Zombie Gait: Difference between revisions

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** ''[[28 Days Later]]'', although they're actually [[The Virus|"infected"]] and not the undead, but close enough...
** ''[[28 Days Later]]'', although they're actually [[The Virus|"infected"]] and not the undead, but close enough...
*** ''[[Zombieland]]'' seems to run off a similar virus, albeit one that is a mutation of Mad Cow Disease rather than an experimental serum.
*** ''[[Zombieland]]'' seems to run off a similar virus, albeit one that is a mutation of Mad Cow Disease rather than an experimental serum.
** And the sprinting zombies from the ''[[Dawn of the Dead 2004]]'' remake.
** And the sprinting zombies from the ''[[Dawn of the Dead (2004 film)|Dawn of the Dead]]'' remake.
*** It's also important to note that what we now call "zombie movies" pretty much started with ''Night of the Living Dead''. Before then, zombies mostly shuffled harmlessly around on Haitian sugar-plantations.
*** It's also important to note that what we now call "zombie movies" pretty much started with ''Night of the Living Dead''. Before then, zombies mostly shuffled harmlessly around on Haitian sugar-plantations.
** Or, for that matter, ''The Return of the Living Dead''.
** Or, for that matter, ''The Return of the Living Dead''.
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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* Walking Dead in [[Deadlands]] RPG are smarter than they look (being demons from hell animating corpses). So they pose as slow, stupid zombies... And then they eat your brain out.
* Walking Dead in [[Deadlands]] RPG are smarter than they look (being demons from hell animating corpses). So they pose as slow, stupid zombies... And then they eat your brain out.
* The last time rules for zombies appeared in ''[[Warhammer 40000]]'', the zombies would always move as if they were going through difficult ground to represent this gait.
* The last time rules for zombies appeared in ''[[Warhammer 40,000]]'', the zombies would always move as if they were going through difficult ground to represent this gait.
* In older editions of ''[[Dungeons and Dragons|Dungeons & Dragons]]'', zombies (but not most other undead) tended to be specifically slower than living beings, which was reflected in such zombie-specific rules as always losing initiative or only getting partial actions each turn. Even in Fourth Edition, which mostly does away with these special-case rules, humanoid zombies tend to have a lower base ground speed than the living—though it's worth noting that for example the gravehound from the ''Monster Manual'', basically a zombie dog, still runs just as fast as a living dog or wolf.
* In older editions of ''[[Dungeons & Dragons]]'', zombies (but not most other undead) tended to be specifically slower than living beings, which was reflected in such zombie-specific rules as always losing initiative or only getting partial actions each turn. Even in Fourth Edition, which mostly does away with these special-case rules, humanoid zombies tend to have a lower base ground speed than the living—though it's worth noting that for example the gravehound from the ''Monster Manual'', basically a zombie dog, still runs just as fast as a living dog or wolf.
* In ''[[Feng Shui]]'', most supernatural creatures (except for ghosts) explicitly ''appear'' to shamble, lurch or hop along slowly, but can actually move at their full speed. It's referred to as "deceptive speed."
* In ''[[Feng Shui]]'', most supernatural creatures (except for ghosts) explicitly ''appear'' to shamble, lurch or hop along slowly, but can actually move at their full speed. It's referred to as "deceptive speed."
* In [[Magic: The Gathering]], MaRo<ref>Mark Rosewater</ref> tried to capture this trope in the Innistrad block<ref>This Block was based on Gothic Horror</ref> by trying to make zombie decks slow, but having lots of creatures.
* In [[Magic: The Gathering]], MaRo<ref>Mark Rosewater</ref> tried to capture this trope in the Innistrad block<ref>This Block was based on Gothic Horror</ref> by trying to make zombie decks slow, but having lots of creatures.
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* The ''[[Resident Evil]]'' series plays this trope completely straight... up until ''[[Resident Evil]] 4''. Los Ganados can run, use weaponry, and speak in complete sentences, and are much more interested in killing Leon than eating his flesh. [[Justified Trope|Justified]] in that Los Ganados are not actual zombies, but {{spoiler|parasite-infected villagers controlled by the leader of an evil cult.}}
* The ''[[Resident Evil]]'' series plays this trope completely straight... up until ''[[Resident Evil]] 4''. Los Ganados can run, use weaponry, and speak in complete sentences, and are much more interested in killing Leon than eating his flesh. [[Justified Trope|Justified]] in that Los Ganados are not actual zombies, but {{spoiler|parasite-infected villagers controlled by the leader of an evil cult.}}
** Also, the first Crimson Head the players encounter in [[Remake]], which also scatters the powered-up zombies about {{spoiler|Crimson Heads are made if the zombie was disabled but not killed. Only headshots with a shotgun or lighting a zombie's body on fire will prevent a Crimson Head from forming.}}
** Also, the first Crimson Head the players encounter in [[Remake]], which also scatters the powered-up zombies about {{spoiler|Crimson Heads are made if the zombie was disabled but not killed. Only headshots with a shotgun or lighting a zombie's body on fire will prevent a Crimson Head from forming.}}
** A few of the zombies in [[Resident Evil 3 Nemesis]] can move at a brisk pace.
** A few of the zombies in [[Resident Evil 3: Nemesis]] can move at a brisk pace.
* The MMO ''[[Urban Dead]]'' both plays this straight and averts this - zombie characters walk only half as fast as human characters until they buy the Lurching Gait skill.
