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Your best bet against an '''Airborne Mook''' is, obviously, to use an [[Anti-Air]] attack against them, as they'll usually be weak to it or are unable to avoid it.
{{examples|suf=s}}
==
* The [[Goddamned Bats|goddamned birds]] from ''[[Ninja Gaiden]]'', which cause heavy damage, if not knock the player into a pit.
* Quite a few examples in Run-and-Gun games:
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* ''[[Halo (series)|Halo]]'' has jump/jet pack Elites and Brutes, as well as Sentinels and Drones.
=== Action RPG ===
▲== Video Games -- Action RPG ==
* Vespoids in the ''[[Monster Hunter]]'' series. They are essentially giant wasps that hover just out of reach of many of the game's weapons, before darting in, jabbing you with a stinger, and retreating. Couple this with the fact that the stinger can inflict paralysis on you, and will seemingly always do this when you're low on health/fighting a boss level enemy, and you will soon come to hate them.
** Also, they nearly always shatter when you DO kill them, leaving absolutely nothing to loot, making the whole exercise of killing them completely pointless (fortunately, Poison works fine if you need a body to carve).
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* The Giant Mosquitoes in the Blighttown swamp in ''[[Dark Souls]]''. Hard to hit, annoying things. They're easily killed by the even the weakest of attacks but here is the kicker; ''They endlessly respawn.''
▲== Video Games -- Platform Game ==
* ''[[Super Mario Bros.]].'' had Lakitu, who flew out of normal range and dropped [[The Spiny|spinies]] onto the player, Koopa Paratroopas, flying versions of the regular Mooks, and Bullet Bills, which tried to [[Ramming Always Works|ram the player]], as some of the notable ones.
** Pictured above as the trope image is Paragoomba from ''[[Super Mario Bros 3]]''. Yellow ones fly high overhead to avoid Mario's attacks, while dropping Micro-Goombas that stick onto Mario and weigh him down. [[Goddamned Bats|Definitely an annoyance whenever they appear]].
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* Spinner and Burger in ''[[FHBG]]''.
==
* ''Pokémon'': [[Goddamned Bats|Goddamned Zubats]]. Actually, pretty much any Flying-type, although they weren't as annoying as the bats...
** Pokémon with the Levitate ability to dodge Ground-type attacks can count too, though Koffing/Weezing are probably the most annoying, having a high Defense, being able to poison you or blow up, and having only one weakness because Levitate removes its Ground weakness...
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* Flying Assault Drones and Rocket Drones in ''[[Mass Effect]]''. This also made them immune to most biotic attacks. They land eventually, though.
* Many enemies in [[Shoot
▲== Video Games -- Shoot 'Em Up ==
▲* Many enemies in [[Shoot Em Ups]] are these. Thankfully, your [[Player Character]] can fly too, so it's not really much of a threat unless they have [[Made of Iron|lots of health]] and [[Bullet Hell|spam bullets]].
* ''[[Heavy Weapon]]'' has your tank on the ground, and most of your enemies in the air. There are some ground-based enemies too, which can sometimes be more annoying than the aerial ones.
▲== Video Games -- Tower Defence ==
* The Balloon Zombie in ''[[Plants vs. Zombies]]''.
* ''[http://www.kongregate.com/games/HeroInteractive/bubble-tanks-tower-defense Bubble Tanks: Tower Defense]'' has an odd variation—in this game, the flying enemies are called "[[Intangible Man|Ghost]]" enemies. They pretty much act in the same way you'd expect a flying mook to in a [[Tower Defense]] game—by [[Dungeon Bypass|bypassing your towers]].
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** During the [[New Game+]], many of the land-based enemy units get a helicopter attachment that allows them to travel in the air at a fast speed.
==
* ''[[X-COM (Video Game)|X-COM]]'' has Floaters in the first game and an assortment of similar aliens in the sequels.
* ''[[Fire Emblem]]'' throws Pegasus Riders, Wyvern Riders, and, occasionally, flying monsters at the players on a regular basis.
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{{reflist}}
[[Category:
[[Category:Mooks]]▼
[[Category:Flying Tropes]]
▲[[Category:Mooks]]
[[Category:Video Game Characters]]
[[Category:Villains]]
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