Anti-Frustration Features: Difference between revisions

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* In the edutainment ''[[Super Solvers]]'' game ''Treasure Cove!'', you use bubbles to attack things and move around the level. To obtain bubbles, you have to shine your flashlight at the bubble station a few times to pay for them, and bubbles could in turn be used to capture starfish, who reward correct answers to questions with more flashlight energy. Since you could, if you tried very hard, waste all of your bubbles and light, the game would place electric eels on the next screen you swam to to give you a free energy boost, rather than leave you to swim around a now-[[Unwinnable]] game.
* In the edutainment ''[[Super Solvers]]'' game ''Treasure Cove!'', you use bubbles to attack things and move around the level. To obtain bubbles, you have to shine your flashlight at the bubble station a few times to pay for them, and bubbles could in turn be used to capture starfish, who reward correct answers to questions with more flashlight energy. Since you could, if you tried very hard, waste all of your bubbles and light, the game would place electric eels on the next screen you swam to to give you a free energy boost, rather than leave you to swim around a now-[[Unwinnable]] game.
** This also applies to all Super Solver games. ''Treasure Mountain!'' and ''Treasure Math Storm!'' have the same thing, if you swap flashlight for coins, and electric eels with coins laying on the ground.
** This also applies to all Super Solver games. ''Treasure Mountain!'' and ''Treasure Math Storm!'' have the same thing, if you swap flashlight for coins, and electric eels with coins laying on the ground.
* The ''[[Living Books]]'' games, back in the day, had long load times on computers that were rather slow. To compensate for this, the developers distracted the users with the cursor being a running man as the game loaded.



== Fighting Games & Beat 'Em Ups ==
== Fighting Games & Beat 'Em Ups ==