orc wielding a woodcutter's axe. They each take up 1 command point, in a game where the command point cap is usually 300 ''at the very least''.
** This very much applies to the armies of Mordor (and to a ''slightly'' lesser extent Isengard) in the original novels as well. Sauron is practically the poster boy (poster-Eye?) for the 'plenty more where they came from' school of evil strategy. His Orcs are clumsy, cowardly fighters and only effective in huge numbers, especially against skilled warriors like (most of) the Fellowship.
* Scout rushes are a frequently-suggested (if rarely-executed with more than 3 Scouts) strategy in ''[[Team Fortress 2]]''--Scouts can reach the objective before any other class and have twice the capturing power at the cost of lower firepower and health.
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*** The strategy may fail against defenses, but only when using the basic level of factories. Each up grade to the factory increases the speed of construction. Going from seven seconds down to TWO.
* ''[[X-COM]]: Apocalypse'' has what's called the Hoverbike swarm, where you buy lots of cheap, weak, but highly evasive hoverbikes which you use to absolutely overwhelm attacking [[Flying Saucer|Flying Saucers]]. It works very efficiently for most of the game until the aliens start using Dimensional Multi-Bomb Launchers to take out many bikes in one shot.
* ''Star Wars: Empire At War'' absolutely adores this trope. Bombers are fairly inexpensive, and have powerful weapons that bypass the enemy's shield. The downside is that they move slow and only come 3 to a squad. However, since [[Ea W]]EaW lets you drop reinforcements right next to your other units, you can drop 12 or 15 bombers essentially right on top of the enemy station in around 3 minutes, usually before the enemy has a chance to upgrade their space station.
** Even more so in land battles.
* The Egyptians in ''[[Age of Mythology]]'' are the ones with cheap weak troops that build fast. Throw in a few production speed upgrades and a Meteor god power dropped on a hostile chokepoint, and it's Wall of Slingers time, especially if you go with Ra and use your priests to empower military buildings. Isis boosts population cap and grants economic bonuses. This is very bad for whoever's on the receiving end. And Set has stronger slingers and the ability to summon cheap animals to fight.
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* Trying to [[Zerg Rush]] in ''[[Age of Wonders]] II'' against the CPU opponents is not typically a good idea as the CPU will try to keep construction pace with your own army size. Additionally, the size and strength of the opposing force units is a major factor in the CPU determining what kind of threat and response level it will assume but it focuses heavily on quantity.
** Generally the CPU will reliably fund three or four full stacks of units that stay together and defend its territory based around a Hero unit if given the chance to assemble the forces. This army descending upon you from out the [[Fog of War]] can be quite off-putting.
** Races that have low-level units with debilitating attacks (Draconians, Goblins, Shadow Demons and Syron) can spam those, but after they clear out weaker neutrals, reinforcing them with something tougher quickly becomes increasingly necessary.
* A favorite tactic of [[The Horde|the darkspawn]] in ''[[Dragon Age]]: Origins''. Especially pronounced in the run-up to the [[Final Battle]] in {{spoiler|Denerim}}, in which many fight scenes will just consist of dozens upon dozens of darkspawn (most of them [[One-Hit-Point Wonder]] "grunts") pouring in toward your party from somewhere offscreen.
* ''[[Galactic Civilizations]]'': the AI has a soft spot for swarms of fighters and frigates. This tends to work well right up until the largest size of vehicle comes into play, at which point the path from [insert your homeworld] to [insert enemy homeworld] becomes littered with the husks of burning ships.
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* This is the main use of the secondary weapon of the Ur-Quan in ''[[Star Control]]'', which launches waves of weak fighters at the enemy. The Orz marines can also be used this way.
** The way homeworlds and other important worlds are defended in ''Star Control II'' also qualifies. They are literally just infinite swarms of the respective alien races' ship designs.
* ''[[Stars!]]'' has a variation with "chaff" tactics in late game [[AI Breaker|exploiting tactical AI]]'s preferencepreferences toin attacktarget theselection nearest(reports targetvary, but chaff both [[Glass Cannon|has high rating/durability ratio]] and requires disproportional amount of B to build). Missile ships are rushed by a vast stack of small beam ships - very cheap and light (which allows to churn them out at every planet with a dock and gate to the frontline planets), at the price of being weak and each having less Armor than advanced missiles do damage. It's a bait, with relatively few proper beam warships right behind it -wasting most of the damage done by missiles (expensive to build, which limits the numbers), missileswith isrelatively wastedfew proper beam warships following it (even beam capships are not very fast). Sure, "chaff" gets killed, but the swarm absorbs hits and gets closer, with untouched heavy beam ships right behind it - and once they are in range, it's their turn to massacre missile ships. The remaining chaff gets some shots too, and their many beam weapons help to clear minefields, but neither is their primary purpose, just a bonus. It's a part of [[Tactical Rock-Paper-Scissors]] (Missile Ships > Beamer Ships > Beamer Ships screened by Chaff > Missile Ships).
* ''[[Kinnikuman: Muscle Fight]]'': Benkiman can summon a horde of his fans in one of his supers, who proceed to trample his foe. The attack hurts a lot unless the foe blocks. Sunshine can turn into New Sunshine and summon a legion of sand grunts to run over his foe.
* The Summon Raging Spirit spell in ''Path of Exile'', a very cheap and spammable spell that summons tiny flying minions (up to 20 at a time per player by default) that can rapidly overwhelm and get in the way of enemies. Excellent against most grunts, but loses part of its utility against bosses (they can't be body-blocked by non-players and most of them have area-of-effect skills that can't be intercepted).
 
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