Adventure Island/YMMV: Difference between revisions
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** And there are also bassers which are bats which often qualify too. |
** And there are also bassers which are bats which often qualify too. |
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* [[Guide Dang It]]: The success of button-mashing minigames in ''Adventure Island IV'' depends on how much food you have in inventory before entering minigame. |
* [[Guide Dang It]]: The success of button-mashing minigames in ''Adventure Island IV'' depends on how much food you have in inventory before entering minigame. |
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* [[Serial Numbers Filed Off]]: Made by the creator of ''[[Wonder Boy ( |
* [[Serial Numbers Filed Off]]: Made by the creator of ''[[Wonder Boy (video game)|Wonder Boy]]'', and the first games are nearly identical. |
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* [[That One Level]]: Although the whole world 8 in the first game is very hard, the world 8-3 is especially noteworthy due to a segment which requires pixel-perfect jumps and firing. |
* [[That One Level]]: Although the whole world 8 in the first game is very hard, the world 8-3 is especially noteworthy due to a segment which requires pixel-perfect jumps and firing. |
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Latest revision as of 18:17, 16 April 2014
- Crowning Music of Awesome: Super Adventure Island was soundtracked by Yuzo Koshiro. Enough said.
- Demonic Spiders: The literal spiders (aka Zigmos) can make some of the later levels Unwinnable if you lose your weapon. There's also those pesky frogs/Kellos. The literal Goddamned Bats can be particularly demonic when platform jumping. And the jumping swordfish come at you almost-nonstop in the later ocean levels.
- Goddamned Rocks. Bounce, bounce, bounce, die, throw your controller.
- And there are also bassers which are bats which often qualify too.
- Guide Dang It: The success of button-mashing minigames in Adventure Island IV depends on how much food you have in inventory before entering minigame.
- Serial Numbers Filed Off: Made by the creator of Wonder Boy, and the first games are nearly identical.
- That One Level: Although the whole world 8 in the first game is very hard, the world 8-3 is especially noteworthy due to a segment which requires pixel-perfect jumps and firing.