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{{quote|''"You know, some people feel like they haven't 'beaten' the game until they found every single available token. But I think that's just unnecessary padding." ''|'''Ultimate [[Deadpool]]''', ''[[Spider-Man: Shattered Dimensions]]''}}
 
Way of [[Fake Longevity|extending potentially short gameplay]] almost but not quite infinitely by setting completed tasks (such as [[Gotta Catch Em All|collecting a certain number of items]] and doing optional [[Sidequest|sidequestssidequest]]s) as a percentage, sometimes given explicitly. This feeds into the obsessive nature of the player.
 
Gamer opinion regarding this mechanic is roughly divided between those who feel that the goal should be easy for all players to obtain and those who believe it must be difficult enough for only a few players to reach it during the game's lifetime. It is always [[Serious Business]], however.
 
One does not usually need 100% to beat the game, but often will be rewarded with things like [[Golden Ending|proper endings]], infinite ammo, or "the making of" videos. Other times, you receive [[Cosmetic Award|nothing but the satisfaction of putting so much time into completing everything in the game]]. This can get tedious however, especially if the game has several [[Empty Room Psych|Empty Room Psychs]]s or [[Missing Secret|Missing Secrets]]s. Or some [[And Your Reward Is Clothes|spiffy new outfits.]] [[A Winner Is You|Or a very weird picture congratulating you]].
 
Occasionally, this is humorously extended way past 100%. See also [[100% Heroism Rating]]. Often related to [[Gotta Catch Them All]]. For the items a game requires you to collect to achieve this, see [[Pickup Hierarchy]].
 
The trope has become more popular with the rise of [[Xbox 360|Achievements]] and [[PlayStationPlay Station 3|Trophies]], allowing the player to not only get one hundred percent completion, but [[Bragging Rights Reward|show everyone online that they did]].
 
Have fun finding the [[Last Lousy Point]].
 
See also [[True Final Boss]].
 
{{endingtrope}}
 
{{examples}}
 
== Internet Series ==
* Jirard Khalil, a.k.a. "The Completionist," does 100% completions on video games, and does humorously informative videos about them on Youtube[[YouTube]], completing games like ''[[Catherine]]'' and ''[[Super Meat Boy]]''. ( http://www.youtube.com/user/ThatOneVideoGamer )
 
== [[Video Games]] ==
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** Not to mention the museum, or the town models.
** Or what about having your freaking house paid off, completely. Having your town weed free for a month, or having your house given a perfect score for style? Most of these things give you furniture in the end, but for some people accomplishing them is its own reward.
* ''[[Ace Combat]] Zero: The Belkan War]]'' had this by way of getting all Ace Records, buying all weapons and aircraft, and beating the game on [[Nintendo Hard|Ace difficulty]] with S ranks in each mission. [[And Your Reward Is Clothes|Doing so makes Ustian flags appear in the hangar]].
* ''[[Airforce Delta]] Strike'': Get all the endings and unlock all the bonus planes.
* The ''[[Armored Core]]'' series of games usually have hidden parts for your [[Humongous Mecha]] in some stages along with getting [[Rank Inflation|graded]] for beating the stage. There's also a combat arena in most games which also net you parts. Then and some games even count your mission complete/fail ratio. So getting 100% can take some time and true 100% means [[Nintendo Hard|you can't screw up once]]. Getting 100% usually gets you more parts. But the Armored Core series has a lot of [[Mission Pack Sequel]] games [[Capcom Sequel Stagnation|between next instalments]] so it means something in the end. Armored Core for Answer takes the cake by getting 100% nets you an [[Cosmetic Award|emblem.]] Then again {{spoiler|it's Nineballs emblem the game series [[Memetic Badass|memetic]] [[That One Boss]].}} Also in universe some of the characters have 100% mission success rates, but that doesn't mean anything.
* ''[[Assassin's Creed]] 2'' has both the Monteriggioni value and the Synchronization stat; the former represents collectibles and progress. Scoring all the collectibles (all armors, weapons, paintings, feathers, etc.), clearing the story (to get the last assassination target portrait), and maxing out all the renovations to the town will result in the "Podesta of Monteriggioni" Achievement/Trophy (at 80% completion), a regular income of 15,000 florins every 20 minutes and a maximum of 60,000 florins that you can store. Synchronization on the other hand represents overall completion -- whichcompletion—which in addition to the above, and "synchronizing" with every Viewpoint, seems to require that you clear ''every'' possible mission, which may include the DLC ones.
