Age of Mythology: Difference between revisions

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The plot of the original game follows Arkantos, an Atlantean Admiral who battled monsters in his time but is getting old, and since no one's really attacking Atlantis, he doesn't have much to do. That is, until Atlantis is attacked by strange monsters and men in black ships, prompting Arkantos to go off to Troy and help Agamemnon finish the Trojan War to curry favor with Poseidon. After taking Troy and sailing to Greece for repairs, they stumble on a plot by Gargarensis, a cyclops demigod who is trying to help Poseidon release [[Sealed Evil in a Can|Kronos]] from [[Fire and Brimstone Hell|Tartarus]]. Naturally, Arkantos needs to stop him, and to do that, he journeys from Atlantis, to Greece, through the Underworld, to Egypt, up to Scandanavia, then back to Atlantis.
 
''The Titans'' expansion, set 10 years after the original, adds one more civilization and only a third as many missions as the original game. It revolves around Arkantos' son Kastor being tricked into [[Gods Need Prayer Badly|weakening the gods]] by destroying their monuments so Kronos can escape Tartarus.
 
In 2014, after Ensemble Studios itself had since closed down, the original and expansion were given an [[Updated Rerelease]] as ''Age of Mythology: Extended Edition''. A second expansion meanwhile, ''Tale of the Dragon'' was released in 2016, which introduces Chinese mythology into the mix with their own civilization and campaign.
There's also a much lesser-known tabletop game made by Eagle Games.
 
There's also a much lesser-known tabletop game made by Eagle Games.
 
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* [[Blob Monster]]: The Argo creatures from the sequel are clearly described as floating amoebas with tentacles and many eyes.[[One-Hit Kill|That can cry a stream of acidic tears as his special attack.]]
* [[Catch Phrase]]: Ajax's comments about pulling off his enemy's head border on this.
* [[Chinese Mythology]]
* [[Classical Mythology]]
* [[Color Coded for Your Convenience]]: Blue for the good guys, and red for the bad. This is a plot point in a scenario that takes place in Arkantos's dreams where {{spoiler|he unwittingly destroys Atlantis.}} His first clue that something is off is that he is dressed in red, the enemy colors.
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* [[The Dragon]]: Kamos and Kemsyt. {{spoiler|The [[Living Statue|statue of Poseidon]] on the final mission.}}
** In the expansion campaign, {{spoiler|Krios}} is this to Kronos.
** The campaign of the second expansion, ''Tale of the Dragon'' involves a literal one.
* [[Demonic Possession]]: {{spoiler|Kronos does this to Krios, turning him in a winged devil.}}
* [[Drop the Hammer]]: The campaign requires you to build Thor's hammer Mjolnir.
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* [[Fan Service]]: Is it necessary for the drawing of most of females within the game to have [[Buxom Is Better|large breasts]]? Or the goddesses to be [[Stripperiffic]]? And it's not just the girls - Apollo's image pictures him pretty much naked until a few centimeters above his crotch, and Anubis has a quite well defined chest...
** At one point in the Norse campaign Amanra, the Egyptian girl, [[Lampshade Hanging|complains of the cold]] due to her [http://hakojo.deviantart.com/art/Amanra-139860879?q=sort:time+favby:Hakkari&qo=30 outfit]. This is never mentioned again, however.
* [[Fantasy Counterpart Culture]]: The Atlanteans can be described as a melange of Greek, Roman and Mesoamerican influences. Their units include inspirations from, among others, gladiators, legionaries, Byzantine Greek Fire and llamas.
* [[Fire and Brimstone Hell]]: Erebus. Tartarus - the part where the Titans are imprisoned - is never shown, but presumably it's much the same. Interestingly, the Norse refer to it as Niflheim, which in actual myth was more like a Frost And Icicles Hell.
* [[Finish Him!]]: When Arkantos's army defeat "Gargarensis"'s in the Norselands, the heroes manage to capture "Gargarensis" (take note of the quotation marks; he's actually {{spoiler|Kemesyt, but transfigured into the form of Gargarensis via Loki's trickery magic}}. In the end, Ajax even resorts to asking Arkantos whether or not {{spoiler|to put him in a cage somewhere in Atlantis}}, rather than {{spoiler|cutting off his head}}. Arkantos refuses, saying {{spoiler|he has done too much against the Atlanteans, and orders to kill him}}. Ajax {{spoiler|chops off his head with a ''large axe'', with no remorse}}.
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** Titan > Everything. Technically, Titans count as normal myth units and do have a negative damage multiplier against heroes and siege weapons. It just does so much damage that multipliers matter little. Spamming heroes is the suggested way to defeat a Titan in a random map. When cheating, spam other titans or a single Lazer Bear (because [[Everything's Worse with Bears]],) and send in other units at you leisure. Flying units will cause an insane amount of damage over time due to the fact that other than a plot cutscene with Prometheus and a Roc, it is impossible for the majority of stronger units to attack them due to the fact they are flying, and can redirect the dumber of [[A Is]] into your gigantic trap fortification.
** It's a bit more explicit in the board game; certain units get extra hit dice against other types of units according to their classification.
* [[Theme Park Version]]: Deliberately invoked.
** The Greeks look straight out of classic Sword-and-Sandal films like ''[[Clash of the Titans]]'', with some of their myth units even being inspired by Ray Harryhausen's work.
** The Egyptians are depicted as they are in every Biblical and mummy movie ever made.
** The Norse are [[Horny Vikings]] at their most distilled.
** The Atlanteans, while not based on any one source, evoke both the legends Plato recounts and Roman epics.
** The Chinese can be described as ''[[Romance of the Three Kingdoms]]'' meets ''[[Mulan]]'' and every kung-fu movie out there.
* [[There Is No Kill Like Overkill]]: Build a Titan Gate, and get a beast that can destroy an entire civilization. [[Death of a Thousand Cuts|But not necessarily the army attached to it]].
* [[Technicolor Toxin]]: Green poison and acid.
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* [[Tech Tree]]: A twist on the tech trees from Age of Empires and Age of Kings by making a different one for all civilizations in the style of Starcraft. Mythology adds a further twist by making you choose one of two gods for each age (3 for the first, which determine the available minor gods). Each of them offers an unique god power, myth units and upgrades. The base tech tree on the other hand is practically identical among all races and main gods - the names and images are different, but what they do is mostly interchangeable.
* [[Theme Music Power-Up]]: The soundtrack gets action-based when you use some devastating god power like Meteor, or when you order your troops are in close proximity to a fortress or town center they're attacking. The latter starts with hearing men yell out a [[Kiai|War Cry]] to help pump you up.
* [[The Time of Myths]]: Crossed with [[Anachronism Stew]], with each civilization being an mash of various eras associated with their respective lore. The Norse and Chinese in particular stand out, given how they wouldn't be too out of place in ''[[Age of Empires]] II''.
* [[The Time of Myths]]
* [[Updated Rerelease]]: The ''Extended Edition'', which enhances graphics and introduces features like Steam support and updated online multiplayer while keeping the original gameplay.
* [[Units Not to Scale]]: Especially when you compare units to Transport Ships and 5-person monsters to 10-person houses.
* [[War Elephants]]: The Egyptians' strongest unit.