A Space Marine Is You: Difference between revisions

Content added Content deleted
m (Mass update links)
m (update links)
Line 52: Line 52:
* ''[[Metroid Prime]]'' 2 features a squad of Space Marines landing on the planet Aether who are quickly slaughtered by the local indigenous extradimensional bug monsters. Reading the dead troopers' logs reveal that they conformed as closely to the stereotype as they possibly could. Did we mention that ''[[Aliens]]'' was a huge influence on the Metroid series?
* ''[[Metroid Prime]]'' 2 features a squad of Space Marines landing on the planet Aether who are quickly slaughtered by the local indigenous extradimensional bug monsters. Reading the dead troopers' logs reveal that they conformed as closely to the stereotype as they possibly could. Did we mention that ''[[Aliens]]'' was a huge influence on the Metroid series?
* The ''[[Doom]]'' series, the [[Trope Maker]]. You play as a silent Space Marine who was deployed with his squad to a space base over Mars which was attacked in orbit. Everyone else in said squad dies before the game even starts, which [[All There in the Manual|(according to the manual)]] you hear over your radio. And your enemies are demons who appeared out of nowhere in a space base. That's seven of the tropes right there. It also established the chainsaw, high-energy weapon, shotgun, and rocket launcher as standard Space Marine armaments. The similarities to ''[[Aliens]]'' are to be expected, because [[What Could Have Been|the game was originally supposed to be based on]] ''Aliens'' until id Software gave up on the idea because of 20th Century Fox's strict licensing demands, and the game was re-imagined as a mix between ''[[Aliens]]'' and ''[[Evil Dead]]''.
* The ''[[Doom]]'' series, the [[Trope Maker]]. You play as a silent Space Marine who was deployed with his squad to a space base over Mars which was attacked in orbit. Everyone else in said squad dies before the game even starts, which [[All There in the Manual|(according to the manual)]] you hear over your radio. And your enemies are demons who appeared out of nowhere in a space base. That's seven of the tropes right there. It also established the chainsaw, high-energy weapon, shotgun, and rocket launcher as standard Space Marine armaments. The similarities to ''[[Aliens]]'' are to be expected, because [[What Could Have Been|the game was originally supposed to be based on]] ''Aliens'' until id Software gave up on the idea because of 20th Century Fox's strict licensing demands, and the game was re-imagined as a mix between ''[[Aliens]]'' and ''[[Evil Dead]]''.
* Most sci-fi shooters from the late 2000s are space marine themed. At E3 2010, many reviewers lamented how almost the entire lineup for [[Xbox 360]], [[Play Station 3]], and PC consisted of space marine FPS's.
* Most sci-fi shooters from the late 2000s are space marine themed. At E3 2010, many reviewers lamented how almost the entire lineup for [[Xbox 360]], [[PlayStation 3]], and PC consisted of space marine FPS's.
* The ''[[Halo]]'' series. While the Chief speaks ([[Silent Protagonist|occasionally]]) during cutscenes, is technically a Naval NCO (Master Chief Petty Officer, to be precise), and has short hair ([[All in The Manual|according to the novels]]), the games hit most of other aspects of this trope, with the most notable exceptions being the general lack of a [[Final Boss]] and the fact that most players prefer to discard their assault rifle and use the pistols and semiautomatic rifles as their primary weapons instead (despite what the cutscenes and advertising would have you believe).
* The ''[[Halo]]'' series. While the Chief speaks ([[Silent Protagonist|occasionally]]) during cutscenes, is technically a Naval NCO (Master Chief Petty Officer, to be precise), and has short hair ([[All in The Manual|according to the novels]]), the games hit most of other aspects of this trope, with the most notable exceptions being the general lack of a [[Final Boss]] and the fact that most players prefer to discard their assault rifle and use the pistols and semiautomatic rifles as their primary weapons instead (despite what the cutscenes and advertising would have you believe).
** You play as 5 different characters in ''[[Halo 3: ODST]]'', but they're relatively well-characterized (Bungie certainly wasn't going to waste the voice talents of [[Nathan Fillion]], Alan Tudyk, [[Adam Baldwin]], and [[Nolan North]], after all), with only the Rookie remaining a blank slate, mostly due to the fact that he never takes off his helmet and has zero lines of dialogue. Also, unlike most examples of the genre, {{spoiler|the entire squad survives}}.
** You play as 5 different characters in ''[[Halo 3: ODST]]'', but they're relatively well-characterized (Bungie certainly wasn't going to waste the voice talents of [[Nathan Fillion]], Alan Tudyk, [[Adam Baldwin]], and [[Nolan North]], after all), with only the Rookie remaining a blank slate, mostly due to the fact that he never takes off his helmet and has zero lines of dialogue. Also, unlike most examples of the genre, {{spoiler|the entire squad survives}}.