* The reward for Hundred Percent Completion in ''[[Backyard Sports|Backyard Skateboarding]]'' is...a board.
* In ''[[Banjo-Kazooie]]'', collecting 100 Jiggies will extend the ending, where Mumbo shows you three secrets and talks about Banjo-Tooie.
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** ''[[Donkey Kong Country Returns]]'' also has 200% as its maximum amount. However, the only things that count towards completion percentage are the Kong letters (since you need them all to open all the stages) and completing said stages {{spoiler|and then completing them again in Mirror Mode}}. Puzzle pieces and Time Attack medals don't factor in.
* ''[[Doom]]'' had several goals to shoot for per level: a time target, monsters killed, and secrets found. On Nightmare difficulty, however, monsters would respawn, making it possible to get more than 100% monsters killed, and at least one 'DOOM construction kit' actually advocates creating a 'secret area' that the player can't reach, to keep them coming back to look for [[Last Lousy Point|'that last 10 percent']].
** This is actually carried forward -- minusforward—minus the respawns -- fromrespawns—from id's previous game, ''[[Wolfenstein 3D]]''.
* ''[[Dragon Age]]: Origins'' has the "Easily Sidetracked" achievement for completing 75% of all side-quests (no ordinary feat, considering it's a [[BioWare]] game) and the "Traveler" achievement for visiting ''every'' location in the game. The stage of the [[Final Battle]] counts as one.
* A gamer finished up [[Dragon Quest]] IX with a 100% completion rate. Amount of hours played? 773 HOURS.
* The fifth ending of ''[[Drakengard]]'' requires that you collect every weapon in the game first, which is completely arbitrary as what weapon you have equipped [[Unexpected Gameplay Change|doesn't even matter]] to the plot of this ending. And the ending itself is rather [[Dropped a Bridge on Him|anticlimactic.]]
** [[Nie RNieR]] (which takes place in the future of the fifth ending) uses the same formula for getting all the endings, but the weapons are infinitely easier to get. Unlike Drakengard however the endings are more climactic and all [[Tear Jerker|Tearjerkers]].
* ''[[Final Fantasy X-2]]'' is the only game in the series that scores players based on how much of the game they've completed, and it's notoriously sadistic about it—miss a single obscure, time-sensitive quest, pick the wrong option in an arbitrary choice, neglect to sleep at the [[Trauma Inn]] at least once a chapter ''even though it serves no gameplay purpose'', or even ''skip a cutscene'', and you lose any hope of 100% completion. Fortunately, your completion percentage will carry over to a [[New Game+]].
** ''[[Final Fantasy VII]]'' had the Master materia; collect and master one of every kind of materia of a particular type, and you would be rewarded with a single materia that gives you all of the capabilities of all the rest of them combined, giving you more options in combat than you could possibly have otherwise. The optional bosses might count, though they generally don't give you any items that you couldn't get somewhere else.
** Getting the highest clan rank in ''[[Final Fantasy XII]]'' requires you not only to kill every mark, but also to complete the Sky Pirate's Den, the game's proto-achievement list. Among the achievements are things like encountering every monster in the game (including all the rare monsters), triggering every Quickening finisher at least once and having visited every section of every game area (thankfully excepting the ones you can't return to.)
** Rewards for completing side quests are becoming more popular in Final Fantasy; ''[[Crisis Core]]: [[Final Fantasy VII]]'' featured 300 extra missions that needed to be done for full completion of the game, not to mention many a [[Guide Dang It]] side quest. The reward is a literally God-level Zack, though. New entry to the series ''[[Dissidia Final Fantasy]]'' features an achievement system with some very obvious goals such as completing each character's story line and number of battles fought, along with some obscure ones such as distance traveled across the game's maps and how high you can raise your luck level, to make 150 "missions" in all.
