Assassin's Creed: Brotherhood: Difference between revisions

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* [[Elite Mooks]]: The Papal Guards, both in-universe and in gameplay. They're able to dodge/counter attempted counter kills, use pistols of their own, use any of the other guard archetypes' melee weapons, and they have a lot of Health and armor of their own, which can take quite a while to deplete with regular melee attacks.
** In general the [[Mooks]] are somewhat more effective than their counterparts in the previous game. Arquebusiers are more damaging than Crossbowmen and can use the arquebus for melee attacks, while Crossbowmen deal more damage than ''AC2'' archers, back away if closed in on, and never draw a melee weapon that could be countered. Likewise the game introduces cavalry in the form of the armored Regular guard, who is capable of getting onto an available horse (or spawning on horseback as a Horseman) and charging at the player—the ''only'' melee attack in the game immune to a Hidden Blade counter kill... oh, and they have Crossbows of their own. The three special archetypes from ''2'' are still here too, though Seekers (at least moreso than any other guard archetype) can toss sand at Ezio or his apprentices to stun them, in Ezio's case also ending any kill streak he was performing. Finally, many of these guard types (though mainly Regulars) are able to grab Ezio, ending any in-progress kill streak and immobilizing him so that other guards can get in a free hit.
* [[Everyone Calls Him "Barkeep"]]: The multiplayer characters were thought to use this before the beta revealed their names, made canon in ''Brotherhood''{{'}}s Templar Agents side missions and ''Project Legacy''{{'}}s Rome set (Chapter 1, Fiora "The Courtesan" Cavazza's memories). Whether the fans will remember to use them, on the other hand...
** Played straight with the Executioner. [[Shaped Like Itself|Guess what "Il Carnefice" means...]]
* [[Exact Words]]: Cesare really should learn to watch his wording.
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