Armor Is Useless: Difference between revisions

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* In ''[[Drakengard]]'', there is no amount of armor you can be wearing, damaged or undamaged, that changes how much damage you take. And in cutscenes, we're shown it works the same way for [[The Evil Army]], although that's possibly because the protagonist is a [[Badass Normal]].
* The ''[[Ghosts 'n Goblins]]''/''[[Ghosts 'n Goblins|Ghouls 'n Ghosts]]'' series has Arthur, who starts in full plate armour: however it just takes [[One-Hit-Point Wonder|one hit]] and your armor goes flying off, leaving you to fight beasties in his [[Goofy Print Underwear|pretty underpants]]. Another hit in that state, and he's dead.
* Armor gives you a ''little'' bit of a defense in ''[[Dark Souls]]'' (meaning some foes might take two or three attacks to flatten you instead of just one) but it also impairs your ability to dodge, which isn't an even trade off for a game like this. Most players just forego armor entirely. Some armors, like the Symbol of Avarice, the Xanthous Crown, and the Armor of the Onion Knight not only impair your ability, they look ''utterly'' ridiculous.
** Ultimate Ghosts 'n Goblins has a variety of armors, most of which can take more than one hit. The trouble happens when you ''need'' a certain armor that can take only one hit to get past a certain point (especially the Angel Armor), meaning that once you lose the armor, you're hosed. Two ways, in fact.
* In the anime-themed PC game ''[[Shogo: Mobile Armor Division]]'', the enemies come in many varieties, some sporting basic uniforms, others power armor, and still others ten foot tall mini-mechas. The difference that makes in their durability is negligible: 100, 125 and 150 health points. All forms die to a single shotgun blast or a short burst from an assault rifle.
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* Mordessa's armor, from ''[[Enclave (video game)|Enclave]]''. [https://brettneufeld.tumblr.com/image/120577520250 This armor] - with no eyeholes in the helmet and horns that would likely get in the way during a fight - would actually be detrimental to the wearer, as her cleavage is exposed, making it the most obvious target. Maybe she had intimidation in mind, but she doesn't succeed ''there'' either, seeing as it's hard to even ''look'' at her without laughing.
* In ''[[Dragon's Lair]]'', Dirk's chainmail doesn't help him in any way whatsoever, seeing as he's a [[One-Hit-Point Wonder]] who can (and will) be killed by anything if the player fails [[Press X to Not Die| to respond to the button-prompt in time]]; then again, the same is true of his foes, even the Black Knight, who wears ''plate armor''.
* Armor gives you a ''little'' bit of a defense in ''[[Dark Souls]]'' (meaning some foes might take two or three attacks to flatten you instead of just one) but it also impairs your ability to dodge, which isn't an even trade off for a game like this. Most players just forego armor entirely. Some armors, like the Symbol of Avarice, the Xanthous Crown, and the Catarina Armor (aka [[Fan Nickname| Armor of the Onion Knight]]) not only impair your ability, they look ''utterly'' ridiculous.
 
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