Achilles' Heel: Difference between revisions

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* In many [[First-Person Shooter]] games, enemies may have strong body armor, but can be killed faster by shooting them in the head (i.e. headshots).
** For example: [[The House of the Dead (series)|House of the Dead]], where not only do headshots take down enemies faster, but each boss has a specific weakpoint, and cannot be damaged (or only take minimal damage) if shot anywhere else. The best one is the one with a huge gaping hole in its chest that opens to reveal its heart every time it beats (How...not easy...).
* The superhero MMO ''[[City of Heroes]]'' balancesbalanced all classes and powersets by giving them strengths and weakness, but only the Peacebringers and Warshades havehad a specific crippling weakness, Quantum Energy damage, which only NPCs with Quantum Weapons cancould deal. The problem was that the developers overdid it and made the weapons available to every enemy group in the game, essentially distributing kryptonite bullets, and it many cases it was powerful enough to kill the player in a single hit. As this was a major gripe about the two classes, eventually the developers responded by reducing the effects of the weapons to make it simply a danger rather than an overwhelmingly crippling threat.
** Furthermore, many defensive sets havehad Achilles' Heels in the form of damage types they offer only minimum protection against. Ice Armor meltsmelted under fire damage, Fiery Aura iswas susceptible to cold, Dark Armor hashad only minor protection against energy and so on. Only two or three armors in the game offeroffered appreciable protection against psychic attacks.
** Ironically the Quantum Energy problem almost exactly mirrors a problem encountered by Superman.
* ''[[The Legend of Zelda]]''. In this case, it's nearly always the eye or another insufferably obvious 'weak point'.
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* In the later editions of the ''[[Resident Evil]]'' series, bosses began to show certain specific weak points. For example, all of the Uroboros creatures in ''RE5'' have glowing weak points which can be shot to expose bulbous body parts that can then be targeted to kill the creature itself.
** ''[[Resident Evil 4]]'' gives two main ways of dealing with Krauser. Shoot him in the knee so he drops his shield, then shoot him in the head, over and over again. With indifferent aim it's easy to run out of ammo before Krauser is killed by gunshots. Or stab with the knife, normally a weak [[Emergency Weapon]], about 10 times.
* "''[[Starship Titanic|]]'': "Please do not prod my Achilles' buttocks]]." The above line is delivered by the Maître d'Bot (in a hilarious French accent) when you poke him in the butt with the stick. You have to do this because it's the only way to get to the corpse holding a fuse you need to repair the ship.
* In the ''[[Pokémon]]'' games, Shedinja is immune to 12 of the 17 attacking types. However, it will always get knocked out quickly when hit by an attack of those 5 that can hit it because it has just one hit point at any level.
** Several forms of indirect damage will also defeat it, like switching in when the widely used Stealth Rock is up.
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* Every RPG ever with a [[Barrier Change Boss]]. Figuring out what the new Achilles' Heel is in order to even make a dent in the boss (or avoid healing it) [[Puzzle Boss|is the entire point of the battle]].
* The [[Trope Namer]] appears in ''[[Warriors Orochi]]'', but this trope is averted. In no way you can attack Achilles on the heel, and you can beat him by just beating the crap out of him on any body parts.
* The Reactor in ''[[Might and Magic]] VI'' has a very simple Achilles' Heel: it only takes damage from blasters. This is, in fact, blasters' greatest advantage: their damage ignores any resistances or immunities possessed by enemies, and as the final dungeon not only features the Reactor you need to destroy, but also hordes of enemies with high resistances to every other sort of damage...
 
 
== Visual Novels ==