Amnesia: A Machine for Pigs: Difference between revisions
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* [[Soundtrack Dissonance]]: Female-voiced soft opera music will often play over scenes of squalor and slaughter. Justified via [[Source Music]], as the music is played over speakers in the machine as part of the process of soothing the "products" and keeping them calm as they traverse down the piglike. |
* [[Soundtrack Dissonance]]: Female-voiced soft opera music will often play over scenes of squalor and slaughter. Justified via [[Source Music]], as the music is played over speakers in the machine as part of the process of soothing the "products" and keeping them calm as they traverse down the piglike. |
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* [[Story Breadcrumbs]]: The backstory unfolds as we discover Oswald's journal entries, which are received through the course of the whole game. |
* [[Story Breadcrumbs]]: The backstory unfolds as we discover Oswald's journal entries, which are received through the course of the whole game. |
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* [[Trophy Room]]: Full of preserved large game, such as a bear, a hippo and a large anteater, contained in glass displays. Mandus appears to have been a [[Great White Hunter]] in his past. |
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* [[Victorian London]]: The setting for the game. To [[Word of God|quote Dan Pinchbeck]], "We're going full on ''Victoriana''." While London has always been important to the main character of all previous Frictional Games, this is the first one to feature it as a setting. |
* [[Victorian London]]: The setting for the game. To [[Word of God|quote Dan Pinchbeck]], "We're going full on ''Victoriana''." While London has always been important to the main character of all previous Frictional Games, this is the first one to feature it as a setting. |
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