Advancing Boss of Doom: Difference between revisions

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* ''[[Armored Core (Video Game)|Armored Core]] 4'' One mission places you in a tunnel. In front of you, the [[Giant Mecha]] you have to destroy; a massive, tank-like thing that fills the tunnel so there's no way past it. Behind you, the colony in which the player character resides, which you have to protect by destroying aforementioned tank before it gets to the end of the tunnel and razes the place.
* ''[[Armored Core (Video Game)|Armored Core]] 4'' One mission places you in a tunnel. In front of you, the [[Giant Mecha]] you have to destroy; a massive, tank-like thing that fills the tunnel so there's no way past it. Behind you, the colony in which the player character resides, which you have to protect by destroying aforementioned tank before it gets to the end of the tunnel and razes the place.
** This is crazy easy when you use dual Grenade Launchers; it becomes a [[For Massive Damage]] [[One Hit Kill]].
** This is crazy easy when you use dual Grenade Launchers; it becomes a [[For Massive Damage]] [[One-Hit Kill]].
* ''[[Digital Devil Saga]] 2'': The jailer. He was annoying, and creepy as hell with his pelvic thrusting.
* ''[[Digital Devil Saga]] 2'': The jailer. He was annoying, and creepy as hell with his pelvic thrusting.
* ''[[Dynamite Headdy]]'': Twin Freaks is a weird-looking machine with a giant reversible face that chases you through a looping [[Death Course]] of walls and spikes. Another example (somewhat more marginal) is the Super Finagler, the miniboss in the ''very next segment'', a machine that shoots at you as you ride a moving platform upward through a gauntlet of traps.
* ''[[Dynamite Headdy]]'': Twin Freaks is a weird-looking machine with a giant reversible face that chases you through a looping [[Death Course]] of walls and spikes. Another example (somewhat more marginal) is the Super Finagler, the miniboss in the ''very next segment'', a machine that shoots at you as you ride a moving platform upward through a gauntlet of traps.
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** Tonberries or Pugs are this in some iterations -- they advance on you and then pull their Chef's Knives to "doink" you to death in one or two hits.
** Tonberries or Pugs are this in some iterations -- they advance on you and then pull their Chef's Knives to "doink" you to death in one or two hits.
** ''[[Secret of Mana]]'' also has a version of it. Take too long or kill the eyes, and it'll start pushing you into the only instant-death trap in the entire game. (It has a [[Palette Swap]], but it doesn't advance.)
** ''[[Secret of Mana]]'' also has a version of it. Take too long or kill the eyes, and it'll start pushing you into the only instant-death trap in the entire game. (It has a [[Palette Swap]], but it doesn't advance.)
* In ''Onimusha'' 2, the final boss's [[One Winged Angel]] form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.
* In ''Onimusha'' 2, the final boss's [[One-Winged Angel]] form is basically this; the boss alternates chasing behind you in an endless landscape and shooting you with a myriad of demon-based projectiles. He's easy to escape from, but if he ever manages to catch up with you, it's basically instant death.
* ''[[La-Mulana (Video Game)|La-Mulana]]'': Viy is a monster so huge that only its Cyclops-like face fits on the screen, and it chases you upward through an endless shaft with platforms in it, firing an endless barrage of small shots and the occasional half-screen-wide laser.
* ''[[La-Mulana (Video Game)|La-Mulana]]'': Viy is a monster so huge that only its Cyclops-like face fits on the screen, and it chases you upward through an endless shaft with platforms in it, firing an endless barrage of small shots and the occasional half-screen-wide laser.
** The [[Mini Boss]] Algol is a more typical example, advancing to the right until you kill it or run away. The latter is the only option if you're missing a certain item.
** The [[Mini Boss]] Algol is a more typical example, advancing to the right until you kill it or run away. The latter is the only option if you're missing a certain item.