* The MMO ''[[Urban Dead]]'' both plays this straight and averts this - zombie characters walk only half as fast as human characters until they buy the Lurching Gait skill.
** ''Urban Dead'' also plays the zombie groan straight. Feeding Groan is a purchasable skill that can only be used while in the same room as human characters, and is heard farther away when more humans are present. The most common use of it is to alert other zombies as to the whereabouts of juicy brains.
** ''Urban Dead'' also plays the zombie groan straight. Feeding Groan is a purchasable skill that can only be used while in the same room as human characters, and is heard farther away when more humans are present. The most common use of it is to alert other zombies as to the whereabouts of juicy brains.
* The ReDeads of ''Zelda'' franchise (most notably ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'', and their reincarnations, Gibdos, in ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'') both play this trait straight and avert it: they walk slow as molasses, usually accompanied by a low kind of thrum sound, and then they SHRIEK and [[Video Games/Nightmare Fuel|as you're paralyzed, they reach and set about apparently RAPING you.]]
* The ReDeads of ''Zelda'' franchise (most notably ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'', ''[[The Legend of Zelda: The Wind Waker|The Legend of Zelda the Wind Waker]]'', and their reincarnations, Gibdos, in ''[[The Legend of Zelda: Majora's Mask|The Legend of Zelda Majoras Mask]]'') both play this trait straight and avert it: they walk slow as molasses, usually accompanied by a low kind of thrum sound, and then they SHRIEK and [[Video Games/Nightmare Fuel|as you're paralyzed, they reach and set about apparently RAPING you.]]
* Ordinary Sims allow commands to walk, run or skip to a certain location. In ''[[The Sims]] 2: University'', Sims that have been brought [[Back From the Dead]] as zombies can only "shamble."
* Ordinary Sims allow commands to walk, run or skip to a certain location. In ''[[The Sims]] 2: University'', Sims that have been brought [[Back from the Dead]] as zombies can only "shamble."
* [[Half Life]]'s zombies follow this trope; in HL2 however they do have fast zombies along with the slower types.
* [[Half Life]]'s zombies follow this trope; in HL2 however they do have fast zombies along with the slower types.
* In the recent zombie invasion stage in ''[[World of Warcraft]]'', players infected by the virus become zombies...who move very, very slowly. However, they do have an ability, "Lurch!" that removes snares and other movement-speed reducing effects, and allows you to run for a short period of time. Additionally, they have "Zombie Groan!" which draws near-by NPC zombies to you, as long as they are not in combat.
* In the recent zombie invasion stage in ''[[World of Warcraft]]'', players infected by the virus become zombies...who move very, very slowly. However, they do have an ability, "Lurch!" that removes snares and other movement-speed reducing effects, and allows you to run for a short period of time. Additionally, they have "Zombie Groan!" which draws near-by NPC zombies to you, as long as they are not in combat.
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== Web Comics ==
== Web Comics ==
* Lampshaded in [[Bug (webcomic)|Bug]]: [http://www.bugcomic.com/comics/zombie-week-4/ "Quick! Everyone] '''[http://www.bugcomic.com/comics/zombie-week-4/ saunter]''' [http://www.bugcomic.com/comics/zombie-week-4/ away!"]
* Lampshaded in [[Bug Martini|Bug]]: [http://www.bugcomic.com/comics/zombie-week-4/ "Quick! Everyone] '''[http://www.bugcomic.com/comics/zombie-week-4/ saunter]''' [http://www.bugcomic.com/comics/zombie-week-4/ away!"]
* ''[[The Cyantian Chronicles]]'' averts this hard. The Cyantian Fox, a little smaller, slimmer, and much faster than a human, becomes a fast attack feral harbinger of death if infected with [[The Virus|The Plague]], a government "experiment" [[Gone Horribly Wrong]]. While the infected die rather quickly, there is a day or two of instinctively running around mauling everything that moves. Those that were lucky enough to fight off the infection died from their wounds inflicted by the others. It is so effective that 99.94% of the entire Fox population gets wiped out in their empire.
* ''[[The Cyantian Chronicles]]'' averts this hard. The Cyantian Fox, a little smaller, slimmer, and much faster than a human, becomes a fast attack feral harbinger of death if infected with [[The Virus|The Plague]], a government "experiment" [[Gone Horribly Wrong]]. While the infected die rather quickly, there is a day or two of instinctively running around mauling everything that moves. Those that were lucky enough to fight off the infection died from their wounds inflicted by the others. It is so effective that 99.94% of the entire Fox population gets wiped out in their empire.
* Averted in ''[[Hanna Is Not a Boy's Name]]'' -- {...}, the zombie, walks like a normal person, but occasionally seems to have faster reflexes than a normal person.
* Averted in ''[[Hanna Is Not a Boy's Name]]'' -- {...}, the zombie, walks like a normal person, but occasionally seems to have faster reflexes than a normal person.