A Space Marine Is You: Difference between revisions

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** Which will be mostly unconnected with the rest of the game.
** Which will be mostly unconnected with the rest of the game.
* You will have a radio, and you will hear annoying chatter.
* You will have a radio, and you will hear annoying chatter.
** Related to the first point, you will [[Voice With an Internet Connection|probably be getting all of your orders from it]], which is necessary since [[But Thou Must!|your character has absolutely zero initiative]], even [[Meet the New Boss|if you "rebel."]]
** Related to the first point, you will [[Voice with an Internet Connection|probably be getting all of your orders from it]], which is necessary since [[But Thou Must!|your character has absolutely zero initiative]], even [[Meet the New Boss|if you "rebel."]]
* Dialogue ripped straight from ''[[Alien (Film)|Aliens]]'' or ''[[Predator (Film)|Predator]]'', such as:
* Dialogue ripped straight from ''[[Alien (franchise)|Aliens]]'' or ''[[Predator]]'', such as:
** "I don't think we're alone here"
** "I don't think we're alone here"
** "What ''is'' that thing?!"
** "What ''is'' that thing?!"
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** A third force enters the fray.
** A third force enters the fray.
** You join the other faction.
** You join the other faction.
** You are transformed in some way, usually by partial ([[Cursed With Awesome|just the useful parts that make you superhuman]]) infection with [[The Virus]].
** You are transformed in some way, usually by partial ([[Cursed with Awesome|just the useful parts that make you superhuman]]) infection with [[The Virus]].
** You discover that [[Tomato in The Mirror|you aren't what you thought you were]], usually in a way directly related to the antagonist.
** You discover that [[Tomato in the Mirror|you aren't what you thought you were]], usually in a way directly related to the antagonist.
** You uncover a [[The Conspiracy|conspiracy]] that has roots going all the way to the top. Often used as a motivation for joining the other faction.
** You uncover a [[The Conspiracy|conspiracy]] that has roots going all the way to the top. Often used as a motivation for joining the other faction.
* The endgame consists of the player going into [[Storming the Castle|the core of the enemy base]] to kill the [[Load-Bearing Boss]].
* The endgame consists of the player going into [[Storming the Castle|the core of the enemy base]] to kill the [[Load-Bearing Boss]].
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* Your primary weapon will be some form of assault rifle. You will probably have a nearly useless pistol in case the rifle runs out of ammunition. Over the course of the game, you will have access to [[Standard FPS Guns|a heavier machine gun, a shotgun, a grenade launcher, a rocket launcher, and a sniper rifle]]. You will probably also have access to some sort of advanced energy weapon (with a high chance of being BFG), and a powered melee weapon, such as a [[Chainsaw Good]] or "vibro" sword.
* Your primary weapon will be some form of assault rifle. You will probably have a nearly useless pistol in case the rifle runs out of ammunition. Over the course of the game, you will have access to [[Standard FPS Guns|a heavier machine gun, a shotgun, a grenade launcher, a rocket launcher, and a sniper rifle]]. You will probably also have access to some sort of advanced energy weapon (with a high chance of being BFG), and a powered melee weapon, such as a [[Chainsaw Good]] or "vibro" sword.


Much of the above comes from the tendency to <s>rip-off</s> take inspiration from ''[[Alien (Film)|Aliens]]'' and ''[[Doom]]'' (which, in turn, are heavily inspired by ''[[Starship Troopers (Literature)|Starship Troopers]]'') along with sheer [[They Fight Crime]]-level parallel evolution. Just remember that this [[Tropes Are Tools|isn't necessarily bad or good, though]], and that the cliches can be excused if the various [[Rule of Index|rules]] are applied, especially [[Rule of Cool|Sci-Fi Awesomeness]], and just Plain Old [[Rule of Fun|Fun]]. However, when worse comes to worst, there is also one of the ultimate rules: ''[[MST3K Mantra|It's just a game]]''.