** ''[[Final Fantasy XIII]]'', being on the [[PlayStationPlay Station 3]] and 360, supports Trophies/Achievements, which provides a percentage figure to work towards. To get all of the trophies, you will have to (among other things) earn a five-star rating on all 64 Marks, and acquire every weapon and accessory in the game (not all at the same time, but you have to have had at least one of every unique item at some point). Given the game's Upgrade system, this means not only acquiring all of the basic weapons and accessories, but also leveling them up.
** With ''[[Final Fantasy IX]]'''s Tetra Master, getting perfection in the form of a perfect Collector's Rank of 1700 is insane. To do this, you have to collect all 100 card types (and you can only have 100 cards total at a time). On top of that, you have to "level up" your cards by using them enough so that they all have an attack type of A, and ''have a different pattern of attack arrows on each one''. Your reward for doing this, however, is very disappointing. {{spoiler|"Would you like to discard?" is superimposed over the other text in the card menu. Yes, that's right, for all your hard work, you get a glitch}}.
** One bit of 100% Completion in [[Final Fantasy IV: The After Years]] devolves into [[What the Hell, Player?]] territory. To complete the bestiary, you have to {{spoiler|kill [[An Ice Person|Shiva]], [[Wizard Beard|Ramuh]], [[Multi-Armed and Dangerous|Asura]], [[Cool Old Guy|Leviathan]], and [[Instant Awesome, Just Add Dragons|Bahamut]] instead of rescuing them from the [[Big Bad|Big Bad's]] [[Brainwashed and Crazy|control.]]}} You're a heartless bastard if you're proud to kill {{spoiler|Rydia's}} family, AGAIN, just to fill a few blank entries.
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* ''[[Fire Emblem]]'' had the Support Conversations page, which while you were working towards 100% completion, would reveal backstory of the characters whose supports you unlocked. The problem with this is that in order to fill the page to 100%, you'd have to play the game several times over, because each character could only have five support conversations in one playthrough. Not only that, but occasionally you'd be forced to pick a sub-optimal support to complete the page, thereby denying you the stat bonuses you could use. And in some games with this feature, there would be occasions where you could only pick one character and be forced to lose your chance at recruiting another.
* The first ''[[Galaxy Angel (video game)|Galaxy Angel]]'' had, along with a set of CGs for every available girl, a secret set for Shiva, which accompanied [[The Reveal]] of the true identity of the White Moon's heir. Of course, getting them all made the next game make a lot more sense, as Shiva's secret was common knowledge in the game by ''Moonlit Lovers''.
* Achievements in Xbox 360 games can be completely ridiculous. For example, [[100% Completion]] of the Achievement list for ''Gears of War'' required you to get 10,000 kills in ranked matches to get the "Seriously..." achievement. The sequel increases the number to 100,000 but makes it much much easier by letting you get your kills in campaign mode.
** ''[[Gears of War]] 3'' takes this to absurd levels. "Seriously 3.0" requires the player to reach level 100 and get ''every'' gameplay medal at its maximum score. Note that some medals require achievements on certain difficulties that Xbox Live public matches don't support. For example, the "I'm a Beast!" medal requires the player to succeed on all 12 waves of Beast Mode on Insane difficulty--butdifficulty—but only Private matches can have their difficulty set to anything other than "Normal."
*** On top of this, the player must also get 1000 kills with all six starting weapons, 500 kills with every other weapon (VS matches ''only.'' Campaign and Horde do ''not'' count), win 100 matches of Capture the Leader as the Leader ''without ever getting captured once'', complete every non-PVP gametype on the highest possible difficulty, and more-or-less master every game type. Oh, they must also [[Arson, Murder, and Jaywalking|play as a female character in 500 matches]].
* The ''[[God of War (series)|God Of War]]'' games kinda have this in terms of unlockables. Each one is locked in the main menu and it tells you exactly what you need to do to unlock it. This varies from completing that game's challenge mode to completing the [[Harder Than Hard]] difficulty. Good luck with that.
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* ''Graffiti Kingdom'''s story portion is relatively easy to get through, but obtaining all the attacks and monster cards can be [[Guide Dang It|insanely tough at times]]. (How were you supposed to figure out that defeating a certain number of frogs on that bridge would cause the only monster in the game with Poison Breath to appear?) The only thing you get for obtaining everything is the ability to create anything you want and see all the enemy models in detail.