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** ''[[Mega Man 7 (Video Game)|Mega Man 7]]'' has the HannyaNED at the end of Wily Stage 3, which chases the player down an endless corridor.
** ''[[Mega Man 7 (Video Game)|Mega Man 7]]'' has the HannyaNED at the end of Wily Stage 3, which chases the player down an endless corridor.
** ''[[Mega Man 8 Bit Deathmatch (Video Game)|Mega Man 8 Bit Deathmatch]]'' has the Guts-Dozer, which also chases the player down an endless path.
** ''[[Mega Man 8 Bit Deathmatch (Video Game)|Mega Man 8 Bit Deathmatch]]'' has the Guts-Dozer, which also chases the player down an endless path.
* ''[[Mega Man Zero (Video Game)|Mega Man Zero]] 2'' has you fight Fefnir after he [[One Winged Angel|turns into a tank]] and he chases you forever to the left. You can [[Boom Headshot|hit him in the head]], but you should really consider disabling the four fire guns and the treads first to simplify the battle.
* ''[[Mega Man Zero (Video Game)|Mega Man Zero]] 2'' has you fight Fefnir after he [[One-Winged Angel|turns into a tank]] and he chases you forever to the left. You can [[Boom Headshot|hit him in the head]], but you should really consider disabling the four fire guns and the treads first to simplify the battle.
* ''[[Metal Slug]]''
* ''[[Metal Slug]]''
** ''[[Metal Slug]] 2'' has one of these in the Egyptian-themed level. The boss is a huge mechanical snake-thing that keeps following you up a huge stone pillar you must climb. Very annoying as one of its attacks is a huge laser that covers most of the screen.
** ''[[Metal Slug]] 2'' has one of these in the Egyptian-themed level. The boss is a huge mechanical snake-thing that keeps following you up a huge stone pillar you must climb. Very annoying as one of its attacks is a huge laser that covers most of the screen.
** ''[[Metal Slug]] 3'' has the giant crab boss in the first level.
** ''[[Metal Slug]] 3'' has the giant crab boss in the first level.
** ''[[Metal Slug]] 6'' has that [[That One Boss|goddamned]] [[Brainina Jar]] [[Humongous Mecha]] boss.
** ''[[Metal Slug]] 6'' has that [[That One Boss|goddamned]] [[Brain In A Jar]] [[Humongous Mecha]] boss.
* ''[[Mischief Makers]]'' Cerberus Alpha is a multi-phase boss, the first phase of which is fought while being chased, with the [[Humongous Mecha]] chasing you while you're riding on a cat. The other phases of the fight include chasing after the boss from behind and fighting the pilot himself while his steed keeps moving independently.
* ''[[Mischief Makers]]'' Cerberus Alpha is a multi-phase boss, the first phase of which is fought while being chased, with the [[Humongous Mecha]] chasing you while you're riding on a cat. The other phases of the fight include chasing after the boss from behind and fighting the pilot himself while his steed keeps moving independently.
* ''[[Resident Evil 2]]:'' The giant alligator. If you get cornered at the end of the corridor, it automatically [[Have a Nice Death|swallows you whole]].
* ''[[Resident Evil 2]]:'' The giant alligator. If you get cornered at the end of the corridor, it automatically [[Have a Nice Death|swallows you whole]].
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* ''Spider Man and X-Men in Arcade's Revenge'' Wolverine's second level is a fight against Juggernaut. If he catches up with you, you die. Reportedly, he can be defeated by cutting the ropes suspending numerous anvils from the ceiling so that they land on him. In practice, he typically catches up before you can slash your way through one of the many breakable walls.
* ''Spider Man and X-Men in Arcade's Revenge'' Wolverine's second level is a fight against Juggernaut. If he catches up with you, you die. Reportedly, he can be defeated by cutting the ropes suspending numerous anvils from the ceiling so that they land on him. In practice, he typically catches up before you can slash your way through one of the many breakable walls.