Much of the above comes from the tendency to <s>rip-off</s> take inspiration from ''[[Alien (franchise)|Aliens]]'' and ''[[Doom]]'' (which, in turn, are heavily inspired by ''[[Starship Troopers (novel)|Starship Troopers]]'') along with sheer [[They Fight Crime]]-level parallel evolution. Just remember that this [[Tropes Are Tools|isn't necessarily bad or good, though]], and that the cliches can be excused if the various [[Rule of Index|rules]] are applied, especially [[Rule of Cool|Sci-Fi Awesomeness]], and just Plain Old [[Rule of Fun|Fun]]. However, when worse comes to worst, there is also one of the ultimate rules: ''[[MST3K Mantra|It's just a game]]''.


{{examples}}
{{examples}}
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* ''[[Metroid Prime]]'' 2 features a squad of Space Marines landing on the planet Aether who are quickly slaughtered by the local indigenous extradimensional bug monsters. Reading the dead troopers' logs reveal that they conformed as closely to the stereotype as they possibly could. Did we mention that ''[[Aliens]]'' was a huge influence on the Metroid series?
* ''[[Metroid Prime]]'' 2 features a squad of Space Marines landing on the planet Aether who are quickly slaughtered by the local indigenous extradimensional bug monsters. Reading the dead troopers' logs reveal that they conformed as closely to the stereotype as they possibly could. Did we mention that ''[[Aliens]]'' was a huge influence on the Metroid series?
* The ''[[Doom]]'' series, the [[Trope Maker]]. You play as a silent Space Marine who was deployed with his squad to a space base over Mars which was attacked in orbit. Everyone else in said squad dies before the game even starts, which [[All There in the Manual|(according to the manual)]] you hear over your radio. And your enemies are demons who appeared out of nowhere in a space base. That's seven of the tropes right there. It also established the chainsaw, high-energy weapon, shotgun, and rocket launcher as standard Space Marine armaments. The similarities to ''[[Aliens]]'' are to be expected, because [[What Could Have Been|the game was originally supposed to be based on]] ''Aliens'' until id Software gave up on the idea because of 20th Century Fox's strict licensing demands, and the game was re-imagined as a mix between ''[[Aliens]]'' and ''[[Evil Dead]]''.
* The ''[[Doom]]'' series, the [[Trope Maker]]. You play as a silent Space Marine who was deployed with his squad to a space base over Mars which was attacked in orbit. Everyone else in said squad dies before the game even starts, which [[All There in the Manual|(according to the manual)]] you hear over your radio. And your enemies are demons who appeared out of nowhere in a space base. That's seven of the tropes right there. It also established the chainsaw, high-energy weapon, shotgun, and rocket launcher as standard Space Marine armaments. The similarities to ''[[Aliens]]'' are to be expected, because [[What Could Have Been|the game was originally supposed to be based on]] ''Aliens'' until id Software gave up on the idea because of 20th Century Fox's strict licensing demands, and the game was re-imagined as a mix between ''[[Aliens]]'' and ''[[Evil Dead]]''.
* Most sci-fi shooters from the late 2000s are space marine themed. At E3 2010, many reviewers lamented how almost the entire lineup for [[Xbox 360]], [[PS 3]], and PC consisted of space marine FPS's.
* Most sci-fi shooters from the late 2000s are space marine themed. At E3 2010, many reviewers lamented how almost the entire lineup for [[Xbox 360]], [[Play Station 3]], and PC consisted of space marine FPS's.
* The ''[[Halo]]'' series. While the Chief speaks ([[Silent Protagonist|occasionally]]) during cutscenes, is technically a Naval NCO (Master Chief Petty Officer, to be precise), and has short hair ([[All in The Manual|according to the novels]]), the games hit most of other aspects of this trope, with the most notable exceptions being the general lack of a [[Final Boss]] and the fact that most players prefer to discard their assault rifle and use the pistols and semiautomatic rifles as their primary weapons instead (despite what the cutscenes and advertising would have you believe).
* The ''[[Halo]]'' series. While the Chief speaks ([[Silent Protagonist|occasionally]]) during cutscenes, is technically a Naval NCO (Master Chief Petty Officer, to be precise), and has short hair ([[All in The Manual|according to the novels]]), the games hit most of other aspects of this trope, with the most notable exceptions being the general lack of a [[Final Boss]] and the fact that most players prefer to discard their assault rifle and use the pistols and semiautomatic rifles as their primary weapons instead (despite what the cutscenes and advertising would have you believe).
