Ancient Domains of Mystery: Difference between revisions

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* Large customization. The different races and classes, the sheer variety of equipment you can find, and the ways that you can use them.
 
Unusually for roguelikes, ''Ancient Domains of Mystery'' features quite a heavy amount of story, in the form of a detailed world to explore. The game takes place in the world of Ancardia, which is being invaded from another dimension by beings known as the Forces of Chaos. Their inherent wrongess have a [[The Corruption|corrupting effect]] on the world, turning people and animals into monsters, screwing up the weather, etc. A sage named Khelavaster has discovered that the source of Chaos' invasion of Ancardia is in a remote mountain range, the Drakalor Chain. Determined to stop [[The End of the World as We Know It]], he went there to stop the invasion and [[Nevernever Camecame Back]]back, followed by hundreds of other wannabe heroes. The player is one of them.
 
A major feature is [[The Corruption]], which grants the player various mutations that can be either [[Cursed with Awesome|beneficial]] or downright harmful. Another feature setting it apart from other roguelikes it the [[Karma Meter]], which determines several NPC's reactions and which of the [[Multiple Endings]] are available.
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** Emperor liches cast various nasty spells, including [[Death Ray]] and confusion, summon loads of monsters as meat shields, are immune to most mindcraft powers due to being undead, see invisible and have a paralyzing touch.
** Great Wyrms are ancient really powerful dragons. They can cast spells unlike lesser dragons, and are immune to their respective element (ice, acid, lighting or cold). Special mention goes to Great Karmic Wyrms, which are immune to ''all four'' elements, making most magic useless against them. Plus, they are karmic beings, meaning that hitting them in melee makes the player unluckier with each hit.
** [[Parodied]] in [https://web.archive.org/web/20130905221139/http://poro.tontut.fi/~adom/mkoddd/masterk.html this page], which describes a [[Ninja Pirate Zombie Robot]] monster with an [[Overly Long Name]] and all of the [[That One Attack|most notorious abilities]] of various monsters.
** Doppleganger kings have identical speed and defense power to your character, making them hard to hit and run away from, and do about ten times as much damage as you.
* [[Breakable Weapons]]: One reason artifacts are so useful is their [[Unbreakable Weapons|immunity to damage]].
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*** Considering he {{spoiler|has the ability to impart his skills of healing by a simple touch of one's forehead}}, he's being plenty of a [[Dr. Jerk]] {{spoiler|by sitting on his butt somewhere in a cave rather than singlehandedly increasing the life expectancy of an entire country just by traveling around and touching people}}.
** There's also Kranf Niest, the [[Mad Doctor]], whose methods are a bit... crude. {{spoiler|To [[Incredibly Lame Pun|top]] it off, he even steals your [[Nice Hat|hat]]}}.
* [[Dual Wielding]]: The Two Weapon Combat skill lets you do this effectively, although the inability to use shields is a deterrent. Dual wielding the artifact daggers Sting and Needle greatly increases the damage and accuracy of each.
* [[Dungeons & Dragons]]: A lot of the spell names and monster types are named after their ''Dungeons & Dragons'' equivalents.
* [[Early Bird Boss]]: [[Names to Run Away From Really Fast|Keethrax, the evil druid]], one of the two options for your first quest. He's high level, corrupts by hit, and a [[Linear Warriors, Quadratic Wizards|druid]], at that.
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*** Still not enough? One of the [[Cursed with Awesome|corruptions]] grants another layer of [[Healing Factor]]. Don't forget to actually kill your enemies though.
* [[Heavily Armored Mook]]: Some of the monsters have so high armor that they can be barely scratched with normal attacks.
* [[Hobbits]]: The Hurthlings
* [[Hoist by His Own Petard]]: Shooting a [[Magic Missile]] in a narrow corridor? [[Too Dumb to Live|Bad idea]]. Chances are, a typo makes you cast it straight at the wall, so it constantly rebounds at you and hits you again and again and again until you're dead.
** There is a spell called Death Ray. [[Captain Obvious|It also bounces off walls]].
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* [[The Minion Master]]: This is the [[Planet of Hats|hat]] of necromancers; bards can be played like this too, although having too many followers at once may result in them jealously attacking one another.
* [[Monster Compendium]]: And with colorful descriptions to boot. Just hit &.
** [https://web.archive.org/web/20140206000117/http://l.j-factor.com/misc/adom.html Here] is a list of all monster descriptions in the game.
* [[Multiple Endings]]: There are many ways to win: some have a better outcome than others.
** Even the regular ending has quite a few variations depending on your alignment and amount of corruptions.
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