* The ''[[Gran Turismo]]'' series of games is demanding enough to achieve 100% completion on, but ''Gran Turismo 2'' was especially noteworthy—due to a rushed port job, it was only possible to recieve a maximum of 98.2% Completion on the official status screen! Sony fixed this, however, and offered replacement discs to people who bought the first run of GT2.
* ''[[Grand Theft Auto]]'' games often give neato whiz-bang prizes for completing 100% of all the optional tasks, tests, and races. All the required tasks for plot completion total around 20%. In ''[[Grand Theft Auto: San Andreas]]'', the player's childhood home in Ganton is upgraded with spawns for a Rhino tank and a Hydra jump jet.
** In ''[[Grand Theft Auto Vice City]]'' you get infinite ammo, upgraded health, maximum armor, the ability to recruit two gang members and a t-shirt that says, "I beat ''Grand Theft Auto Vice City'' and [[Lampshade Hanging|all I got was]] [[And Your Reward Is Clothes|this lousy t-shirt]]." Oh, and an easily accessible Hunter helicopter - toughly armoured and armed with infinite double missiles and a chaingun.
** In ''[[Grand Theft Auto IV]]', getting 100% only removes the ammo cap.
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** In the DS versions, though, it's made tougher by the fact that in vehicle levels, in order to get a minikit piece, ''[[No Death Run|you must not die]]''.
** This is made easier when you find the 'Invulnerable' red brick. Then you can't die no matter what you do.
** The PC version of ''[[LegoLEGO Rock Raiders]]'' features a cinematic of the LMS ''Explorer'' getting its engines charged up and heading home, one that plays when the player gets a score of 100% on every level. But because one level doesn't contain enough energy crystals to meet its crystal requirement, it's impossible to see the movie without digging through Program Files.
* The [[Loco Roco]] games have a goal of obtaining 20 LocoRoco in each level (which is tougher than it sounds), as well as excessive [[Randomly Drops]]-[[Level Grinding]] to completely build the MuiMui house.
** One of the LocoRoco 2 unlockable levels seems to assume that people are going for [[100% Completion]], much like a Yoshi's Island GBA-exclusive level is (see its entry below). The goal is just downstream (really), while the challenge comes in [[Wreaking Havok]] upon realistic [[Jump Physics]] to obtain all 20 LocoRoco.
* ''[[Luminous Arc 2]]'' got this, with guild missions, Final Intermission CGs, as well as the Hot Spring Intermissions...
* The first ''[[Mana Khemia]]'' keeps track of how much of the encyclopedia you've filled in. Scaning every enemy, including the ones that only appear in certain endings and the [[Bonus Level of Hell|Bonus Dungeon of Hell]], and collecting/synthing every item gets you a [[Bragging Rights Reward|rumor that adds 30 to everyone's stats]]. This is made more frustrating by the fact that the bonus dungeon [[Game Breaking Bug|locks up on a regular basis]].
* The ''[[Mario Kart]]''series usually rewards you with extra karts, characters, and tracks when you start getting gold trophies in each cup. The series starts to ramp up the unlockables requirement by not only forcing the player to get [[Rank Inflation|star ranks]] in each cup, but players area also forced to do this for ''every cup in every engine class'', which means you will be playing the same 4 to 5 cups at least 4 times each just to get everything.
* ''[[Mass Effect]]'' has Achievements (see Xbox 360) that provide hidden Gamerpics or damage bonuses with certain weapons.
** Specifically, there are the "Completionist" achievement (acquired by completing most of the game -- notgame—not actually 100%, but including most of the sidequests), and the six different ally achievements, which require you to have a particular character in your squad for almost all of the game. The achievement for Liara is particularly tough to get, since you have to deliberately avoid sidequests in the early part of the game so you can advance the plot enough to rescue her first, then go back and do the quests you avoided once you have her on your team.
*** Of those six ally achievements, the [[Arbitrary Headcount Limit]] will likely prevent you from achieving more than two at once, meaning you'll need at least three playthroughs to get those. This is just as well, since you'll need more than one playthrough in order to get the Power Gamer achievement (reach level 50) and likely more than two to get the Extreme Power Gamer achievement (reach level 60). The game does have [[New Game+]], but there are also achievements for heavily using certain abilities which aren't available for all classes. You'll probably need to play through the game at least four or five times in order to get all of the achievements.
