After Burner: Difference between revisions
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* [[Deadly Walls]]: In the first two games, there are occasional levels that swap out enemies in favor of walls. Touch one and you lose a life. In ''Climax'', depending on your speed and angle with the wall, damage will range from [[Scratch Damage]] to an instant life loss. |
* [[Deadly Walls]]: In the first two games, there are occasional levels that swap out enemies in favor of walls. Touch one and you lose a life. In ''Climax'', depending on your speed and angle with the wall, damage will range from [[Scratch Damage]] to an instant life loss. |
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* [[Death Is a Slap on The Wrist]]: For the most part, dying and continuing do not affect your score. However, in Arcades, this eats money. |
* [[Death Is a Slap on The Wrist]]: For the most part, dying and continuing do not affect your score. However, in Arcades, this eats money. |
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* [[Excuse Plot]]: ''II'' apparently has you rescuing a [[ |
* [[Excuse Plot]]: ''II'' apparently has you rescuing a [[Damsel in Distress]]; it's only mentioned in text at two refuel stops and the ending. ''Climax'' has you take on a terrorist organization attempting to [[Nuke'Em|go nuclear]]. |
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* [[Get Back Here Boss]]: Every boss in ''Climax''; you are, after all, still tearing up the skies at supersonic speeds. |
* [[Get Back Here Boss]]: Every boss in ''Climax''; you are, after all, still tearing up the skies at supersonic speeds. |
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* [[Hyperspace Arsenal]]: Your ship starts off with ''50 missiles.'' And in ''Climax'', you [[Unorthodox Reload|regenerate them over time]]. |
* [[Hyperspace Arsenal]]: Your ship starts off with ''50 missiles.'' And in ''Climax'', you [[Unorthodox Reload|regenerate them over time]]. |