Display title | 2-D Space/Analysis |
Default sort key | 2-D Space/Analysis |
Page length (in bytes) | 2,366 |
Namespace ID | 0 |
Page ID | 124811 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 0 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | Allow all users (infinite) |
Move | Allow all users (infinite) |
Delete | Allow all users (infinite) |
Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | Gethbot (talk | contribs) |
Date of latest edit | 19:17, 1 February 2015 |
Total number of edits | 7 |
Recent number of edits (within past 180 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | From a practical standpoint, the strategic advantages of maneuvering in three dimensions during a battle are massive—while there is no Stealth in Space, moving in three dimensions will add another axis of movement to any attempt to dodge projected energy weapons at anything beyond point-blank range, thus increasing the chances of a successful (ie. not anticipated by the firer) dodge by 50%. A very important thing which must be pointed out here is that Spaceships can't make use of an atmosphere to help them "steer"—rudders and ailerons, which give aeroplanes their maneuverability, would be completely useless on a spaceship. In reality, thrusters (small mass-reaction engines) can provide this sort of maneuverability and are commonplace on real-life spacecraft, but are rarely shown in media. So, pulling most of the cool moves that make use of three dimensional navigation in the air (like some of the scenes you see in Top Gun, for example) would be usually impossible to do with fictional spacecraft - though a whole new class of different cool maneuvers is opened up, such as having ships not pointing in the direction of flight and skidding about on crazy vectors, maneuvering thrusters ablaze, trying to get a good shot off. Remember how much we hated that fucking spaceship in the classic Asteroids game? Well, try to imagine that on a 3-D interface (in fact, play Frontier: Elite 2 and think yourself lucky if you survive your first "dogfight"). Alternatively, though, you could invent a Reactionless Drive for the ships in your setting and use it to justify all sorts of zany behavior. |