Zerg Rush/Video Games: Difference between revisions

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** Also present in the game are the Chinese race, whose main bonus is instant villagers. Depending on Age, villagers can be upgraded to simple military units. This makes for a semi-effective ''anti'' Zerg Rush tactic, as a Chinese player with adequate resources can spam their city with villagers up to their population cap. Which can mean several ''hundred'' instant soldiers.
** There is also the upgrade "Artificial Intelligence": All units are created instantaneosly, regardless of power or cost in resources. (Assuming you can pay, otherwise it doesn't work at all)
* The Mordor faction in the ''[[The Lord of the Rings]]: Battle For Middle Earth'' [[RTS]] is a prime example. Their basic unit is weak but free and comes in large groups. An even more extreme example is the Orc Labourer from the Isengard faction, an unarmoured orc wielding a woodcutter's axe. They each take up 1 command point, in a game where the command point cap is usually 300 ''at the very least''.
** This very much applies to the armies of Mordor (and to a ''slightly'' lesser extent Isengard) in the original novels as well. Sauron is practically the poster boy (poster-Eye?) for the 'plenty more where they came from' school of evil strategy. His Orcs are clumsy, cowardly fighters and only effective in huge numbers, especially against skilled warriors like (most of) the Fellowship.
* Scout rushes are a frequently-suggested (if rarely-executed with more than 3 Scouts) strategy in ''[[Team Fortress 2]]''--Scouts can reach the objective before any other class and have twice the capturing power at the cost of lower firepower and health.