Zombie Apocalypse: Difference between revisions

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*** Multiple maps show that almost all the evac centers in the US have been overrun or aren't evacuating anymore. In Crash Course, the New Orleans, Midwest, and Allegheny Forest outposts are still up and running. In Dead Center, only New Orleans and the Midwest are left. The entire United States has been overrun in 2–3 weeks.
**** Of course, by the time you reach New Orleans in The Parish campaign, it seems to be largely overrun and abandoned, too. Bill says "As far as we know, zombies can't swim", so it's possible that islands are still safe, as long as air travel didn't bring The Infection to them.
* ''[[Space Pirates and Zombies]]'', of course. You are [[Space Pirates]]! There are Zombies! What more is there to say? Well, actually, there is quite a lot to say, as the Space Pirates have got to wonder why there are no sentient alien species to speak of... then they {{spoiler|[[ChekovChekhov's Gun|open the Titan Gates]], which they'd known about for quite a time, and all hell breaks loose because of ''them''. True, they are Space Pirates, the [[Recycled in Space|terrors of the Seven Sectors]], but that's no reason for them to doom all of Humanity to a zombie fate, like ''all the other sentient species before them.'' Yes, the Zombies were waiting in the center of the Galaxy for the next species, and it it weren't for the Space Pirates' efforts, they probably would have assimilated all of Humanity.}} [[A Fate Worse Than Death|What a way to go.]]
* ''[[Project Zomboid]]'' has Knox County being overrun by zombies with you in the middle of it. Developers state in later versions of the game, later (provided you survived that long) the zombies spread worldwide, with repercussions ingame such as no electricity for ovens or refrigerators.
* Both ''[[Vidao Game/Doom|Doom]]'' and ''[[Quake]]'', in both cases supernatural (and in neither case the main threat to humanity). In the former game, the zombies were undead foot soldiers (a few pistol shots would do one in permanently), still using the firearms they had been carrying in life (though ''Doom 3'' introduced more regular walking corpses, which were originally intended to keep getting up as long as their corpse was intact, as revealed in a leaked beta; this was dropped from the final version because the Ragdoll Physics added to their deaths made it impractical). In the latter the zombies were shambling long-dead corpses in the Russo mould (nothing short of dismembering them with explosives would keep them down), though much more easily killed "grunts" more like the ''Doom'' zombies were found in the early levels of each episode (these may well have been still living, but possessed or otherwise mind-controlled). The ''Wolfenstein 3D'' games also had re-animated corpses as enemies, these created by Nazi Mad Science.
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[[Category:Horror Tropes]]
[[Category:Plots]]
[[Category:Zombie Apocalypse{{PAGENAME}}]]
[[Category:Apocalyptic Index]]