** You play as 5 different characters in ''[[Halo 3 ODST]]'', but they're relatively well-characterized (Bungie certainly wasn't going to waste the voice talents of [[Nathan Fillion]], Alan Tudyk, [[Adam Baldwin]], and [[Nolan North]], after all), with only the Rookie remaining a blank slate, mostly due to the fact that he never takes off his helmet and has zero lines of dialogue. Also, unlike most examples of the genre, {{spoiler|the entire squad survives}}.
** You play as 5 different characters in ''[[Halo 3: ODST]]'', but they're relatively well-characterized (Bungie certainly wasn't going to waste the voice talents of [[Nathan Fillion]], Alan Tudyk, [[Adam Baldwin]], and [[Nolan North]], after all), with only the Rookie remaining a blank slate, mostly due to the fact that he never takes off his helmet and has zero lines of dialogue. Also, unlike most examples of the genre, {{spoiler|the entire squad survives}}.
** ''[[Halo Reach]]'' plays it mostly straight, but protagonist Noble Six is a Naval Lieutenant.
** ''[[Halo: Reach]]'' plays it mostly straight, but protagonist Noble Six is a Naval Lieutenant.
** The Arbiter from ''[[Halo 2]]'' is a disgraced [[Proud Warrior Race Guy|Elite]] [[Asskicking Equals Authority|Supreme Commander]], who in the first game and ''Reach'' was the guy commanding the very same aliens attempting to kill you.
** The Arbiter from ''[[Halo 2]]'' is a disgraced [[Proud Warrior Race Guy|Elite]] [[Asskicking Equals Authority|Supreme Commander]], who in the first game and ''Reach'' was the guy commanding the very same aliens attempting to kill you.
* The 2005 version of ''Area51'' (with David Duchovny). Although the player is a 'mission specialist' rather than a new grunt the difference is almost purely semantic and the rest of the trope fits like a glove.
* The 2005 version of ''Area51'' (with David Duchovny). Although the player is a 'mission specialist' rather than a new grunt the difference is almost purely semantic and the rest of the trope fits like a glove.
* ''[[Quake]]'' 2 and 4. Both games hit every single bullet point above with a straight face. (bar a loaded boss for Quake 4)
* ''[[Quake]]'' 2 and 4. Both games hit every single bullet point above with a straight face. (bar a loaded boss for Quake 4)
* ''[[Haze]]'' was an attempt at a [[Deconstruction]] of this trope.
* ''[[Haze]]'' was an attempt at a [[Deconstruction]] of this trope.
* ''[[Crysis (Video Game)|Crysis]]'', sort of. Nomad is an ordinary Earth Marine, but still fills a good number of the cliches. Surprisingly, he has both a voice and an officer rank.
* ''[[Crysis (series)|Crysis]]'', sort of. Nomad is an ordinary Earth Marine, but still fills a good number of the cliches. Surprisingly, he has both a voice and an officer rank.
** ''Crysis 2'' plays it even straighter.
** ''Crysis 2'' plays it even straighter.
* ''[[Half-Life]]'''s ''Opposing Force'' expansion averts it. You're a normal Marine, forced into a unit normally meant for combat in hazardous/anomalous area], but doesn't have any other Modus Operandi - they're just that, normal marines.
* ''[[Half-Life]]'''s ''Opposing Force'' expansion averts it. You're a normal Marine, forced into a unit normally meant for combat in hazardous/anomalous area], but doesn't have any other Modus Operandi - they're just that, normal marines.
** ''[[Half-Life]]'' itself was a break from the trope. ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' re-embraced this trope even tighter by making Gordon into a dimensional mercenary/freedom fighter, albeit not exactly by choice.
** ''[[Half-Life]]'' itself was a break from the trope. ''[[Half-Life 2]]'' re-embraced this trope even tighter by making Gordon into a dimensional mercenary/freedom fighter, albeit not exactly by choice.
** The ''[[Half-Life]]'' mod "Natural Selection" embraces this trope; one team plays space marines, the other, an invading alien species.