* ''[[Super Smash Bros]]. Brawl'' features Meta-Ridley as a boss you fight while it chases the Falcon Flyer, which you're standing on, as it makes its way out of the Bomb Factory. Meta-Ridley, however, doesn't so much attack you as he does the craft in general, with you happening to be in the line of fire.
* ''[[Super Smash Bros]]. Brawl'' features Meta-Ridley as a boss you fight while it chases the Falcon Flyer, which you're standing on, as it makes its way out of the Bomb Factory. Meta-Ridley, however, doesn't so much attack you as he does the craft in general, with you happening to be in the line of fire.
** This doesn't seem like a big deal, until you see his attack where he slams the ship downward into the abyss. Of course, going too far off-screen in Super Smash Bros. is the only way to die, and your character almost always sticks to platforms when not airborne or attacked, despite the fact that the platform is being moved downward. Thus, it's basically a [[One Hit Kill]].
** This doesn't seem like a big deal, until you see his attack where he slams the ship downward into the abyss. Of course, going too far off-screen in Super Smash Bros. is the only way to die, and your character almost always sticks to platforms when not airborne or attacked, despite the fact that the platform is being moved downward. Thus, it's basically a [[One-Hit Kill]].
** And, the Porky statue, who chases you slowly.
** And, the Porky statue, who chases you slowly.
* ''[[Super Metroid]]'' has Crocomire, who periodically steps towards Samus, forcing her towards a wall of spikes. The trope is played with because in order to defeat Crocomire, you have to hit it in its mouth, which causes it to step back, until it falls into a pit of acid.
* ''[[Super Metroid]]'' has Crocomire, who periodically steps towards Samus, forcing her towards a wall of spikes. The trope is played with because in order to defeat Crocomire, you have to hit it in its mouth, which causes it to step back, until it falls into a pit of acid.
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* ''[[Sonic Advance Trilogy (Video Game)|Sonic Advance 3]]'' uses the Crocomire variant in one fight. If the Toy Kingdom boss advances all the way to the left, he uses an attack that covers the entire battle area and seems to be unavoidable. Every hit knocks him slightly to the right, and if knocked all the way to the right he falls off a ledge.
* ''[[Sonic Advance Trilogy (Video Game)|Sonic Advance 3]]'' uses the Crocomire variant in one fight. If the Toy Kingdom boss advances all the way to the left, he uses an attack that covers the entire battle area and seems to be unavoidable. Every hit knocks him slightly to the right, and if knocked all the way to the right he falls off a ledge.
* ''[[The Smurfs]]'': Gargamel in the first SNES game is a similar example. Any contact with him is instant death, and you must throw acorns at him to force him back until he falls off his manor house's roof.
* ''[[The Smurfs]]'': Gargamel in the first SNES game is a similar example. Any contact with him is instant death, and you must throw acorns at him to force him back until he falls off his manor house's roof.
* ''Super [[Metroid]]'': Crocomire can be considered a variant. He keeps moving towards you, pushing you towards a spiked wall. He's also invulnerable to your weapons. However, shooting him in his weak spot causes him to retreat. Forcing him back enough causes him to fall into a pit of acid, leading to a very [[Family Unfriendly Death]].
* ''Super [[Metroid]]'': Crocomire can be considered a variant. He keeps moving towards you, pushing you towards a spiked wall. He's also invulnerable to your weapons. However, shooting him in his weak spot causes him to retreat. Forcing him back enough causes him to fall into a pit of acid, leading to a very [[Family-Unfriendly Death]].
* ''[[Uncharted]] 2'' has several examples. First is the attack helicopter which you must flee along rooftops and through a building from as it strafes you, ''until it blows up the building you are standing in''. You get a short breather, then find a roof full of grenade launchers and fight it to the death. Then, you get the ''other'' attack helicopter that you fight on the train. This helicopter you flee from as it destroys the train cars behind you, until you lose it in a tunnel. It pops up later, as you conveniently get to a heavy machine gun on a tank being carried by the train. Finally, you have the tank, which you flee through a Tibetan village to escape, only finding a rocket launcher will allow you to defeat it.
