A Space Marine Is You: Difference between revisions
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** Which will be mostly unconnected with the rest of the game.
* You will have a radio, and you will hear annoying chatter.
** Related to the first point, you will [[Voice
* Dialogue ripped straight from ''[[Alien (
** "I don't think we're alone here"
** "What ''is'' that thing?!"
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** A third force enters the fray.
** You join the other faction.
** You are transformed in some way, usually by partial ([[Cursed
** You discover that [[Tomato in
** You uncover a [[The Conspiracy|conspiracy]] that has roots going all the way to the top. Often used as a motivation for joining the other faction.
* The endgame consists of the player going into [[Storming the Castle|the core of the enemy base]] to kill the [[Load-Bearing Boss]].
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* Your primary weapon will be some form of assault rifle. You will probably have a nearly useless pistol in case the rifle runs out of ammunition. Over the course of the game, you will have access to [[Standard FPS Guns|a heavier machine gun, a shotgun, a grenade launcher, a rocket launcher, and a sniper rifle]]. You will probably also have access to some sort of advanced energy weapon (with a high chance of being BFG), and a powered melee weapon, such as a [[Chainsaw Good]] or "vibro" sword.
Much of the above comes from the tendency to <s>rip-off</s> take inspiration from ''[[Alien (
{{examples}}
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* ''[[Metroid Prime]]'' 2 features a squad of Space Marines landing on the planet Aether who are quickly slaughtered by the local indigenous extradimensional bug monsters. Reading the dead troopers' logs reveal that they conformed as closely to the stereotype as they possibly could. Did we mention that ''[[Aliens]]'' was a huge influence on the Metroid series?
* The ''[[Doom]]'' series, the [[Trope Maker]]. You play as a silent Space Marine who was deployed with his squad to a space base over Mars which was attacked in orbit. Everyone else in said squad dies before the game even starts, which [[All There in the Manual|(according to the manual)]] you hear over your radio. And your enemies are demons who appeared out of nowhere in a space base. That's seven of the tropes right there. It also established the chainsaw, high-energy weapon, shotgun, and rocket launcher as standard Space Marine armaments. The similarities to ''[[Aliens]]'' are to be expected, because [[What Could Have Been|the game was originally supposed to be based on]] ''Aliens'' until id Software gave up on the idea because of 20th Century Fox's strict licensing demands, and the game was re-imagined as a mix between ''[[Aliens]]'' and ''[[Evil Dead]]''.
* Most sci-fi shooters from the late 2000s are space marine themed. At E3 2010, many reviewers lamented how almost the entire lineup for [[Xbox 360]], [[
* The ''[[Halo]]'' series. While the Chief speaks ([[Silent Protagonist|occasionally]]) during cutscenes, is technically a Naval NCO (Master Chief Petty Officer, to be precise), and has short hair ([[All in The Manual|according to the novels]]), the games hit most of other aspects of this trope, with the most notable exceptions being the general lack of a [[Final Boss]] and the fact that most players prefer to discard their assault rifle and use the pistols and semiautomatic rifles as their primary weapons instead (despite what the cutscenes and advertising would have you believe).
** You play as 5 different characters in ''[[Halo 3: ODST]]'', but they're relatively well-characterized (Bungie certainly wasn't going to waste the voice talents of [[Nathan Fillion]], Alan Tudyk, [[Adam Baldwin]], and [[Nolan North]], after all), with only the Rookie remaining a blank slate, mostly due to the fact that he never takes off his helmet and has zero lines of dialogue. Also, unlike most examples of the genre, {{spoiler|the entire squad survives}}.
** ''[[Halo: Reach]]'' plays it mostly straight, but protagonist Noble Six is a Naval Lieutenant.
** The Arbiter from ''[[Halo 2]]'' is a disgraced [[Proud Warrior Race Guy|Elite]] [[Asskicking Equals Authority|Supreme Commander]], who in the first game and ''Reach'' was the guy commanding the very same aliens attempting to kill you.
* The 2005 version of ''Area51'' (with David Duchovny). Although the player is a 'mission specialist' rather than a new grunt the difference is almost purely semantic and the rest of the trope fits like a glove.
* ''[[Quake]]'' 2 and 4. Both games hit every single bullet point above with a straight face. (bar a loaded boss for Quake 4)
* ''[[Haze]]'' was an attempt at a [[Deconstruction]] of this trope.
* ''[[Crysis (
** ''Crysis 2'' plays it even straighter.
* ''[[Half-Life]]'''s ''Opposing Force'' expansion averts it. You're a normal Marine, forced into a unit normally meant for combat in hazardous/anomalous area], but doesn't have any other Modus Operandi - they're just that, normal marines.
** ''[[Half-Life]]'' itself was a break from the trope. ''[[
** The ''[[Half-Life]]'' mod "Natural Selection" embraces this trope; one team plays space marines, the other, an invading alien species.
* The ''[[Alien vs. Predator]]'' Marine campaigns. Well, ''obviously''.
* ''[[Time Splitters]]'' falls into this category quite neatly also. The protagonist is bald, an elite trooper, lands on a hot zone with a lot more people that either die or for whatever reason don't go on for the rest of the game... yeah, one by one, it fills all the conditions. To be fair, the ''[[Time Splitters]]'' series is largely a parody of other first person shooters and video games in general, so this makes sense.
* ''[[
* ''[[Marathon
* ''[[Gunman Chronicles]]'' flirts with this trope, but ultimately manages to have its own style by having all the characters dress like 19th century Civil War soldiers.
* ''[[Unreal II:
** ''[[Unreal Tournament 2004
** ''[[Unreal Tournament
* The 2008 reboot of ''[[Turok (
** Also, ''Armorines'' another comic-licensed Acclaim FPS using the engine.
* ''[[Star Wars]] [[Republic Commando]]'' is such a straight example that it might even be a purposeful lampshading, given that the player characters are literally clones.
* ''[[
== [[Platform Game]] ==
* Samus Aran of ''[[Metroid]]'' fame is the idol of Space Marines in her universe. She is the lone survivor of a planet overrun by Space Pirates, taken in and given her [[Powers
== [[Real Time Strategy]] ==
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== [[Third-Person Shooter]] ==
* The first few opening bullets described ''Fracture'' almost perfectly. No actual space stuff is involved, but its a sci-fi game nonetheless.
* The entire point of ''[[
* ''[[Gears of War]]'' and ''[[Gears of War|Gears of War 2]]'': you are veteran marine Marcus Fenix, a guy with little personality and no emotions. He wears trademark bulky armor, isn't afraid of anything, and most of his lines consist of less than five words. [[Cluster F-Bomb|Those words are usually swears.]]. Parodied in [[Awesome Series]].
* ''[[
** Though male Shepard does have a five-o'-clock shadow in the default face.
* The Silencer from the ''[[Crusader:
* ''[[Dead Space (
** {{spoiler|Ironically, a group of [[Space Marines]] ''do'' show up late in the game, but are almost immediately all utterly pwnt by the Necromorphs, possibly due to their "Rambo-ing out" mentality. [[Gameplay and Story Segregation|Or because the plot says so]].}}
* ''[[Warhammer
** The game zig-zags just how straight it plays the trope. The player character is not a zero-initiative macho grunt soldier but a soft-spoken, [[Father to His Men]], [[Authority Equals Asskicking]] Captain, all of your [[The Squad|squadmates]] survive the initial landing, and the gameplay works hard to avoid [[Real Is Brown]] and [[Take Cover]]. On the other hand, the story itself has been deemed cliche even by the [[Warhammer
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