Another Century's Episode/YMMV: Difference between revisions

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* [[Scrappy Level]]: Defending the [[Blue Comet SPT Layzner|Resistance Base]] in 2 and the final [[Eureka Seven|Gekko]] defense in 3.
* [[Scrappy Level]]: Defending the [[Blue Comet SPT Layzner|Resistance Base]] in 2 and the final [[Eureka Seven|Gekko]] defense in 3.
** ''R'' brings us [[Macross Frontier|"The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[Unexpected Gameplay Change|Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a [[Cutscene Boss]].
** ''R'' brings us [[Macross Frontier|"The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[Unexpected Gameplay Change|Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a [[Cutscene Boss]].
* [[Scrappy Mechanic]]: There's a reason why ''Another Century's Episode: R'' was loathed by players.
* [[Scrappy Mechanic]] - R's Tension gauge system; replacing the ammunition-based combat system of the previous three games, R's system gives your standard weapons infinite ammo...but anything ''other'' than your basic gun, you have to build up Tension in [[Limit Break]]-fashion, then expend it to perform your bigger moves. Also applicable to R's boost system, which reduced the speed of the game (except when you need to get somewhere fast, in which case you're a runaway freight train).
** Introducing a "Tension" gauge and an ammunition system built into it: - replacing the ammunition-based combat system of the previous three games, ''Another Century's Episode: R'''s system gives your standard weapons infinite ammo, but anything ''other'' than your basic gun, you have to build up Tension in [[Limit Break]]-fashion, then expending the gauge to perform these attacks. This form of game-play takes away the fast-paced action from the prior installments, forcing players to spend time building on Tension.
** The use of the boost system in the earlier installments was similar to the way ''[[Armored Core]]'' did it, which many players were very familiar with, but the way 'Another Century's Episode: R'' uses it reduced the combat speed of the game. This got worse when they needed to get to a location fast during combat, in which case, the boost effect made the unit move so fast, players felt like they were controlling a runaway freight train.
** Finally, the [[Rail Shooter]] segments called "Swift Chase" were lambasted for being incredibly out-of-place and unneeded for a [[Mecha Game]] series focusing on high-octane combat with players in control.
* [[That One Boss]]
* [[That One Boss]]
** 2 has two (no pun intended): the Neue Ziel, due to the fact it only takes 25% damage from any and all [[Energy Weapons]] (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark due to general [[Game Breaker|hax-ness]]
** 2 has two (no pun intended): the Neue Ziel, due to the fact it only takes 25% damage from any and all [[Energy Weapons]] (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark due to general [[Game Breaker|hax-ness]]