Alone in the Dark: Difference between revisions

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* [[Badass Longcoat]]: Edward has one in ''The New Nightmare''.
* [[Badass Longcoat]]: Edward has one in ''The New Nightmare''.
* [[Badass Normal]] - Edward Carnby and Emily Hartwood are among the few Survival Horror protagonists able to punch zombies to death with their bare hands.
* [[Badass Normal]] - Edward Carnby and Emily Hartwood are among the few Survival Horror protagonists able to punch zombies to death with their bare hands.
* [[The Bad Guy Wins]] - Both endings to 2008, more or less, although one is a potential [[Sequel Hook]].
* [[Black Cloak]] - The human villain Crowley and his men in the 2008 ''Alone in the Dark''.
* [[Black Cloak]] - The human villain Crowley and his men in the 2008 ''Alone in the Dark''.
* [[California Collapse]]: The [[Big Bad]]'s in ''Alone in the Dark 3'' wants to use a nuclear bomb to crack the San Andreas fault and send California into the ocean.
* [[California Collapse]]: The [[Big Bad]]'s in ''Alone in the Dark 3'' wants to use a nuclear bomb to crack the San Andreas fault and send California into the ocean.
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* [[Drop in Nemesis]] - Many puzzles throughout the original trilogy will have something appear to [[Have a Nice Death|quickly and unceremoniously kill you]] if you don't do them properly or quick enough.
* [[Drop in Nemesis]] - Many puzzles throughout the original trilogy will have something appear to [[Have a Nice Death|quickly and unceremoniously kill you]] if you don't do them properly or quick enough.
** Trying to go somewhere that the 2008 game [[Railroading|doesn't want you to go]] often results in a swarm of [[Goddamned Bats|Vampirez]] instant-killing Carnby.
** Trying to go somewhere that the 2008 game [[Railroading|doesn't want you to go]] often results in a swarm of [[Goddamned Bats|Vampirez]] instant-killing Carnby.
* [[The End - or Is It?]] - The original game ends with the hero destroying the evil force and escaping the mansion into daylight, hailing a passing cab and getting in, only for the driver to turn around and reveal himself as a cackling zombie. Of course, since he appears in the sequel, presumably this experience wasn't ultimately negative.
* [[Gainax Ending]] - The endings to the 2008 game.
* [[Gainax Ending]] - The endings to the 2008 game.
* [[Game Breaking Bug]] - 2008 ''Alone in the Dark'' seem to be made of these. One of the biggest problems with the much-hated 59th Street [[Scrappy Level]] is that your vehicle can and will get stuck into invisible walls. The rest of the game doesn't get much better; driving never outgrows the invisible walls, which also invade jumping puzzles, while combat is helplessly random due to both the accuracy required (enemies have only specific weak spots) and the problematic collision detection.
* [[Gameplay Ally Immortality]] - Despite following you around for a good portion of the game, Sarah Flores in the 2008 ''Alone in the Dark'' is unkillable, and won't even be targeted by monsters.
* [[Gameplay Ally Immortality]] - Despite following you around for a good portion of the game, Sarah Flores in the 2008 ''Alone in the Dark'' is unkillable, and won't even be targeted by monsters.
** She does vanish into nothingness if you die and respawn, but she'll either teleport at the destination or just be ignored until the next gameplay segment. It's mostly one of the game's many glitches.
** She does vanish into nothingness if you die and respawn, but she'll either teleport at the destination or just be ignored until the next gameplay segment. It's mostly one of the game's many glitches.
* [[Game Breaking Bug]] - 2008 ''Alone in the Dark'' seem to be made of these. One of the biggest problems with the much-hated 59th Street [[Scrappy Level]] is that your vehicle can and will get stuck into invisible walls. The rest of the game doesn't get much better; driving never outgrows the invisible walls, which also invade jumping puzzles, while combat is helplessly random due to both the accuracy required (enemies have only specific weak spots) and the problematic collision detection.
* [[Gameplay Roulette]] - The 2008 ''Alone in the Dark'' features so many different gameplay genres, it's hard to categorize exactly what the "main" gameplay genre of the game is.
* [[Gameplay Roulette]] - The 2008 ''Alone in the Dark'' features so many different gameplay genres, it's hard to categorize exactly what the "main" gameplay genre of the game is.
* [[Grand Theft Me]] - Ezechiel Pregzt of the first game is trying to find a new body to inhabit, and has been luring people to Derceto to that end.
* [[Grand Theft Me]] - Ezechiel Pregzt of the first game is trying to find a new body to inhabit, and has been luring people to Derceto to that end.