** Even aside from these metagame achievements, there are several in-game [[Collection Sidequest|Collection Sidequests]]s that require you to visit a large fraction of the explorable galaxy and often go out of your way when exploring uncharted worlds in order to complete them. Similarly the "Scan the Keepers" sidequest, which while confined to a single large space station, requires exploring nearly every nook and cranny of said station.
* In ''Maximo'', there is a secret level named "Mastery" that requires you to get 100% completion to enter.
* In ''Medieval 2: Total War'', completing the Long Campaign is basically the highest achievement you can get, it involves taking over about one third of the known (at the time) world, and as a reward you get a victory cutscene. However it is possible to continue playing, and take over the entire known world (this takes a LONG time), and what do you get for this? Nothing, the game just keeps going, but with no-one left to fight. Oh the futility of war.
* In ''[[Mega Man Powered Up]]'', if you chose to play through the game in New Style, you can play through 13 stages in all. Not too bad, right? Then there are the [[Difficulty Levels]], which are 3 in all. And it's available in all the stages, totaling up to 39 possible stages. Not daunting enough? Now factor in every [[Secret Character]] in the game: [[Absurdly Sharp Blade|Cut Man]], [[The Big Guy|Guts Man]], [[An Ice Person|Ice Man]], [[Mad Bomber|Bomb Man]], [[Playing with Fire|Fire Man]], [[Shock and Awe|Elec Man]], [[Clock King|Time Man]], [[Uncle Tomfoolery|Oil Man]], [[Brought Down to Normal|Mega]], [[Robot Maid|Roll]], and [[Ensemble Darkhorse|Proto Man]]. That's twelve characters in all (Mega Man, Mega Man S, and Mega Man C are all considered the same character, as is Roll and her various costumes). Combined with the aforementioned stages and difficulty levels, you'd end up with '''''468 stages''''' to complete to achieve 100%! Old Style? No difficulties, no additional characters, all you have to do to get 100% here is to clear all 10 stages. That's it.
* ''[[Mega Man (video game)|Mega Man]] 10'' takes this approach literally, giving you a percentage number that corresponds with how many challenges you have completed. The normal game is relatively short, and will take 5 or 6 hours to complete, less for Mega Man veterans. But the challenges will take many more hours to complete. Essentially, the game doubles or triples in length if you go for [[100% Completion]]. Getting a 100% requires you to beat all challenges with a Gold Medal, which requires you to beat each challenge without [[No Damage Run|taking any damage]], among other things. Your only reward for doing this is showing an [[Rank Inflation|S Rank]] on the challenge screen.
* Completing all 300 missions in ''[[Metal Gear Solid]]: [[Mission Pack Sequel|VR Missions]]'' will show a [[Sequel Hook|picture of Metal Gear Ray]], the mecha from [[Metal Gear Solid 2: Sons of Liberty|the next game]], which cannot be seen again once you save your progress after seeing it.
** ''[[Metal Gear Solid 3: Snake Eater]]: Snake Eater'' has two special items for the completionist in you. The first is the Infinity Facepaint, only awarded to those who finish the game with a perfect score or capture a small invisible animal and keep it alive until you finish the game. The other is the Stealth Camo, only rewarded to those who go through the whole game without killing anyone or being spotted or to those who can find 64 tiny, really well-hidden green frogs scattered around the game.
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** Players of ''Metroid Prime Trilogy'' can get a whopping 300% completion, or 100% per game.
* ''[[Nethack]]'' is a difficult enough game to begin with, but in addition it has conducts, which forbid key strategies in the game such as praying, reading, eating, and killling a monster directly. There is also extinctionism, in which you kill ''all'' of the monsters in the dungeon (they stop reappearing when you kill enough). 100% completion would be ascending while keeping all these conducts, achieving full extinction, and getting a final maximum score of 2147483647. This has never been accomplished and probably never will be (some [http://nethackwiki.com/wiki/Notable_ascensions have come close])
* Going so Over the Top in this regard it's not funny, ''[[No More Heroes]]'' for the Wii features a set of "trading cards" that the player can collect. There are 50 cards on the first run through of the game, each bearing the picture of a wrestler's mask. There are in reality a total of 150 cards in the game, ''which must be replayed a minimum of three times from clear files'' to achieve [[100% Completion]]. This fits in with the game's over-the-top nature, as the "hero" is a obsessive ''otaku''.
