Alien Syndrome: Difference between revisions

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{{quote|''"The Time Bomb Is Set."''|'''Announcer'''}}
[[File:Syndrome_16b_972.png|frame]]
'''''Alien Syndrome''''' is an old Arcade game made and published by [[Sega]]. In 2007 an updated game of the same name was released for the [[Play StationPlayStation Portable]] and [[Wii]], adding [[RPG Elements]]. This article covers the original 1987 game.
 
It has a ton of ports, including a [[Sega Master System]] version, a Commodore64 version, and a bootlegged version for the NES, made by [[Atari]]'s Tengen division. It has 7 stages, with stage 7 consisting of only the final boss fight in all versions. The differences between versions were many and varied, though the screen displaying the enemy ships was pretty much consistent. Some versions changed stages, or the final boss, or musics, or some mix. The Commodore64 and NES versions are known for being close to the original arcade.
 
The gameplay is nothing notable, just a [[Timed Mission]] with all stages but the [[Final Boss]] fight requiring hostage rescues. What '''is''' notable is that all versions have [[Double Entendre|DoubleEntendres]]s of some kind or another. And not mild ones, either. The kind that makes people not post their reviews on youtube[[YouTube]] for fear of violating the terms of service. And not just of the [[Freud Was Right]] variety either, but also of the serious [[Squick]] kind. One enemy, encountered on level 6 in most versions, is noted for looking like intestines.
 
The arcade was noted for having an egregiously short timer, though other versions have more forgiving ones.
 
{{tropelist}}
 
* [[Aliens Are Bastards]]: Though of the generic [[Excuse Plot]] kind, mostly done for the sake of gameplay.
* [[Arbitrary Maximum Range]]: The default gun had this.
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* [[Excuse Plot]]: Save your comrades, defeat the aliens, and not much else.
* [[Frickin' Laser Beams]]: One of the weapons available to the player.
* [[Hitbox Dissonance]]: Like all early games, it has some form of this. However is, it is particularly noticable in the NES version, where even normal baddies sometimes have an [[Instant Death Radius]] due to this. It's worth noting that this also makes them easier to kill.
* [[Humanoid Abomination]]: The [[Final Boss]]. In the NES version, he's different, but still one of these. Just in a very different way.
* [[Inferred Holocaust]]: The Alien Ship crashes into the earth.......... Plus, in many versions (especially the arcade), you could leave some, or even quite a few hostages behind on each ship.
* [[Instant Death Radius]]: Due more to [[Hitbox Dissonance]] than deliberate design.
* [[Mook Maker]]: The ones in this game overlap with [[Boss in Mooks Clothing]] above.
* [[Power-Up]]: Sort of. Gun upgrades were not anymore powerful than your default one, but may have better range, rate of fire or speed.
* [[Respawning Enemies]]: Two types, both the types that spawn from a [[Spawn Point]], and the types who respawn from scrolling back and forth on their spot.
* [[Shout -Out]]: Many versions feature an enemy resembling [[Aliens|Xenomorphs]].
* [[Timed Mission]]: Obviously.
 
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Amiga]]
[[Category:Amstrad CPC]]
[[Category:Arcade Game]]
[[Category:Nintendo Entertainment System]]
[[Category:Commodore 64]]
[[Category:SegaGame (Creator)Gear]]
[[Category:Horror Video Games]]
[[Category:Nintendo 3DS]]
[[Category:Nintendo Entertainment System]]
[[Category:PlayStation 2]]
[[Category:PlayStation Portable]]
[[Category:Science Fiction Video Games]]
[[Category:Sega Master System]]
[[Category:Alien SyndromeSega]]
[[Category:Video Game]]
[[Category:Video Games of the 1980s]]
[[Category:Wii]]