Another Century's Episode: Difference between revisions

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** Ditto to Tak, [[The Hero]] of 2. In The Final, [[Love Interest]] Marina turns up as a playable character in Tak's mecha, and the dialog before the final stage has her implying that there's someone important to her to come back to, but it's never said where he is or why he's not here himself.
** Ditto to Tak, [[The Hero]] of 2. In The Final, [[Love Interest]] Marina turns up as a playable character in Tak's mecha, and the dialog before the final stage has her implying that there's someone important to her to come back to, but it's never said where he is or why he's not here himself.
* [[Combos]]
* [[Combos]]
* [[Combination Attack]] - A large part of the gameplay in the latter two games revolves around filling up a "Friend Gauge" to facilitate having all three mechs in your squad unload on a single enemy, with any nearby [[Mook|mooks]] getting caught in the crossfire. There's even an entire strategy revolving around creating squads of specific mechs to unleash stronger combos
* [[Combination Attack]] - A large part of the gameplay in the latter two games revolves around filling up a "Friend Gauge" to facilitate having all three mechs in your squad unload on a single enemy, with any nearby [[mook]]s getting caught in the crossfire. There's even an entire strategy revolving around creating squads of specific mechs to unleash stronger combos
* [[Continuity Reboot]] - 2 completely rejects the canon of the first
* [[Continuity Reboot]] - 2 completely rejects the canon of the first
* [[Continuity Nod]] - The Ark series from 2 is powered by E2 from the first game; R includes a reference to {{spoiler|the Baldona Drive}} from 3.
* [[Continuity Nod]] - The Ark series from 2 is powered by E2 from the first game; R includes a reference to {{spoiler|the Baldona Drive}} from 3.
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** [[Eureka Seven|Charles and Ray Beams]] also attack in a pair, and their speed and the tendency of one to hit you while you're locked on to the other makes them [[That One Boss|really frustrating to deal with]]
** [[Eureka Seven|Charles and Ray Beams]] also attack in a pair, and their speed and the tendency of one to hit you while you're locked on to the other makes them [[That One Boss|really frustrating to deal with]]
** Dragonar's Meio Plato teams up with the [[Big Bad]] of [[Martian Successor Nadesico|The Prince of Darkness]] for one of these
** Dragonar's Meio Plato teams up with the [[Big Bad]] of [[Martian Successor Nadesico|The Prince of Darkness]] for one of these
** [[Overman King Gainer|Cynthia Lane and Artham Boone]] pop up twice for this kind of fight. Cynthia then gets a playmate in the form of [[That One Boss]] and fellow [[Yandere (disambiguation)]] [[Eureka Seven|Anemone]]...
** [[Overman King Gainer|Cynthia Lane and Artham Boone]] pop up twice for this kind of fight. Cynthia then gets a playmate in the form of [[That One Boss]] and fellow [[:Category:Yandere|Yandere]] [[Eureka Seven|Anemone]]...
** 3 plays this one to the very end, as in the second-to-last level, you're faced with [[Chars Counterattack|Gyunei Guss and Quess Paraya]], piloting a [[Elite Mook]] and [[Lightning Bruiser]]-class mecha. When you're done with them, you find out they're just part of a [[Boss Rush]], and now '''Char Aznable''' is coming at you in his Sazabi...
** 3 plays this one to the very end, as in the second-to-last level, you're faced with [[Chars Counterattack|Gyunei Guss and Quess Paraya]], piloting a [[Elite Mook]] and [[Lightning Bruiser]]-class mecha. When you're done with them, you find out they're just part of a [[Boss Rush]], and now '''Char Aznable''' is coming at you in his Sazabi...
** The [[Boss Rush]] levels effectively live off this trope. It's at its very, ''very'' worst in 2 when the [[Mobile Suit Gundam 0083: Stardust Memory|Neue Ziel]] (already [[That One Boss]] on its own) gains a dream-team partner in the Sazabi
** The [[Boss Rush]] levels effectively live off this trope. It's at its very, ''very'' worst in 2 when the [[Mobile Suit Gundam 0083: Stardust Memory|Neue Ziel]] (already [[That One Boss]] on its own) gains a dream-team partner in the Sazabi
* [[Early-Bird Cameo]] - The custom Gespensts used by Kai, Katina and Russel in The Second Super Robot Wars Original Generation made their debut in ACE Portable.
* [[Early-Bird Cameo]] - The custom Gespensts used by Kai, Katina and Russel in The Second Super Robot Wars Original Generation made their debut in ACE Portable.
* [[Escort Mission]] - Quite a few, but the most frustrating is the final [[Eureka Seven]] mission in 3, due to being surrounded on all sides by infinitely respawning Corallians who can literally start taking chunks out of the Gekko
* [[Escort Mission]] - Quite a few, but the most frustrating is the final [[Eureka Seven]] mission in 3, due to being surrounded on all sides by infinitely respawning Corallians who can literally start taking chunks out of the Gekko
** Until you realize the large Coralians on the far sides of the map are [[Mook Maker|Mook Makers]]
** Until you realize the large Coralians on the far sides of the map are [[Mook Maker]]s
* [[Evolving Attack]] - Melee combos in 2 evolve as you pour points into upgrading them. [[Combination Attack|Combination Attacks]] in 3 evolve based on the amount of experience each mech participating has
* [[Evolving Attack]] - Melee combos in 2 evolve as you pour points into upgrading them. [[Combination Attack]]s in 3 evolve based on the amount of experience each mech participating has
* [[Facial Markings]] - Hard to see when he has his helmet on, but Tak has a rather intricate pattern on the right side of his face
* [[Facial Markings]] - Hard to see when he has his helmet on, but Tak has a rather intricate pattern on the right side of his face
* [[Falling Into the Cockpit]] - Subverted: Barrel's practically dragged into the Ixblau's cockpit and made to fight by co-pilot Fei
* [[Falling Into the Cockpit]] - Subverted: Barrel's practically dragged into the Ixblau's cockpit and made to fight by co-pilot Fei