Amnesia: A Machine for Pigs: Difference between revisions

m
Reverted edits by Gethbot (talk) to last revision by SelfCloak
No edit summary
m (Reverted edits by Gethbot (talk) to last revision by SelfCloak)
Tag: Rollback
 
(16 intermediate revisions by 3 users not shown)
Line 20:
* [[Eternal Engine]]: A horror version.
* [[Fade to White]]: The screen fades to white when you die.
* [[The Grotesque]]: Considering it's set in the same universe as ''Amnesia: The Dark Descent'', it's no surprise the game is filled with [[Body Horror]]-like squealing [[Pig Man]] creatures and rivers of blood.
* [[Hazardous Water]]: Sections of the machine are flooded, and Mandus must activate the bilges and release valves to get the water level low enough to pass. However, strange electrical disturbances in the water indicate the presence of something unseen wading through it.
* [[Industrialized Evil]]: Seems to be a major [[Motif]], if [http://www.aamfp.com/ the concept art] is anything to go by. Images of factory settings, often uncomfortably cramped, and stained with blood and blurry figures in the distance.
* [[Interface Screw]]: While the eye-bending screen filters from ''The Dark Descent'' at low sanity aren't here, there are still some subtle changes in clarity and field of view.
* [[Leaning on the Fourth Wall]]: Oswald's last journal, which stands in for an objective: "I search for instructions, for advice, for help in my goals, but in return the system mocks me. Simpleton, it says, you must find your own answers now."
* [[Mission Pack Sequel|Mission-Pack Sequel]]: [[Averted]]. Was ''intended'' to be a small [[Gaiden Game]] with some experimental gameplay set in the ''Amnesia'' universe. However, as the writing for the project grew, the developers realized that the game had to grow along with it. The result is something closer in breadth of scope to the original game.
* [[Mobile Maze]]: Some of the architecture changes as Mandus moves through the corridors of the machine. He might go into a small side area, only to turn around and have a much longer backtrack through a series of unfamiliar halls, or going into a small cul-de-sac might have a different exit when he turns back around.
* [[Oddly-Named Sequel 2: Electric Boogaloo]]: The developers freely admit that ''A Machine For Pigs'' was an odd name for a sequel to a horror game, but the more they thought about it, the more that they liked it. They kept the name in part because it ''was'' so odd, that it would stick out in people's minds, and not fit into a neatly defined category for what people expect. The intention was to make it seem ''just a little'' uncomfortable. More than that, it has a [[Meaningful Name]] too. To quote [[Word of God|writer Dan Pinchbeck]]:
{{quote|"This world is a machine fit only for pigs. Fit for the slaughtering of pigs."}}
* [[Purple Prose]]: Oswald seems to enjoy writing like this, as it is seem both in the pages he does not remember writing and in his in-game journal.
* [[Resources Management Gameplay]]: [[Averted]], unlike the original game, as there is no inventory, no tinderboxes, no oil limits on your lantern this time around. The developers have said that as a [[Survival Horror]] game, they are easing up a bit on the "survival" elements to shift more of their creative attention to the "horror" elements.
* [[Soundtrack Dissonance]]: Female-voiced soft opera music will often play over scenes of squalor and slaughter. Justified via [[Source Music]], as the music is played over speakers in the machine as part of the process of soothing the "products" and keeping them calm as they traverse down the piglike.
* [[Story Breadcrumbs]]: The backstory unfolds as we discover Oswald's journal entries, which are received through the course of the whole game.
* [[Trophy Room]]: Full of preserved large game, such as a bear, a hippo and a large anteater, contained in glass displays. Mandus appears to have been a [[Great White Hunter]] in his past.
* [[Victorian London]]: The setting for the game. To [[Word of God|quote Dan Pinchbeck]], "We're going full on ''Victoriana''." While London has always been important to the main character of all previous Frictional Games, this is the first one to feature it as a setting.
* [[The Voice]]: "The Engineer", a mysterious presence who contacts Mandus via telephone lines set about the environment, urging him onward.
* [[You Wake Up in a Room]]: The story begins with Mandus waking up in a room not remembering more than his name, and that his children need him, which he immediately sets off to search for.
 
{{reflist}}
[[Category:Amnesia a Machine For Pigs{{PAGENAME}}]]
[[Category:Video Game]]
[[Category:Horror Video Games]]
[[Category:Indie Game]]
[[Category:Survival Horror]]
[[Category:Microsoft Windows]]
Line 37 ⟶ 48:
[[Category:Linux]]
[[Category:PlayStation 4]]
[[Category:Xbox One]]