Aralon: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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(Import from TV Tropes TVT:VideoGame.Aralon 2012-07-01, editor history TVTH:VideoGame.Aralon, CC-BY-SA 3.0 Unported license)
 
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* ArtificialAtmosphericActions: The [[AllianceMeter "lawful"]] [=NPCs</nowiki> are programmed to attack "outlaw" NPCs. Thus, the peasant in the Callaheim backstreets fights off level 17 Ruffians, making him a total {{Badass}}.
* ArtificialAtmosphericActions: The [[AllianceMeter "lawful"]] [=NPCs</nowiki> are programmed to attack "outlaw" NPCs. Thus, the peasant in the Callaheim backstreets fights off level 17 Ruffians, making him a total {{Badass}}.
* [[Angels Devils and Squid]]: Merificus is a devil, Elenroh's (arguably) an angel, and whatever the dragons are, they aren't traditional.
* [[Angels Devils and Squid]]: Merificus is a devil, Elenroh's (arguably) an angel, and whatever the dragons are, they aren't traditional.
* [[Cruelty Is the Only Option]]: No matter how [[What Measure Is a Non Cute|cute]] the sewer rats are, you MUST kill them.
* [[Cruelty Is the Only Option]]: No matter how [[What Measure Is a Non-Cute?|cute]] the sewer rats are, you MUST kill them.
* [[Dancing Bear]]: The graphics. See [[Tech Demo Game]] below.
* [[Dancing Bear]]: The graphics. See [[Tech Demo Game]] below.
* [[Fake Balance]]: When Paladin class was released, it was overpowered.
* [[Fake Balance]]: When Paladin class was released, it was overpowered.
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* [[In Universe Game Clock]]: The day/night timing includes "days". Certain characters only appear once you have reached a certain "day".
* [[In Universe Game Clock]]: The day/night timing includes "days". Certain characters only appear once you have reached a certain "day".
* [[Noob Cave]]: Timber's Bend. There's a wall.
* [[Noob Cave]]: Timber's Bend. There's a wall.
* [[Run Don't Walk]]: Due to the size of the d-pad, it is nearly impossible to walk. But it works somehow.
* [[Run, Don't Walk]]: Due to the size of the d-pad, it is nearly impossible to walk. But it works somehow.
* [[Set a Mook To Kill A Mook]]: As mentioned above, Lawful NPCs attack Outlaw NPCs. Therefore comes "guard baiting" in which low-level players lure higher-level monsters to a [[City Guard]] NPC in order to get them to fight (and drop loot).
* [[Set a Mook To Kill A Mook]]: As mentioned above, Lawful NPCs attack Outlaw NPCs. Therefore comes "guard baiting" in which low-level players lure higher-level monsters to a [[City Guard]] NPC in order to get them to fight (and drop loot).
* [[Playable Epilogue]]: After you finish the main story, you can run around killing random stuff and continue your "destiny"
* [[Playable Epilogue]]: After you finish the main story, you can run around killing random stuff and continue your "destiny"

Revision as of 11:18, 9 January 2014

What has been done cannot be undone, but it can be avenged.


Aralon: Sword and Shadow is a Western RPG for the iOS system, created by Crescent Moon Games. Described in the vein of "The Elder Scrolls meets Infinity Blade", it surrounds the story of the Lordel child in his quest to save the kingdom of Aralon.

After choosing a race (human, elf, troll) and class, the game begins with a dead father. This cliche is infamous in the fandom, and although the game averts the Doomed Hometown conundrum, the dead father has turned off some people.

Upon reaching the city of Callaheim, the Lordel Child learns that Merificus, an advisor to the king, has killed the Queen, Elenroh. In addition, he is also a demon and is corrupting the king's mind. Upon this the Lordel child, along with Gorak and Darius decides to unveil the illusion that hides Merificus' true form.

Tropes in this game include: