Alternity: Difference between revisions

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The "official" fan site is [http://www.alternityrpg.net/ AlternityRPG.Net] - it also hosts free fast-play booklets and some of the supplements.
The "official" fan site is [http://www.alternityrpg.net/ AlternityRPG.Net] - it also hosts free fast-play booklets and some of the supplements.


Sasquatch Game Studio [http://www.sasquatchgamestudio.com/alternity-design-blog-1-why-alternity/ announced in August 2016] that they are developing a new version - time will tell.
Sasquatch Game Studio [http://www.sasquatchgamestudio.com/alternity-design-blog-1-why-alternity/ announced in August 2016] that they are developing a new version. Time will tell. Links to beta versions are posted and discussed [http://www.enworld.org/forum/showthread.php?528022-Take-Your-First-Look-At-The-Upcoming-ALTERNITY-RPG! on EN World forums]. ''[https://www.kickstarter.com/projects/sasquatchgamestudio/alternity-2017-a-science-fiction-roleplaying-game?ref=discovery Alternity 2017]'' was announced on [[Kickstarter]].


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* [[Signature Device]]: Careers usually are assigned "signature equipment".
* [[Signature Device]]: Careers usually are assigned "signature equipment".
* [[Technology Levels]]/[[Tech Tree]]: "Progress Level" is combined with "Tech Track" sideways options - a device's availability prerequisites may be PL or both.
* [[Technology Levels]]/[[Tech Tree]]: "Progress Level" is combined with "Tech Track" sideways options - a device's availability prerequisites may be PL or both.

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Remake ('''Beta Test''' release):
Uses much the same basic dice stepping system as old '''Alternity''', but roll-over. However, there's no "Critical Failure", only 4 results to a roll, sometimes leaving only 3 meaningful results. Of course, its still more than usual. Also, the good rolls are named "Excellent" and "Stellar", <s>more ridiculously</s> YMMV.
Since it's a Beta version, there's possibility that this or that mechanics may be skipped as pre-calculated values or omitted for simplification, but exist in a full system, rather than will be glued on the side later. There are things that will inevitably become important, like effects of creature size.
* Attributes: still 6 renamed D&D stats, but Will became even more vague "Focus". Meaning that perception-related rolls ''will'' still weirdly correlate with things.
* [[Action Initiative]]: Initiative is called Initiative now. Also, it's cyclic (AD&D1/[[Hackmaster]] style) initiative, which allows to use variable weapon speed, but without detritus that dragged it down in AD&D1. Not much adjustments, however.
* [[Damage Typing]]: Reduced to 2 (Physical and Energy).
* [[Multiple Life Bars]]: to the point they don't work as [[Hit Points]] any more. Durability bands stack is short, but there are more, and bands inflict worse and worse penalties, i.e. there's no [[Just a Flesh Wound]], but a wider range of grazing-to-fatal damage. Fairly easy to map directly to critical hit charts in an expansion (their own or 3rd party).
* [[Bulletproof Vest]]: Armor still works as damage absorption, but now it's a flat value… so the coverage/differential armoring isn't reflected?
** Movement adjustments for armor are absolute values. Which is a dubious method, given creatures of varied sizes - while ''alone'' and ''for fixed items'' it does make sense ("you can't even move this thing"), if it's not the only adjustment (which also makes sense), weird results are quite possible. Just look at d20.
* [[Luck Manipulation Mechanic]]: "Hero Points".



{{Needs More Tropes}}
{{Needs More Tropes}}