100% Heroism Rating: Difference between revisions

Content added Content deleted
m (Looney Toons moved page Hundred Percent Heroism Rating to Hundred-Percent Heroism Rating: Adding proper punctuation to page name)
m (Mass update links)
Line 6: Line 6:
These are some of the effects of having a 100% Heroism Rating: [[Famed in Story|people know your name]] (and new quests open up because of it), [[Adam Smith Hates Your Guts|Adam Smith]] orders every shopkeep to give you a discount, an [[Infinity+1 Sword]] or the like, and a [[The Magnificent|fancy title]]. Even the [[Trauma Inn|Trauma Innkeeper]] will ''insist'' on giving you a meal and bed free of charge (after all, you did rescue [[Damsel in Distress|his daughter]] from kobolds, stop the extortion racket targeting him, ''and'' [[Fetch Quest|got him]] a year's supply of wine), and it's all in addition to the [[Video Game Caring Potential|warm glowy feeling inside]] you'll get.
These are some of the effects of having a 100% Heroism Rating: [[Famed in Story|people know your name]] (and new quests open up because of it), [[Adam Smith Hates Your Guts|Adam Smith]] orders every shopkeep to give you a discount, an [[Infinity+1 Sword]] or the like, and a [[The Magnificent|fancy title]]. Even the [[Trauma Inn|Trauma Innkeeper]] will ''insist'' on giving you a meal and bed free of charge (after all, you did rescue [[Damsel in Distress|his daughter]] from kobolds, stop the extortion racket targeting him, ''and'' [[Fetch Quest|got him]] a year's supply of wine), and it's all in addition to the [[Video Game Caring Potential|warm glowy feeling inside]] you'll get.


Compare [[Only the Pure of Heart]]. A ruler (not an adventurer) treated this way has a [[Hundred Percent Adoration Rating]].
Compare [[Only the Pure of Heart]]. A ruler (not an adventurer) treated this way has a [[Hundred-Percent Adoration Rating]].


{{examples|Examples: }}
{{examples|Examples: }}
Line 48: Line 48:
* ''[[Red Dead Redemption]]'' is interesting in that it has both positive and negative consequences for having a high "honor" rating. In law-abiding towns like Armadillo or Blackwater, shops will sell for less and buy for more, lawmen and citizens will overlook most crimes other than murder or bank robbery, jobs pay twice as much, and you have a random chance of encountering a nun who gives you an item that cuts enemy accuracy by 25%. Conversely, in [[Wretched Hive|Theives' Landing]] shops will charge you more and buy for less, you're more likely to get challenged to a duel, and citizens may randomly open fire on you the moment you ride into town.
* ''[[Red Dead Redemption]]'' is interesting in that it has both positive and negative consequences for having a high "honor" rating. In law-abiding towns like Armadillo or Blackwater, shops will sell for less and buy for more, lawmen and citizens will overlook most crimes other than murder or bank robbery, jobs pay twice as much, and you have a random chance of encountering a nun who gives you an item that cuts enemy accuracy by 25%. Conversely, in [[Wretched Hive|Theives' Landing]] shops will charge you more and buy for less, you're more likely to get challenged to a duel, and citizens may randomly open fire on you the moment you ride into town.
* In ''[[Dwarf Fortress]]'', Dwarves love their history, and if your adventurer has done anything noteworthy within range of a fortress embark, they will canonize the player in artworks. As of 3.18, an adventurer acquires renown for slaying beasts and bandits within a single civilization, and will be greeted with respect, even awe if they have high enough reputation to get quests directly from region rulers. As your reputation goes up, you're also capable of recruiting more people to fight with you at once, getting as much as 9 1/2 times as much as a reputation-less adventure could.
* In ''[[Dwarf Fortress]]'', Dwarves love their history, and if your adventurer has done anything noteworthy within range of a fortress embark, they will canonize the player in artworks. As of 3.18, an adventurer acquires renown for slaying beasts and bandits within a single civilization, and will be greeted with respect, even awe if they have high enough reputation to get quests directly from region rulers. As your reputation goes up, you're also capable of recruiting more people to fight with you at once, getting as much as 9 1/2 times as much as a reputation-less adventure could.
* One of the few benefits of a high Swashbuckler Rating in ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' is that NPC shopkeepers- especially on Sailors' Island- will gush over your celebrity status. Still won't give you a discount though. In addition, getting the title Vyse the Legend - which involves getting [[Hundred Percent Completion]] - unlocks an optional boss fight and a few other perks.
* One of the few benefits of a high Swashbuckler Rating in ''[[Skies of Arcadia (Video Game)|Skies of Arcadia]]'' is that NPC shopkeepers- especially on Sailors' Island- will gush over your celebrity status. Still won't give you a discount though. In addition, getting the title Vyse the Legend - which involves getting [[Hundred-Percent Completion]] - unlocks an optional boss fight and a few other perks.
* In ''[[The Last Story (Video Game)|The Last Story]]'', after thirty chapters, the party (who was originally disliked by the populace for being mercenaries) finally become the talk of the town because of Zael. At the beginning of the game, if you bumped into people on the street, they would berate you. At this point of the game, the people you bump into start apologizing profusely as Zael is now a Knight hero and they start to suck up to him. Even the random conversations between NPCs are about Zael and his friends.
* In ''[[The Last Story (Video Game)|The Last Story]]'', after thirty chapters, the party (who was originally disliked by the populace for being mercenaries) finally become the talk of the town because of Zael. At the beginning of the game, if you bumped into people on the street, they would berate you. At this point of the game, the people you bump into start apologizing profusely as Zael is now a Knight hero and they start to suck up to him. Even the random conversations between NPCs are about Zael and his friends.
* In ''[[Freelancer]]'', a faction with which you are Friendly will aid you in fights against factions they are Neutral towards, and won't attack you if you pick a fight with their allies.
* In ''[[Freelancer]]'', a faction with which you are Friendly will aid you in fights against factions they are Neutral towards, and won't attack you if you pick a fight with their allies.
Line 60: Line 60:
[[Category:Admiration Tropes]]
[[Category:Admiration Tropes]]
[[Category:Hundred Percent Heroism Rating]]
[[Category:Hundred Percent Heroism Rating]]
[[Category:Trope]]