Armor-Piercing Attack: Difference between revisions

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*** A couple of rarer ''[[Fallout: New Vegas]]'' melee weapons have 'ignores DT/DR' listed in their description. This amounts to dealing all their damage straight to an enemy's HP. One notable example of such a weapon is the aptly named Ripper, a [[Chainsaw Good|chainsaw short sword.]] There is also a perk that allows any of the player's melee attacks to ignore up to 15 points of damage threshold.
*** A couple of rarer ''[[Fallout: New Vegas]]'' melee weapons have 'ignores DT/DR' listed in their description. This amounts to dealing all their damage straight to an enemy's HP. One notable example of such a weapon is the aptly named Ripper, a [[Chainsaw Good|chainsaw short sword.]] There is also a perk that allows any of the player's melee attacks to ignore up to 15 points of damage threshold.
* Featured in ''[[Paper Mario (franchise)|Paper Mario]]'' with Watt, whose basic attack ignores the enemy's defense (making her one of the most useful partners in the game, especially against high-defense enemies), as well as badges which would apply this property to your Jump or Hammer attacks. (Items and the Star Storm power also ignore defense.) ''[[Paper Mario: The Thousand-Year Door|The Thousand-Year Door]]'' also features said badges (and items/damage-dealing Star Powers), and included Yoshi, whose spit attack had this property (and was needed to beat a mid-level boss who pretty much had infinite defense), as well as the secret character {{spoiler|Ms. Mowz}}, whose attack is ''literally'' an [[Armor-Piercing Slap]].
* Featured in ''[[Paper Mario (franchise)|Paper Mario]]'' with Watt, whose basic attack ignores the enemy's defense (making her one of the most useful partners in the game, especially against high-defense enemies), as well as badges which would apply this property to your Jump or Hammer attacks. (Items and the Star Storm power also ignore defense.) ''[[Paper Mario: The Thousand-Year Door|The Thousand-Year Door]]'' also features said badges (and items/damage-dealing Star Powers), and included Yoshi, whose spit attack had this property (and was needed to beat a mid-level boss who pretty much had infinite defense), as well as the secret character {{spoiler|Ms. Mowz}}, whose attack is ''literally'' an [[Armor-Piercing Slap]].
* In ''[[Master of Magic]]'' for units with Armor Piercing attack a target has effectively 1/2 (rounded down) of its normal defense value. Various lightning attacks are Armor Piercing, as are melee attacks of a [[Hero Unit|Hero]] wielding a weapon with Lightning property.
* In ''[[Master of Magic]]'' for units with Armor Piercing attack any target has effectively 1/2 (rounded down) of its normal Defense value. Various lightning attacks are Armor Piercing, as are melee attacks of a [[Hero Unit|Hero]] wielding a weapon with Lightning property. Missile Immunity and Magic Immunity still apply.
** Attacks of units with "Illusion" ability or heroes wielding "Phantasmal" weapons ignore armor completely. Thus if a hero has +7 <ref>30%+7*10%=100%</ref> total bonus to hit, every attackinflicts maximum damage. Unless the target has Illusions Immunity (such as undead, even the weakest).
** Attacks of units with "Illusion" ability or heroes wielding "Phantasmal" weapons ignore armor completely, so the damage is determined only by attack roll (thus if a hero has +7 <ref>30%+7*10%=100%</ref> total bonus to hit, every attack inflicts maximum damage), and miss chance if the target is under Blur spell. This bypasses Missile Immunity and even Magic Immunity (they add +50 Defense<ref>average 15 damage points absorbed, for each figure</ref> vs. relevant attacks, which is ignored along with the rest). Unless the target has Illusions Immunity (such as undead, even the weakest). Phantasmal weapons are very expensive, and extremely rare <ref>occasionally may appear in lair/node treasure on Myrror, in Merchant semi-random event (2%-10% chance depending on Fame, and you still must have ''that'' much gold) and Gift [[Random Event]] (an ancient god returns and happens to like ''your'' [[Non-Entity General|Wizard]], good luck)... if one of these 9 items from 250 total happens to be randomly rolled, on top of everything else</ref>.
** Doom Damage caused by a few spells and unit abilities ''also'' always hits, and there's no immunity to it. "Chaos" property (one of ''two'' more expensive than Phantasmal) gives it to the hero weapons, but also halves damage.
** Doom Damage caused by a few spells and unit abilities skips Defense roll (and circumvents Immunities) and chance to miss from Blur ''and'' always hits (even through Blur), and there's no immunity to it. "Chaos" property (one of ''two'' more expensive than Phantasmal) gives it to the hero weapons, but also halves damage.
** "Eldritch Weapon" enchantment improves melee, thrown and normal missile attacks by giving [[Damage Typing|Magical attack]] (which overcomes [[Immune to Bullets|Weapon Immunity]]) and lowering the target's chance to block by 10% (usually from 30%, i.e. reduces Defense roll average by 1/3).
** "Eldritch Weapon" enchantment improves melee, thrown and normal missile attacks by giving [[Damage Typing|Magical attack]] (which overcomes [[Immune to Bullets|Weapon Immunity]]) and lowering the target's chance to block by 10% (usually from 30%, i.e. reduces average blocked damage by 1/3).
* In ''[[Master of Orion]] 2'' some weapons can be made in armor-piercing variants, and some in shield-piercing - their damage ignores armor or shields respectively and is applied to the next layer - target ship's internals or armor.
* In ''[[Master of Orion]] 2'' some weapons can be made in armor-piercing variants, and some in shield-piercing - their damage ignores armor or shields respectively and is applied to the next layer - target ship's internals or armor.
** Heavy and Xentronium armor negate armor bypassing, but neither can protect against an attacker equipped with an Achilles Targeting Unit device. Shield piercing weapons can be stopped with the Hard Shields device.
** Heavy and Xentronium armor negate armor bypassing, but neither can protect against an attacker equipped with an Achilles Targeting Unit device. Shield piercing weapons can be stopped with the Hard Shields device.