Arkham Horror: Difference between revisions

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* [[Ax Crazy]]: Most cultists are after power and favor from their Ancient One. Cultists of Azathoth serve a mindless, universe ending patron and have nothing to actually ''gain'' from it.
* [[Bedlam House]]: The infamous Arkham Asylum. The original Arkham, [[Batman|not that]] [[Batman: Arkham Asylum|other one]].
* [[BFG]]: The elephant gun.
* ''[[The Bible]]'': Reading a copy of the King James Bible restores sanity and gives a bonus on horror checks.
** The specific phrase that does this [[God Never Said That|doesn't actually appear in the Bible]], yet the Bible is very clearly described as where you found it, leading to the question of [[Fridge Horror|how it got there]]...
* [[BFGBig Freaking Gun]]: The elephant gun.
* [[Boss in Mook Clothing]]: The titular Dunwich Horror. If you can't prevent its arrival then a seemingly normal monster tile is added to the game. One with a laundry list of special rules. The Dunwich Horror has tons of health, can advance the doom track, and a deck of cards that randomize its combat stats, drawn ''after'' you enter combat with it. On one turn it takes half damage and destroys all your gear, on the next it has no special resistances but instantly kills you. Defeating it gives you any card you wish as a reward.
* [[Broke Your Arm Punching Out Cthulhu]]: You can beat him, for now, but how many investigators went mad or died in the process?