** The ''[[Half-Life]]'' mod "Natural Selection" embraces this trope; one team plays space marines, the other, an invading alien species.
* The ''[[Alien vs. Predator]]'' Marine campaigns. Well, ''obviously''.
* The ''[[Alien vs. Predator]]'' Marine campaigns. Well, ''obviously''.
* ''[[Time Splitters]]'' falls into this category quite neatly also. The protagonist is bald, an elite trooper, lands on a hot zone with a lot more people that either die or for whatever reason don't go on for the rest of the game... yeah, one by one, it fills all the conditions. To be fair, the ''[[Time Splitters]]'' series is largely a parody of other first person shooters and video games in general, so this makes sense.
* ''[[Time Splitters]]'' falls into this category quite neatly also. The protagonist is bald, an elite trooper, lands on a hot zone with a lot more people that either die or for whatever reason don't go on for the rest of the game... yeah, one by one, it fills all the conditions. To be fair, the ''[[Time Splitters]]'' series is largely a parody of other first person shooters and video games in general, so this makes sense.
* ''[[Timeshift]]'' substitutes a military organization with a research organization owned by and infiltrated by the military, and {{smallcaps|[[In Space]]}} with {{smallcaps|[[Steampunk|In Steampunk Past]]}}, but obeys the remainder of the recipe. Rather oddly for the trope, you end up preventing all of the [[Everybody's Dead, Dave|cutscene and first act deaths]]. Oh, and the main character ''[[Shrug of God|might]]'' be the female researcher who gets blown up in the opening cutscene.
* ''[[TimeShift]]'' substitutes a military organization with a research organization owned by and infiltrated by the military, and {{smallcaps|[[In Space]]}} with {{smallcaps|[[Steampunk|In Steampunk Past]]}}, but obeys the remainder of the recipe. Rather oddly for the trope, you end up preventing all of the [[Everybody's Dead, Dave|cutscene and first act deaths]]. Oh, and the main character ''[[Shrug of God|might]]'' be the female researcher who gets blown up in the opening cutscene.
* ''[[Marathon (Video Game)|Marathon]]'' fits the bill fairly well (technically, the player takes the role of a security officer rather then a marine, but he's often called "The Marine" by fans anyway.)
* ''[[Marathon Trilogy|Marathon]]'' fits the bill fairly well (technically, the player takes the role of a security officer rather then a marine, but he's often called "The Marine" by fans anyway.)
* ''[[Gunman Chronicles]]'' flirts with this trope, but ultimately manages to have its own style by having all the characters dress like 19th century Civil War soldiers.
* ''[[Gunman Chronicles]]'' flirts with this trope, but ultimately manages to have its own style by having all the characters dress like 19th century Civil War soldiers.
* ''[[Unreal II the Awakening (Video Game)|Unreal II the Awakening]]'' was like this, which resulted in numerous complaints by fans of the original game who felt the developers had traded in the unique atmosphere of the first ''[[Unreal (Video Game)|Unreal]]'' for a generic Space Marine storyline. Granted, Dalton and crew were given great characterisation that was a total aversion of the usual cliches, but the rest of the storyline and game design were pretty much 100% [[A Space Marine Is You]].
* ''[[Unreal II: The Awakening|Unreal II the Awakening]]'' was like this, which resulted in numerous complaints by fans of the original game who felt the developers had traded in the unique atmosphere of the first ''[[Unreal]]'' for a generic Space Marine storyline. Granted, Dalton and crew were given great characterisation that was a total aversion of the usual cliches, but the rest of the storyline and game design were pretty much 100% [[A Space Marine Is You]].
** ''[[Unreal Tournament 2004 (Video Game)|Unreal Tournament 2003]]'' also took some flak for for generic-looking Space Marine character designs.
** ''[[Unreal Tournament 2004|Unreal Tournament 2003]]'' also took some flak for for generic-looking Space Marine character designs.
** ''[[Unreal Tournament III (Video Game)|Unreal Tournament III]]'' took everything from this trope and stuffed it right in. (With a handwave to explain why an eerily straight [[A Space Marine Is You]] game still plays like the earlier tournaments)
** ''[[Unreal Tournament 3|Unreal Tournament III]]'' took everything from this trope and stuffed it right in. (With a handwave to explain why an eerily straight [[A Space Marine Is You]] game still plays like the earlier tournaments)
* The 2008 reboot of ''[[Turok (Video Game)|Turok]]'', to such a degree that ''[[Zero Punctuation (Web Animation)|Zero Punctuation]]'' spent the entire review ripping the game for it.
* The 2008 reboot of ''[[Turok (series)|Turok]]'', to such a degree that ''[[Zero Punctuation]]'' spent the entire review ripping the game for it.
** Also, ''Armorines'' another comic-licensed Acclaim FPS using the engine.
** Also, ''Armorines'' another comic-licensed Acclaim FPS using the engine.
* ''[[Star Wars]] [[Republic Commando]]'' is such a straight example that it might even be a purposeful lampshading, given that the player characters are literally clones.
* ''[[Star Wars]] [[Republic Commando]]'' is such a straight example that it might even be a purposeful lampshading, given that the player characters are literally clones.
* ''[[Deus Ex (Video Game)|Deus Ex]]'' partially averts this trope, if one interprets UNATCO (the UN agency the protagonist works for) as a military organisation: JC Denton is not a space marine, but does fit many of the other clichés.
* ''[[Deus Ex]]'' partially averts this trope, if one interprets UNATCO (the UN agency the protagonist works for) as a military organisation: JC Denton is not a space marine, but does fit many of the other clichés.


== [[Platform Game]] ==
== [[Platform Game]] ==
* Samus Aran of ''[[Metroid]]'' fame is the idol of Space Marines in her universe. She is the lone survivor of a planet overrun by Space Pirates, taken in and given her [[Powers As Programs|ultra-modular]] battlesuit by the Chozo, and is a Heroic Mime, leading her to have very little personality of her own. However, Samus isn't really in the military ([[Samus Is a Girl|and is a woman]]). ''Metroid Prime 3: [[The Corruption|Corruption]]'' contains most of the clichés in the description. The Federation military to come out into their own, troopers alternating between seriously kicking ass and dying horribly.
* Samus Aran of ''[[Metroid]]'' fame is the idol of Space Marines in her universe. She is the lone survivor of a planet overrun by Space Pirates, taken in and given her [[Powers as Programs|ultra-modular]] battlesuit by the Chozo, and is a Heroic Mime, leading her to have very little personality of her own. However, Samus isn't really in the military ([[Samus Is a Girl|and is a woman]]). ''Metroid Prime 3: [[The Corruption|Corruption]]'' contains most of the clichés in the description. The Federation military to come out into their own, troopers alternating between seriously kicking ass and dying horribly.


== [[Real Time Strategy]] ==
== [[Real Time Strategy]] ==
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== [[Third-Person Shooter]] ==
== [[Third-Person Shooter]] ==
* The first few opening bullets described ''Fracture'' almost perfectly. No actual space stuff is involved, but its a sci-fi game nonetheless.
* The first few opening bullets described ''Fracture'' almost perfectly. No actual space stuff is involved, but its a sci-fi game nonetheless.
* The entire point of ''[[Eat Lead the Return of Matt Hazard|Eat Lead: The Return of Matt Hazard]]'' is becoming the [[Deconstructor Fleet]] for such games, the main character being a parody of shooter protagonists.
* The entire point of ''[[Eat Lead: The Return of Matt Hazard]]'' is becoming the [[Deconstructor Fleet]] for such games, the main character being a parody of shooter protagonists.
* ''[[Gears of War]]'' and ''[[Gears of War|Gears of War 2]]'': you are veteran marine Marcus Fenix, a guy with little personality and no emotions. He wears trademark bulky armor, isn't afraid of anything, and most of his lines consist of less than five words. [[Cluster F-Bomb|Those words are usually swears.]]. Parodied in [[Awesome Series]].
* ''[[Gears of War]]'' and ''[[Gears of War|Gears of War 2]]'': you are veteran marine Marcus Fenix, a guy with little personality and no emotions. He wears trademark bulky armor, isn't afraid of anything, and most of his lines consist of less than five words. [[Cluster F-Bomb|Those words are usually swears.]]. Parodied in [[Awesome Series]].
* ''[[Mass Effect (Video Game)|Mass Effect]]'' shares many of these elements, despite actually being a lot more of a [[Role Playing Game]]. And Commander Shepard has a face and can talk, and most of the squad survives.
* ''[[Mass Effect]]'' shares many of these elements, despite actually being a lot more of a [[Role Playing Game]]. And Commander Shepard has a face and can talk, and most of the squad survives.
** Though male Shepard does have a five-o'-clock shadow in the default face.
** Though male Shepard does have a five-o'-clock shadow in the default face.
* The Silencer from the ''[[Crusader (Video Game)|Crusader]]'' series of games is a textbook example, right down to the zero personality. However, in the intro for the original ''Crusader: No Remorse'', we see the two other members of The Silencer's original squad - right before they're [[Sole Survivor|gunned down]] by their [[Bad Boss]] - and they've definitely got personality, arguing loudly about the morality of their recent refusal to gun down unarmed civilians on orders. The Silencer, however, didn't participate in the argument, remaining voiceless even then, so his bland personality might well be a [[The Stoic|character trait]].
* The Silencer from the ''[[Crusader: No Remorse|Crusader]]'' series of games is a textbook example, right down to the zero personality. However, in the intro for the original ''Crusader: No Remorse'', we see the two other members of The Silencer's original squad - right before they're [[Sole Survivor|gunned down]] by their [[Bad Boss]] - and they've definitely got personality, arguing loudly about the morality of their recent refusal to gun down unarmed civilians on orders. The Silencer, however, didn't participate in the argument, remaining voiceless even then, so his bland personality might well be a [[The Stoic|character trait]].
* ''[[Dead Space (Video Game)|Dead Space]]'' plays all elements of the trope but the key one - your character is not military personel himself, just a simple civilian engineer who was assigned to a squad of proper space marines.
* ''[[Dead Space (video game)|Dead Space]]'' plays all elements of the trope but the key one - your character is not military personel himself, just a simple civilian engineer who was assigned to a squad of proper space marines.
** {{spoiler|Ironically, a group of [[Space Marines]] ''do'' show up late in the game, but are almost immediately all utterly pwnt by the Necromorphs, possibly due to their "Rambo-ing out" mentality. [[Gameplay and Story Segregation|Or because the plot says so]].}}
** {{spoiler|Ironically, a group of [[Space Marines]] ''do'' show up late in the game, but are almost immediately all utterly pwnt by the Necromorphs, possibly due to their "Rambo-ing out" mentality. [[Gameplay and Story Segregation|Or because the plot says so]].}}
* ''[[Warhammer 40000 Space Marine]]'' puts it [[Exactly What It Says On the Tin|right there in the title]].
* ''[[Warhammer 40,000: Space Marine]]'' puts it [[Exactly What It Says on the Tin|right there in the title]].
** The game zig-zags just how straight it plays the trope. The player character is not a zero-initiative macho grunt soldier but a soft-spoken, [[Father to His Men]], [[Authority Equals Asskicking]] Captain, all of your [[The Squad|squadmates]] survive the initial landing, and the gameplay works hard to avoid [[Real Is Brown]] and [[Take Cover]]. On the other hand, the story itself has been deemed cliche even by the [[Warhammer 40 K]] fanbase, revolving around a [[MacGuffin]], a token [[The Reveal|"shocking revelation" about the protagonist]], and a demonic invasion that was [[Trailers Always Spoil|given away in the trailer.]]
** The game zig-zags just how straight it plays the trope. The player character is not a zero-initiative macho grunt soldier but a soft-spoken, [[Father to His Men]], [[Authority Equals Asskicking]] Captain, all of your [[The Squad|squadmates]] survive the initial landing, and the gameplay works hard to avoid [[Real Is Brown]] and [[Take Cover]]. On the other hand, the story itself has been deemed cliche even by the [[Warhammer 40000]] fanbase, revolving around a [[MacGuffin]], a token [[The Reveal|"shocking revelation" about the protagonist]], and a demonic invasion that was [[Trailers Always Spoil|given away in the trailer.]]


{{reflist}}
{{reflist}}