* The [[Oddworld]] games give you a bonus ending if you save all the mudokons in the game.
* In ''[[Okami]]'', collecting all 100 Stray Beads nets you a [[Game Breaker]] for your [[New Game+]]. Completists will also want to acquire at least one of every type of fish and treasure as well as feed 100% of all animals. On the topic of that last one, there is one dog that can be [[Lost Forever]], though it's not out of the way. {{spoiler|When you go to the past Kamiki Village, feed the dog in the village.}}
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* Subverted in ''[[The Path]]'': It isn't possible to collect all items on any run-through with any single girl, and because some events unlock items and events only accessible by another girl, it's not possible to get 100% completion on the first complete playthrough. And even after collecting all secret flowers and inventory items, visiting every site, unlocking every secret room, and encountering The Wolf with all girls, the player is rewarded with a purely arbitrary, semi-random letter grade between D and B...you can never get an 'A' and there will always be some items counted as not discovered.
* Maxing out all your social links in ''[[Persona 3]] Portable'' or ''FES'' gives you the colorless mask. With that, once you reach level 99, you can fuse Orpheus Telos, a [[Palette Swap]] of your first persona, but one that is strong against every attack in the game (except Almighty attacks), and can inherit any move in the game. With a lot of work, time, and intensive planning, you can create persona with the eight best moves in the game, which would normally require 8 different persona. Of course, maxing all the social links requires an absolutely perfect understanding of the games relationship sim mechanics, and fighting normal gamer instincts to move the plot forward for as long as possible, as you just don't have the time to succeed otherwise. Or in other words: a [[Guide Dang It|guide]]. He is also necessary to get 100% of the persona compendium, meaning you've had every persona at least once, although achieving that gives you absolutely nothing. Completing all of Elizabeth's side quests gets you nothing, but completing certain ones are necessary to get all the items and persona in the game.
* The Trophy system for [[PlayStationPlay Station 3]] games (which works similarly to Xbox 360's Achievements) has a whole tier—Platinum—that represents collecting every other trophy in the game. In some games, there is a separate trophy for completing 100%.
* Taken to ridiculous levels in ''[[Pokémon Ruby and Sapphire]]''. [[Gotta Catch Them All|Completing your Pokédex]] means trading across [[One Game for the Price of Two|seven different games and two systems]]: ''FireRed'', ''LeafGreen'', ''Ruby'', ''Sapphire'', and ''Emerald'' on the [[Game Boy Advance]], and ''[[Pokémon Colosseum]]'' and ''XD: Gale of Darkness'' on the [[Game Cube]]. After that, going to Nintendo events is required for the infamously impossible-to-catch Mew, Celebi, Jirachi, and Deoxys (though Celebi can be obtained without an event in Japan), although these Pokémon aren't required for the game's recognition and you'll still get the diploma without them.
** Completing the Pokédex just awards you with a star on your Trainer card. If you really want to get technical, 100% completion would involve the player getting all 5 possible stars on their cards. This includes challenges such as winning a Master Rank Super Contest (DPPt), stealing 50 flags from friends in an underground minigame and winning 100 battles in a row at the Battle Tower (just so you know, after around 50 the game begins fielding teams full of legendaries and cheating like no tomorrow).
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** Except III, in which all you get is the ability to play through the game as the antagonist, though part of the [[Where Are They Now? Epilogue]] changes.
* ''Super [[Bomberman]] 5'' keeps a percentage on your save file, which represents how many of the game's 100 levels you have cleared. Good luck doing this [[Guide Dang It|without a guide]]; not only do you have to be skilled at Bomberman, but you must also figure out the paths to levels you haven't reached yet. The game's highly non-linear. Each stage can have up to five different exits, and boss stages look identical save for the fact that they'll take you to different starting points in the next world.
** After you acheive [[100% Completion]], you can go for [[Rank Inflation|200%]]. It's easier this time around since high-quality powerups will appear more often.
