Display title | Advancing Boss of Doom |
Default sort key | Advancing Boss of Doom |
Page length (in bytes) | 26,462 |
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Page ID | 144409 |
Page content language | en - English |
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Page creator | m>Import Bot |
Date of page creation | 21:27, 1 November 2013 |
Latest editor | FlashRebel (talk | contribs) |
Date of latest edit | 17:26, 20 October 2021 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | Quite simply, a boss that chases you and that you can't get around. One way to invert the Get Back Here Boss, and a boss version of Advancing Wall of Doom. Usually, but not always, found in 2-D games. As with an Advancing Wall of Doom, this kind of boss is frequently accompanied by additional hazards for it to chase or squash you into. It may also fire projectiles or attack in other ways. As this kind of boss typically takes up a large portion of the screen, it is very common for only a small area to be vulnerable. These bosses typically either have a looping, indefinitely long track on which to pursue you, or an effective time limit in that there's some sort of hazard towards which they are driving you. |