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* [[Sprite Polygon Mix]] - The original ''Alone in the Dark'' started this trend.
* [[Sprite Polygon Mix]] - The original ''Alone in the Dark'' started this trend.
* [[Survival Horror]] - The game that started it all.
* [[Survival Horror]] - The game that started it all.
* [[Sword Fight]] - ''Alone in the Dark'' had a swordfight against a pirate ghost as a major encounter about 2/3rds of the way through the game. ''Alone in the Dark 2'''s climax involves a series of sword fights against the [[Quirky Miniboss Squad]] of pirates.
* [[Swords Akimbo]] - This is the (rather cool) fighting style of ''Alone in the Dark 2'''s [[Big Bad]] and final boss, One-Eyed Jack.
* [[Swords Akimbo]] - This is the (rather cool) fighting style of ''Alone in the Dark 2'''s [[Big Bad]] and final boss, One-Eyed Jack.
* [[Sword Fight]] - ''Alone in the Dark'' had a swordfight against a pirate ghost as a major encounter about 2/3rds of the way through the game. ''Alone in the Dark 2'''s climax involves a series of sword fights against the [[Quirky Miniboss Squad]] of pirates.
* [[The Unfought]] - The 2008 ''Alone In The Dark'' builds up to a climactic showdown between Edward Carnby and Lucifer... and just when it looks like the two are about to throw down, the game ends with a [[Gainax Ending]].
* [[The Bad Guy Wins]] - Both endings to 2008, more or less, although one is a potential [[Sequel Hook]].
* [[The End - or Is It?]] - The original game ends with the hero destroying the evil force and escaping the mansion into daylight, hailing a passing cab and getting in, only for the driver to turn around and reveal himself as a cackling zombie. Of course, since he appears in the sequel, presumably this experience wasn't ultimately negative.
* [[Tome of Eldritch Lore]] - The first game includes ''Fragments of the Book of Abdul'' and ''De Vermis Mysteriis''. Reading the former will hurt you and reading the latter kills you. The ''Vermis'' is found with another book warning you that reading such tomes can be harmful (and mentions the ''Vermis'' by name), but the game doesn't tell you what a book's title ''is'' until you've already read it.
* [[Tome of Eldritch Lore]] - The first game includes ''Fragments of the Book of Abdul'' and ''De Vermis Mysteriis''. Reading the former will hurt you and reading the latter kills you. The ''Vermis'' is found with another book warning you that reading such tomes can be harmful (and mentions the ''Vermis'' by name), but the game doesn't tell you what a book's title ''is'' until you've already read it.
* [[Trial and Error Gameplay]]:
* [[Trial and Error Gameplay]]:
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** The third game has a spike pit that you must cross by stepping on invisible platforms. Nothing gives you any indication where the platforms are. Mercifully, falling into the pit just quickly and unceremoniously returns you to the main menu.
** The third game has a spike pit that you must cross by stepping on invisible platforms. Nothing gives you any indication where the platforms are. Mercifully, falling into the pit just quickly and unceremoniously returns you to the main menu.
** The 2008 game is also rife with moments like this, such as the part where you have to scale the side of an exploding building. Such instances are often due to shoddy game design.
** The 2008 game is also rife with moments like this, such as the part where you have to scale the side of an exploding building. Such instances are often due to shoddy game design.
* [[The Unfought]] - The 2008 ''Alone In The Dark'' builds up to a climactic showdown between Edward Carnby and Lucifer... and just when it looks like the two are about to throw down, the game ends with a [[Gainax Ending]].
* [[Unwinnable by Design]] - A bunch of circumstances in the original 1992 game. For example, if the mirrors are broken before you put them on the statues you are trapped on the 2nd floor, and if you forget to unlock the basement door and all the planks leading across the chasm have fallen down then you're stuck underground.
* [[Unwinnable by Design]] - A bunch of circumstances in the original 1992 game. For example, if the mirrors are broken before you put them on the statues you are trapped on the 2nd floor, and if you forget to unlock the basement door and all the planks leading across the chasm have fallen down then you're stuck underground.
* [[Updated Rerelease]] - The 2008 ''Alone in the Dark'' is be rereleased on the Playstation 3 as ''Alone in the Dark: Inferno'', with exclusive new levels as well as improved, faster and more responsive controls. The [[Scrappy Level]] has also been made easier and much less frustrating.
* [[Updated Rerelease]] - The 2008 ''Alone in the Dark'' is be rereleased on the Playstation 3 as ''Alone in the Dark: Inferno'', with exclusive new levels as well as improved, faster and more responsive controls. The [[Scrappy Level]] has also been made easier and much less frustrating.