* ''[[Uncharted]] 2'' has several examples. First is the attack helicopter which you must flee along rooftops and through a building from as it strafes you, ''until it blows up the building you are standing in''. You get a short breather, then find a roof full of grenade launchers and fight it to the death. Then, you get the ''other'' attack helicopter that you fight on the train. This helicopter you flee from as it destroys the train cars behind you, until you lose it in a tunnel. It pops up later, as you conveniently get to a heavy machine gun on a tank being carried by the train. Finally, you have the tank, which you flee through a Tibetan village to escape, only finding a rocket launcher will allow you to defeat it.
* ''[[Yoshis Island]]'': Aside from Sluggy, the game also gives us the Potted Ghost, which is a wall you literally have to push back. It works very much like Crocomire.
* ''[[Yoshis Island]]'': Aside from Sluggy, the game also gives us the Potted Ghost, which is a wall you literally have to push back. It works very much like Crocomire.
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* The second battle with {{spoiler|Dante/Raidou}} in [[Shin Megami Tensei Nocturne]]. He, unlike most of the examples here, will also shoot at you whilst chasing you. And if he catches you, you're thrown into a [[Hopeless Boss Fight]] after which you must redo the puzzle you were trying to solve.
* The second battle with {{spoiler|Dante/Raidou}} in [[Shin Megami Tensei Nocturne]]. He, unlike most of the examples here, will also shoot at you whilst chasing you. And if he catches you, you're thrown into a [[Hopeless Boss Fight]] after which you must redo the puzzle you were trying to solve.
* [[Spider Man]] for the [[Play Station]] had {{spoiler|Doc Ock with Carnage's Symbiote}} chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.
* [[Spider Man]] for the [[Play Station]] had {{spoiler|Doc Ock with Carnage's Symbiote}} chasing you throughout the entire final level. Eventually the flames from the exploding base behind him defeat him.
* ''[[Heavy Weapon]]'' has an Advancing ''Mook'' of Doom, the Bulldozer. You had to constantly fire at it in order to push it back, because you will [[One Hit Kill|instantly die]] regardless of shielding if it brushes against you.
* ''[[Heavy Weapon]]'' has an Advancing ''Mook'' of Doom, the Bulldozer. You had to constantly fire at it in order to push it back, because you will [[One-Hit Kill|instantly die]] regardless of shielding if it brushes against you.
* ''[[Resistance]] 3'' has "Satan"/"The Creature", which takes turns hunting and being hunted by you inside the coal mine. At one point you climb into a mine cart and start rolling, only for Satan to burst out the wall behind you and give chase. He can hurt you and you can hurt him, but you can't actually kill him until the next room.
* ''[[Resistance]] 3'' has "Satan"/"The Creature", which takes turns hunting and being hunted by you inside the coal mine. At one point you climb into a mine cart and start rolling, only for Satan to burst out the wall behind you and give chase. He can hurt you and you can hurt him, but you can't actually kill him until the next room.
* The final portion of the [[Final Boss]] battle of ''[[Super Mario 3D Land (Video Game)|Super Mario 3D Land]]''. Think of the boulder chase sequences from ''[[Crash Bandicoot 1996 (Video Game)|Crash Bandicoot 1996]]'', only with [[Big Bad|Bowser]] in place of the boulder, the setting being a bridge you can fall off from the sides, and brick blocks slowing you down.
* The final portion of the [[Final Boss]] battle of ''[[Super Mario 3D Land (Video Game)|Super Mario 3D Land]]''. Think of the boulder chase sequences from ''[[Crash Bandicoot 1996 (Video Game)|Crash Bandicoot 1996]]'', only with [[Big Bad|Bowser]] in place of the boulder, the setting being a bridge you can fall off from the sides, and brick blocks slowing you down.