* As stated in the quote, [[Super Mario Bros.|Mario]] has taken to this since ''[[Super Mario 64]]''. In ''[[Super Mario Galaxy]]'', there are 120 stars, but you only need 60 to get to the ending. In fact, several stars are only available after getting the ending the first time. Furthermore, {{spoiler|[[100% Completion]] demands you to get all stars again with Luigi}}. After fighting the final boss again, you unlock Grand Finale Galaxy, for both Mario and Luigi. All in all, you'll have to beat the final boss ''four times'' before you're done, and collect a total of 242 stars!
** ''[[Super Mario Galaxy 2]]'' continues the trend. After beating the game, you unlock the World S. Getting all the stars and Prankster Comet stars across all seven worlds gets you 120 stars. You must then beat the game a second time to unlock the Green Star challenge, which gives you ''another'' 120 stars to collect. Then after that, you unlock the Grandmaster Galaxy, which contains the final two stars. Like the last game, there are 242 total stars.
** [[Super Mario Sunshine]] is probably the hardest 100% to get. Several stars are gotten in levels that can qualify as [[Platform Hell]] and [[That One Level]], obtaining lots of Collectables that is a challenge by itself, and of course you can't get them all until you beat the game. Sunshine might even be harder to get 100% in than Galaxy 2 because of the very gimmicky FLOOD.
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* [[Meat Boy|Super Meat Boy]] has a percentage for each world. Getting 100% in a world means completing all levels (both Light and Dark Worlds) with an A+ rating, defeating the boss, getting all the bandages, and completing all warp zones. There's even an achievement for getting 100% on all worlds. The glitch levels don't count towards percentage, though.
* ''[[Super Smash Bros.]]. Melee'' has nearly 300 trophies (290, plus three special ones), special items that you receive by fulfilling certain conditions in-game. Each trophy is modelled after a character, item, or setting from a Nintendo game, and comes with a little bit of trivia regarding the item it represents.
** ''Brawl'' adds stickers to the mix. SEVEN HUNDRED OF THEM. Oh, and 544 trophies. And 128 challenges. [https://web.archive.org/web/20121101032511/http://www.smashbros.com/en_us/gamemode/various/various35_list.html Here's a list of all the unlockables.]
* Like most ''Tales'' games, ''[[Tales of Symphonia]]'' has an item completion book which records all the items that come into your inventory. It takes two whole playthroughs and going through another 85% of the game before you complete the listing. And that was only if you were very careful in manipulating relationships between characters.
** In addition, there's also the "Monster Book", which records every monster you encounter. Since there is one point where depending on which choice you made at an earlier time the boss is different it will take at least 2 playthroughs to record every enemy. The one good thing is that, contrary to popular belief, you don't need to record all the stats (which requires you to have a certain character use a certain item on each enemy). Your reward? A title for one character.
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* ''[[Katamari Damacy|We Love Katamari]]'' takes this to the point of insanity: beating the game once opens a bonus level in which you are asked to collect ''one million roses'', '''no more than 10 at a time'''. (Thankfully, you aren't required to do this all in one sitting.) Completing this task unlocks {{spoiler|some slight graphical tweaks (roses everywhere) and a new song}}.
** In most Katamari games, there's a catalog of all the items you can roll up, with a brief description of it by the King of All Cosmos. It doesn't contribute to overall game completion and is totally optional, but many completionists strive to fill it in, which can be a very daunting task.
* Most ''[[Wild ArmsARMs]]'' games will offer special Ex. Game rewards for completing particular challenges, such as opening every chest in the game, filling in every spot on the world map, getting to Level 100 with all characters, or beating particular bosses.
* ''[[The World Ends With You]]'' has 22 secret reports, 96 Noise reports, 472 items, and 304 pins to collect (and a [[Speed Run]] [[Boss Rush]] which only counts on tougher difficulties). Completing each set gets you a star rank for that collection and a new character on the save screen. Collecting all the secret reports also unlocks [[The Stinger]].
** Then there's your ESP'er score... You gain one point for each battle cleared and each item bought worth more than 10,000 yen. And you need ''exactly'' 10,000 points in the US version to achieve God rank. One more and you're back down to Demon.
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[[Category:Ending Tropes]]
[[Category:Videogame Culture]]
[[Category:Hundred-Percent Completion{{PAGENAME}}]]
[[Category:Self-Imposed Challenge]]